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Pathfinder Reference Document

Thriae Constructor

A droning hum surrounds this gargantuan half-bee, half-woman with insectile wings.

Thriae Constructor CR 14

XP 38,400

N Gargantuan monstrous humanoid

Init +0; Senses darkvision 60 ft.; Perception +3

Defense

AC 30, touch 6, flat-footed 30 (+24 natural, -4 size)

hp 218 (19d10+114)

Fort +12, Ref +11, Will +14

Immune mind-affecting effects, poison, sonic; Resist acid 20; SR 25

Offense

Speed 20 ft., fly 50 ft. (good)

Melee bite +25 (2d8+10), 2 slams +25 (2d6+10), sting +25 (2d6+10 plus poison)

Ranged sticky wax +15 touch (encase)

Space 20 ft.; Reach 20 ft.

Special Attacks encase, merope consumption, poison

Statistics

Str 30, Dex 11, Con 22, Int —, Wis 17, Cha 13

Base Atk +19; CMB +33; CMD 43

Skills Fly +2; Racial Modifiers +4 Fly

Ecology

Environment any

Organization solitary, pair, or troop (1 plus 6-15 thriae soldiers)

Treasure none

Special Abilities

Encase (Ex) A thriae constructor produces vast amounts of fast-drying, adhesive wax. A creature hit by a thriae constructor's sticky wax must succeed at a DC 25 Reflex save or be encased in a ball of wax. A creature that succeeds at its saving throw gains the entangled condition, but can otherwise act normally. An encased creature is pinned and can't use spells with verbal components. On the first round, an encased creature can attempt to break out by succeeding at a DC 25 Strength check. If it fails to escape, on all future rounds the encased creature is helpless and can't attempt to escape. A creature that hits a ball of sticky wax with a natural attack must succeed at a DC 25 Reflex save or become stuck. A stuck creature can't move away from the ball of wax or use the stuck limb until it escapes, but can otherwise act normally. If a creature strikes the ball of wax with a manufactured weapon, it must succeed at a DC 25 Reflex save or the weapon becomes stuck. Sticky wax has hardness 5, has 100 hit points, and is vulnerable to fire. The save DCs are Constitution-based.

Merope Consumption (Su) Three times per day as a standard action, a thriae constructor can consume a dose of merope to gain the ability to launch its wax with crushing force for 1d4 rounds. Starting on the round after the constructor consumes the merope, its sticky wax attack deals 6d6+8 points damage on a successful hit, in addition to the encase effect.

Poison (Ex) Sting—injury; save Fort DC 25; frequency 1/round for 6 rounds; effect 1d6 Str plus sickened; cure 2 consecutive saves. The save DC is Constitution-based.

Thriae blend the physical features of graceful humanoid women with those of giant bees. For the most part, they are a wise, knowledgeable, and spiritual race. But unlike others of their kind, thriae constructors are not philosophers or seers; they are mindless laborers that react by pure instinct. Despite their lack of intelligence, however, these enormous creatures possess an even more complex sense of architecture and structure than bees, and in some ways, their architectural instincts surpass even the greatest designs a human mind could imagine. Other thriae, particularly those of high rank, are adept at directing thriae constructors to focus on those jobs that will most benefit the community and herding them to their work. In times of peace, thriae constructors labor to build, expand, and renovate hives and enhance its fortifications. When a thriae hive is threatened, the constructors quickly descend upon their foes, encasing these enemies in the same secretion of adhesive wax they normally use as a material to build the hive, and assailing resilient enemies with numerous attacks and a vicious poison.

A typical thriae constructor is 18 feet tall with a wingspan of 30 feet, and weighs about 5,500 pounds.

Thriae Dancer

This elegant half-woman, half-bee wields a glaive and is clad in flowing, gauzy garments. A veil covers most of her face.

Thriae Dancer CR 6

XP 2,400

LN Medium monstrous humanoid

Init +7; Senses darkvision 60 ft., detect secret doors; Perception +10

Defense

AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)

hp 60 (8d10+16)

Fort +6, Ref +9, Will +7; +4 vs. mind-affecting effects

Immune poison, sonic; Resist acid 10

Offense

Speed 30 ft., fly 60 ft. (good)

Melee mwk glaive +13/+8 (1d10+6/×3), sting +10 (1d8+2 plus poison)

Special Attacks inspiring dance, poison

Spell-Like Abilities (CL 8th; concentration +11)

Constant—detect secret doors

At will—lullaby (DC 13)

3/day—calm emotions (DC 15), charm person (DC 14), hypnotism (DC 14)

1/day—deep slumber (DC 16), suggestion (DC 15)

Statistics

Str 19, Dex 16, Con 15, Int 12, Wis 13, Cha 16

Base Atk +8; CMB +12; CMD 25

Feats Combat Reflexes, Great Fortitude, Improved Initiative, Multiattack

Skills Acrobatics +11, Diplomacy +11, Fly +11, Perception +10, Perform (dance) +11, Sleight of Hand +6, Stealth +12

Languages Common, Thriae

Ecology

Environment any

Organization solitary, duet, trio, or troupe (4-8)

Treasure standard (mwk glaive, 3 doses of merope, other treasure)

Special Abilities

Inspiring Dance (Su) Three times per day as a standard action, a thriae dancer can consume a dose of merope and dance to create one of three effects. The thriae dancer may maintain her dance as a free action, and the effects persist as long as the thriae performs her dance. A thriae dancer can dance for a number of rounds equal to her Hit Dice before becoming fatigued. After that, if she continues dancing for that same number of rounds, she becomes exhausted. A thriae dancer may switch between performances as a swift action. All dances have a range of 60 feet. This is a mind-affecting effect.

Dance of Fervor: All non-thriae are affected by confusion and rage (Will DC 17 negates). When this effect ends, affected creatures are fatigued for a number of rounds equal to the time they were affected and are immune to that thriae dancer's dance of fervor effect for 24 hours. The save DC is Charisma-based.

Dance of Grace: All thriae gain a +1 insight bonus to AC and on Reflex saves. This bonus increases to +2 if three or more thriae dancers are performing a dance of grace within range.

Dance of Passion: All thriae gain a +1 insight bonus on attack and damage rolls. This bonus increases to +2 if three or more thriae dancers are performing a dance of passion within range.

Poison (Ex) Sting—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d3 Str; cure 1 save.

While most thriae possess alien grace and charm, thriae dancers are among the most beautiful of their kind. They are usually 6 feet tall and weigh 180 pounds.

Only terpsichoreans, the most talented and coveted thriae dancers, are permitted to perform alone. Terpsichoreans typically have levels in bard, are at least CR 9, and have access to the following spell-like abilities.

3/day—heroism, suggestion

1/ day—zone of silence