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Pathfinder Reference Document
Pathfinder Reference Document

Animal Words

Words from this family speak directly to wild creatures, soothing and controlling them.

Nature's Calm (Animal)

School enchantment (charm) [mind-affecting]; Level druid 1, ranger 1, witch 1

Duration 1 minute/level

Saving Throw Will negates; Spell Resistance yes

Target Restrictions selected

The target of a wordspell with this effect word becomes calm and docile. Though the target will not attack while subject to this effect, the wordspell immediately ends if the target is attacked. Creatures affected by this effect word do not flee, but they are not helpless. This effect word only affects creatures of the animal or magical beast type, although magical beasts receive a +4 bonus on the saving throw.

Wild Lure (Animal)

School enchantment (charm) [mind-affecting]; Level druid 2, ranger 2, witch 2

Duration 1 minute/level

Saving Throw Will negates; Spell Resistance yes

Target Restrictions selected

The target of a wordspell with this effect word treats the caster as a trusted ally. The creature will defend the caster and will not attack her allies while this effect persists. If at any time the target of a wordspell with this effect word is attacked by the wordcaster or her allies, the wordspell's duration ends immediately. A wordspell with this effect word only affects creatures of the animal or magical beast type, although magical beasts receive a +4 bonus on the saving throw.

Nature's Command (Animal)

School enchantment (compulsion) [mind-affecting]; Level druid 4, ranger 4, summoner 5, witch 4

Duration 1 round/level

Saving Throw Will negates; Spell Resistance yes

Target Restrictions selected

The target of a wordspell with this effect word obeys any simple commands given by the caster. These commands are sent through a mental link that does not require speech, but they must be able to be understood by the target. The target ignores any commands that are suicidal or self-destructive. A wordspell with this effect word only affects creatures of the animal or magical beast type, although magical beasts receive a +4 bonus on the saving throw.