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Pathfinder Reference Document
Pathfinder Reference Document

Chest Slot Wondrous Items

The chest slot consists of jackets, mantles, shirts, vests, and other items that can be worn around the torso or chest.

Anyone can use a chest slot wondrous item unless specified otherwise by its description. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item.

Chest Slot Wondrous Items
d%Lesser Minor Chest ItemPrice
01–15Bandages of rapid recovery200 gp
16–30Quick runner's shirt1,000 gp
31–50Endless bandolier1,500 gp
51–75All tools vest1,800 gp
76–100Vest of surgery3,000 gp
d%Greater Minor Chest ItemPrice
01–10Sash of the war champion4,000 gp
11–20Sipping jacket5,000 gp
21–31Tunic of careful casting5,000 gp
32–42Vest of escape5,200 gp
43–52Cackling hag's blouse6,000 gp
53–62Deadshot vest6,000 gp
63–70Prophet's pectoral6,000 gp
71–79Tunic of deadly might6,000 gp
80–90Vest of the vengeful tracker6,000 gp
91–100Resplendent uniform coat7,000 gp
d%Lesser Medium Chest ItemPrice
01–13Shirt of immolation8,000 gp
14–28Snakeskin tunic8,000 gp
29–40Bane baldric10,000 gp
41–60Unfettered shirt10,000 gp
61–80Poisoner's jacket, lesser12,000 gp
81–100Vest of the cockroach16,000 gp
d%Greater Medium Chest ItemPrice
01–50Vest of stable mutation20,000 gp
51–100Spectral shroud26,000 gp
d%Lesser Major Chest ItemPrice
01–60Mantle of immortality50,000 gp
61–100Poisoner's jacket, greater58,000 gp
d%Greater Major Chest ItemPrice
01–35Merciful baldric60,000 gp
36–70Mantle of faith76,000 gp
71–100Mantle of spell resistance90,000 gp

All Tools Vest

Price 1,800 gp; Aura faint conjuration; CL 1st; Weight 5 lbs.

This well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets. Once per day, as a standard action, the wearer can speak the vest's command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first.

Construction Requirements

Cost 900 gp

Craft Wondrous Item, summon instrument

Bandages of Rapid Recovery

Price 200 gp; Aura faint conjuration; CL 1st; Weight 1 lb.

These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest, regardless of activity . A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.

Construction Requirements

Cost 100 gp

Craft Wondrous Item, cure light wounds, lesser restoration, stabilize

Bane Baldric

Price 10,000 gp; Aura moderate conjuration; CL 10th; Weight 1 lb.

This ornate sash of embroidered velvet stretches across the chest from shoulder to waist. If the wearer is an inquisitor, she is treated as five levels higher when using her bane and greater bane abilities. If the wearer is not an inquisitor, she gains the bane ability of a 5th-level inquisitor, but must first attune a light or one-handed melee weapon to the baldric by hanging it from the cloth for 24 hours, and can only use the bane ability with the attuned weapon. Attuning a new weapon to the baldric ends the attunement for the previous weapon.

Construction Requirements

Cost 5,000 gp

Craft Wondrous Item, summon monster I, creator must be an inquisitor

Cackling Hag's Blouse

Price 6,000 gp; Aura faint enchantment; CL 3rd; Weight 2 lbs.

This loose-fitting blouse is adorned with grotesque fetishes and trophies, granting the wearer a +2 competence bonus on Intimidate checks. If the wearer is a witch, she gains the cackle hex. If the wearer already has the cackle hex, twice per day she can use her cackle ability as a swift action instead of a move action.

Construction Requirements

Cost 3,000 gp

Craft Wondrous Item, hideous laughter or the cackle hex, creator must have 5 ranks in Intimidate

Deadshot Vest

Price 6,000 gp; Aura faint necromancy; CL 3rd; Weight 1 lb.

This rough vest of black snakeskin is decorated with a fringe of rawhide tassels, each knotted around a bit of bone or a small animal skull. A gunslinger with the deadeye deed reduces the grit point cost to use that deed by 1 (minimum 1 grit).

In addition, once per day when the wearer reduces a creature to 0 or fewer hit points with a firearm she can use death knell (Will DC 13 negates) against that target as a swift action. She does not have to touch the target to activate this ability, but her range increment penalty for shooting the target also applies to the saving throw DC of the death knell (for example, if the range increment penalty is –2, the DC is 11).

Construction Requirements

Cost 3,000 gp

Craft Wondrous Item, death knell, true strike

Endless Bandolier

Price 1,500 gp; Aura moderate conjuration; CL 9th; Weight 2 lbs.

Small loops sewn into this bandolier look like they can hold twenty alchemical cartridges (ammunition for a firearm, see Ultimate Combat), but due to a subtle bending of space can actually hold up to 60 cartridges. Additionally, the six thin pockets on the bandolier are extradimensional spaces meant to hold extra guns and gear. The four small pockets can each hold a one-handed firearm, 1 pound of ammunition, a powder horn, or a similarly sized object. The two large pockets are large enough to hold a two-handed firearm or a similarly sized object. The wearer can draw an item stored in the bandolier as easily as if from an ordinary ammunition pouch or holster. The bandolier weighs the same no matter what is placed inside it.

Construction Requirements

Cost 750 gp

Craft Wondrous Item, secret chest

Mantle of Faith

Price 76,000 gp; Aura strong abjuration; CL 20th; Weight

This holy garment bears the varied religious icons and favored colors of a specific faith. When worn over normal clothing, grants damage reduction 5/evil to the character wearing it.

Construction Requirements

Cost 38,000 gp

Craft Wondrous Item, stoneskin

Mantle of Immortality

Price 50,000 gp; Aura strong transmutation; CL 17th; Weight 1 lb.

This elegant cape, trimmed in gold in a pattern resembling an ancient maze, forestalls the negative effects of aging. The wearer no longer suffers penalties to Strength, Dexterity, and Constitution from being of middle age or older . The penalties return if the robe is removed (or its powers suppressed), and the sudden weight of years is so traumatic that the wearer must make a DC 20 Fortitude save or be exhausted for 24 hours. Donning the robe again removes the age penalties, but does not remove this exhaustion, which must pass on its own or be remedied with magic.

Construction Requirements

Cost 25,000 gp

Craft Wondrous Item, greater age resistance

Mantle of Spell Resistance

Price 90,000 gp; Aura moderate abjuration; CL 9th; Weight

This light mantle bears a variety of mysterious symbols. When worn over normal clothing or armor, this magical garment grants the wearer spell resistance 21.

Construction Requirements

Cost 45,000 gp

Craft Wondrous Item, spell resistance

Merciful Baldric

Price 60,000 gp; Aura moderate conjuration; CL 11th; Weight 2 lbs.

This sash of white silk embroidered with golden suns never tears, fades, or soils. Once per day, a paladin wearing this baldric can select three extra mercies of her level or lower she does not already know and add them to the list of mercies she can use for the day. She has access to these mercies for 24 hours. When the wearer uses a mercy to remove a condition caused by a curse, disease, or poison, the mercy actually cures the source curse, disease, or poison rather than merely suppressing it for 1 hour.

Construction Requirements

Cost 30,000 gp

Craft Wondrous Item, Extra Mercy, remove disease, remove curse, creator must be lawful good

Poisoner's Jacket, Greater

Price 58,000 gp; Aura strong conjuration and necromancy; CL 15th; Weight 4 lbs.

This jacket has the abilities of a lesser poisoner's jacket, and once per day the wearer can create a vial that reproduces the effect of any poison in the Core Rulebook that costs 4,000 gp or less. The jacket's poison always looks like a murky lime fluid. This poison becomes inert after 1 hour.

Construction Requirements

Cost 29,000 gp

Craft Wondrous Item, major creation, poison

Poisoner's Jacket, Lesser

Price 12,000 gp; Aura faint conjuration and necromancy; CL 5th; Weight 3 lbs.

Three times per day, the wearer of this dark jacket can create a vial containing one dose of any poison from the Core Rulebook that costs 300 gp or less. The jacket's poison always looks like a murky amber fluid. This poison becomes inert after 1 hour.

Construction Requirements

Cost 6,000 gp

Craft Wondrous Item, minor creation, poison

Prophet's Pectoral

Price 6,000 gp; Aura faint divination; CL 3rd; Weight 1 lb.

The sacred stones, graven star-patterns, and wisdom-writings of the ancients on this chestplate increase the wearer's chance of success with augury, divination, and contact other plane. The wearer adds 1d6 to the d% roll each time she uses such a spell. When casting commune or commune with nature, the wearer may ask one additional question or gain one additional piece of information.

Construction Requirements

Cost 3,000 gp

Craft Wondrous Item, divination, guidance

Quick Runner's Shirt

Price 1,000 gp; Aura faint transmutation; CL 5th; Weight

This shirt is made of light, gossamer-thin fabric embroidered with arrangements of winged feet. Once per day as a swift action, the wearer can take an additional move action to move on his turn.

Construction Requirements

Cost 500 gp

Craft Wondrous Item, haste

Resplendent Uniform Coat

Price 7,000 gp; Aura faint enchantment; CL 5th; Weight 5 lbs.

This woolen long coat is typically worn over light armor by military commanders. A cavalier with the tactician ability may use that ability one additional time per day, and his tactician ability affects allies within 60 feet instead of 30 feet.

Construction Requirements

Cost 3,500 gp

Craft Wondrous Item, heroism

Sash of the War Champion

Price 4,000 gp; Aura moderate abjuration; CL 9th; Weight 1 lb.

This bright red strip of cloth, stitched with images of a cheering crowd throwing garlands toward a chariot, fits across the wearer's shoulders and then diagonally down his chest to reach his opposite hip. The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features.

Construction Requirements

Cost 2,000 gp

Craft Wondrous Item, cat's grace, remove fear

Shirt of Immolation

Price 8,000 gp; Aura moderate evocation; CL 10th; Weight 1 lb.

Whenever the wearer is grappling (whether on the offense or defense), this shirt automatically bursts into flame, dealing 1d6+10 points of fire damage every round to anyone grappling the wearer. The flames do not harm the wearer and last one round (though it continues to burn if the wearer is still grappling after one round). The shirt burns for a maximum of 10 rounds per day. These rounds do not need to be consecutive.

Construction Requirements

Cost 4,000 gp

Craft Wondrous Item, fire shield

Sipping Jacket

Price 5,000 gp; Aura moderate transmutation; CL 7th; Weight 5 lbs.

Absorbent fibers line this heavy canvas coat. Once per day as a standard action, the wearer can pour a potion onto this lining, suffusing it into the coat. If the potion has an instantaneous duration, the wearer can activate the coat as a swift action to consume the potion. If the potion's duration is measured in rounds, the wearer can activate the coat as a swift action to gain the potion's benefits for 1 round, repeating as desired each round until the potion's entire duration has been used. These rounds do not need to be consecutive. The coat absorbs only potions with instantaneous or round-based durations, and only those which affect creatures (for example, it does not work on oils). Once the coat absorbs a potion, the potion cannot be retrieved from it, only used as described above. The absorbed potion loses its powers after 24 hours, even if unused.

Construction Requirements

Cost 2,500 gp

Craft Wondrous Item, amplify elixir

Snakeskin Tunic

Price 8,000 gp; Aura moderate abjuration and transmutation; CL 8th; Weight 2 lbs.

A snakeskin tunic is a tight, form-fitting shirt crafted from the scales of a giant snake. When worn, it grants a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.

Construction Requirements

Cost 4,000 gp

Craft Wondrous Item, cat's grace, delay poison

Spectral Shroud

Price 26,000 gp; Aura moderate necromancy; CL 5th; Weight

This thin, bleached cloth covers the wearer's entire torso. Some also cover the wearer's face, but don't interfere with the wearer's vision. The morbid burial shroud grants the wearer some affinity with the spectral dead. The wearer can discern invisible or ethereal creatures as though using see invisibility. Once per day, the wearer can become incorporeal for 10 rounds and gain a fly speed equal to half his base speed with perfect maneuverability. The wearer can't attack while incorporeal, but can dismiss the effect as a move action.

Construction Requirements

Cost 13,000 gp

Craft Wondrous Item, hide from undead, see invisibility

Tunic of Careful Casting

Price 5,000 gp; Aura faint abjuration; CL 3rd; Weight 1 lb.

This woolen garment is decorated with a pattern of linked chains embroidered in silver and black thread. It assists the wearer with maintaining focus during spellcasting, granting a +2 bonus on Concentration checks.

Construction Requirements

Cost 2,500 gp

Craft Wondrous Item, Combat Casting

Tunic of Deadly Might

Price 6,000 gp; Aura faint evocation; CL 3rd; Weight 2 lbs.

This tunic is crafted from golden thread, and has silver-hemmed sleeves. The wearer gains a +2 bonus to Combat Maneuver Defense against disarm and sunder combat maneuvers. If the wearer is a samurai, twice per day as a swift action he can apply the effects of the thundering weapon special ability to a successful critical hit against the target of his challenge.

Construction Requirements

Cost 3,000 gp

Craft Wondrous Item, blindness/deafness, mage armor

Unfettered Shirt

Price 10,000 gp; Aura moderate abjuration and transmutation; CL 7th; Weight

This loose, often ruffled, shirt is cut in a style designed to avoid hindering its wearer's movement.

Once per day on command, the wearer can gain the benefits of freedom of movement for 10 minutes.

Construction Requirements

Cost 5,000 gp

Craft Wondrous Item, cat's grace, freedom of movement

Vest of Escape

Price 5,200 gp; Aurafaint conjuration and transmutation; CL 4th; Weight

This simple silk vest looks nondescript, but is actually studded with numerous secret pockets sewn into its lining. Hidden inside these are magic lockpicks that provide a +4 competence bonus on Disable Device checks. The vest also grants its wearer a +6 competence bonus on Escape Artist checks.

Construction Requirements

Cost 2,600 gp

Craft Wondrous Item, knock, grease

Vest of Stable Mutation

Price 20,000 gp; Aura moderate abjuration; CL 8th; Weight 2 lbs.

This leather vest is fitted with a number of pockets that are useful for storing the ingredients necessary for alchemical tinkering. The main ability of this vest, however, is to lessen the debilitating effects of an alchemist's mutagen. While under the effect of any type of mutagen, the wearer takes no penalty to mental ability scores from that mutagen.

Construction Requirements

Cost 10,000 gp

Craft Wondrous Item, eagle's splendor, fox's cunning, owl's wisdom, creator must be an alchemist

Vest of Surgery

Price 3,000 gp; Aura faint conjuration; CL 5th; Weight 4 lbs.

This emerald vest has four prominent and bulging pockets along its front. The wearer is always treated as if using a healer's kit when making Heal checks . Once per day, the wearer can make a DC 20 Heal check as if attempting to treat deadly wounds. If the check is successful, it cures 1d4 points of ability damage instead of hit point damage.

Construction Requirements

Cost 1,500 gp

Craft Wondrous Item, lesser restoration, creator must have 5 ranks in Heal

Vest of the Cockroach

Price 16,000 gp; Aura faint necromancy; CL 3rd; Weight 2 lbs.

This padded and slightly bulky vest, made from red-brown cloth, causes its wearer to feel vaguely uncomfortable whenever she is lying prone. If the wearer is a rogue, she gains the resiliency rogue talent. If she already has this talent, activating the talent grants her 2 hit points per rogue level instead of 1.

Construction Requirements

Cost 8,000 gp

Craft Wondrous Item, false life

Vest of the Vengeful Tracker

Price 6,000 gp; Aura faint divination; CL 5th; Weight 3 lbs.

This green-and-brown vest has pockets sewn along its length, each with a tiny lodestone button. The wearer feels a surge of heroism when she tracks down prey. She gains a +1 morale bonus on the first attack and damage rolls made with weapons against creatures she has successfully tracked within the previous 24 hours. If her target is flat-footed, this bonus increases to +2. If her target is also her favored enemy, she gains a +4 bonus on critical hit confirmation rolls against the target.

Construction Requirements

Cost 3,000 gp

Craft Wondrous Item, commune with nature