3.5e Ability Swap Feats
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These are feats that allow a character to substitute one ability modifier for another for some tasks.
Feat | Prerequisite | Summary |
---|---|---|
Backbone | Con 15 | Your hardy body has more than enough to power a throw. |
Class Pet | This feat must be taken at character creation | You learned that your winning personalty and good looks can get you passing grades in magic school. You slowly have learned magic and can cast using your force of personality. |
Fat for Muscle | Con 19 | While the rest of 'em waste their time training their muscles, you've spent your time acquiring power the fun way. |
I Know It | Int 20+, Able to cast arcane spells level 7 | You are so intelligent that you can use your Int modifier instead of you Wis modifier forWill saves. |
Insight Archery | Int 13+, Base Attack Bonus +1 | Use your Int bonus on ranged attack rolls instead of Dex |
Intelligent Blademaster | Int 13 | A magic user that's learned to wield his weapon effectively. |
Knowledgable Strike | Int 15+, Heal 4 ranks | Your intelligence and knowledge of physiology allows you to identify how best to strike an opponent. |
Sensual Strike | Charisma 15+, Base Attack +3 | You blame your good looks for your accurate attacks. |
Sexy is the new strong | Cha 20 | Your musculature seems to shine |
Will to Live | Cha 13, Great Fortitude | Your Cha replaces your Con for determining the bonus to your Fortitude saves. |
Will to Move | Will save higher than Reflex save | Replace Reflex save Modifier with Will save Modifier |
Willful Reflexes | Wisdom 15 | Your experience allows to to easier avoid danger. |
Zen Reflexes | Wis 15, Wis bonus to AC, Zen Archery CW | Use your Wisdom instead of dexterity for reflex save and dexterity-based skill check. |
Zen Swordsmanship | +4 Attack bonus, Weapon Focus (any sword), Wisdom 13 or higher | Your take the art of swordsmanship with a serene and zen mind. |