3e SRD:Immovability
This material is published under the OGL 1.0a. |
Psychometabolism (Str) | |
Level: | Psion 4/Psychic Warrior 4 |
---|---|
Display: | Vi |
Range: | Personal |
Target: | You |
Duration: | 1 hour/level (D) |
Power Points: | 7 |
The manifester is almost impossible to move. The character's weight does not vary; instead, he or she mentally attaches him or herself to the underlying fabric of the plane. Thus, the character could conceivably anchor him or herself in midair. The character opposes any attempt to be moved by a Strength check modified by a bonus equal to three times the character's manifester level. Once immovable, the character can't move to a new location unless he or she first dismisses the power or its duration expires.
While the character is immovable, he or she loses all Dexterity bonuses to AC. Neither can the character attack or make any other movement. However, the character's anchored body gains damage reduction 20/+3.
Back to Main Page → 3e Open Game Content → System Reference Document → Powers
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.
{{ #if |}}