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This emaciated quadruped has a mouth full of jagged teeth and a cluster of bald, mewling offspring clinging to its back.
Su CR 8
XP 4,800
CE Medium magical beast
Init +4; Senses all-around vision, darkvision 60 ft., low-light vision, scent; Perception +10
Defense
AC 21, touch 15, flat-footed 16 (+4 Dex, +1 Dodge, +6 natural)
hp 114 (12d10+48)
Fort +11, Ref +12, Will +6
Defensive Abilities improved evasion; DR 10/magic; Immune disease
Offense
Speed 40 ft., climb 40 ft.
Melee bite +16 (1d8+4 plus 1d6 bleed), 2 claws +16 (1d6+4/19-20 plus grab)
Special Attacks bleed (1d6), pounce, prehensile tail, rake (2 claws +16, 1d6+4), whelp magic
Psychic Magic (CL 12th; concentration +15)
0 PE (see whelp magic)—id insinuation II (3 PE, DC 16), mind thrust III (3 PE, DC 16), thought shield II (3 PE)
Statistics
Str 19, Dex 19, Con 16, Int 7, Wis 14, Cha 16
Base Atk +12; CMB +16 (+20 grapple); CMD 31 (35 vs. trip)
Feats Critical Focus, Dodge, Improved Critical (claw), Mobility, Nimble Moves, Toughness
Skills Acrobatics +14, Climb +12, Perception +10, Stealth +11 (+19 in forests); Racial Modifiers +4 Acrobatics, +8 Stealth in forests
Languages Aklo (can't speak); telepathy 100 ft.
SQ whelp family
Ecology
Environment any forests
Organization solitary, pair, or troop (3-6)
Treasure incidental
Special Abilities
Whelp Family (Su) A su always carries 3-6 (1d4+2) Diminutive infant su on its back that share a telepathic bond with their parent, acting as extra eyes for the adult. Area effects target the su and not its whelps, but individual whelps can be targeted with attacks (AC 18; 4 hp). If the su dies, its whelps die as well. A helpless su's whelps can be easily killed or removed from the su (removing them from the su also immediately kills them). If all of a su's whelps are slain, the su immediately loses its all-around vision and improved evasion and is sickened until it regains at least one new whelp. A su replaces lost whelps at a rate of one whelp per week.
Prehensile Tail (Ex) A su can use its tail to attempt a dirty trick, disarm, steal, or trip combat maneuver against an adjacent opponent as a swift action that does not provoke an attack of opportunity.
Whelp Magic (Sp) Su whelps possess psychic powers that fade with age. As a swift action, a su can command one of its whelps to activate a psychic spell using the psychic magic special ability. A whelp can also maintain concentration on a spell, provided the su spends a swift action. Any spells that grant bonuses to their target apply to the su as well as its whelps. The whelps have a pool of 3 PE per whelp, and each time a whelp dies the remaining pool reduces by 3. A su with no whelps can't use psychic magic.
Hateful and melancholic, the psychic marsupials called su can feel their minds weaken as they mature, and take out their frustration on any creatures who enter their forests.
All su bear young. After mating, they implant each other's back-pouches with oily, tumor-like eggs which hatch over the next year into tiny, psychically gifted humanoids. These young su cling to their parents' backs, feeding on parasites and scraps. Born at the apex of their psychic abilities, baby su slowly change shape and lose their powers over their first year—by the time they reach their full predatory form, all psychic magic has vanished. These furious new adults then leave to become providers for their own whelps. A grown su is 5 feet long and 90 pounds.