3e SRD:Giant Praying Mantis
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This material is published under the OGL 1.0a. |
Giant Praying Mantis[edit]
Size/Type: | Large Vermin |
---|---|
Hit Dice: | 4d8+8 (26 hp) |
Initiative: | -1 (Dex) |
Speed: | 20 ft.; fly 40 ft. (poor) |
AC: | 14 (-1 size, -1 Dex, +6 natural) |
Attacks: | Claws 1d8+4, bite 1d6+2 |
Damage: | Claws +6 melee, bite +1 melee |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Improved grab, squeeze |
Special Qualities: | Vermin |
Saves: | Fort +6, Ref +0, Will +3 |
Abilities: | Str 19, Dex 8, Con 15, Int —, Wis 14, Cha 11 |
Skills: | Hide +1*, Listen +5, Spot +8 |
Feats: | |
Climate/Terrain: | Any land and underground |
Organization: | Solitary |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 5-8 HD (Large); 9-12 HD (Huge) |
Improved Grab (Ex): To use this ability, the giant praying mantis must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes.
Squeeze (Ex): A giant praying mantis that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained.
Skills: *Because of its camouflage, a mantis surrounded by foliage receives an additional +8 racial bonus to Hide checks.
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