You are viewing a mirror of the legacy Pathfinder Reference Document. Hosted on D&D Wiki.
You can find the new official PRD at http://pfrd.info

You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.

Pathfinder Reference Document
Pathfinder Reference Document

Fastachee

This gaunt, two-foot-tall humanoid figure appears made of corn husks, and carries an oversized basket filled with corn.

Fastachee CR 11

XP 12,800

NG Tiny fey

Init +10; Senses low-light vision, plant projection; Perception +27

Defense

AC 26, touch 18, flat-footed 20 (+6 Dex, +8 natural, +2 size)

hp 153 (18d6+90)

Fort +12, Ref +17, Will +17

DR 10/cold iron

Offense

Speed 30 ft.

Melee 2 vines +18 (1d8-2)

Space 2-1/2 ft.; Reach 0 ft. (30 ft. with vines)

Domain Spell-Like Abilities (CL 11th; concentration +17)

9/day—rebuke death (1d4+5)

Spell-Like Abilities (CL 11th; concentration +15)

At will—plant growth, speak with plants, thorny entanglement (DC 16), transport via plants

Druid Spells Prepared (CL 11th; concentration +17)

6th—greater dispel magic, healD, mass bear's endurance

5th—baleful polymorph (DC 21), breath of lifeD, commune with nature, wall of thorns

4th—command plants (DC 20), cure critical woundsD, flame strike (DC 20), freedom of movement, spike stones (DC 20)

3rd—aqueous orb (DC 20), call lightning (DC 19), cure serious woundsD, protection from energy, remove disease, spike growth (DC 19)

2nd—barkskin, cat's grace, cure moderate woundsD, flaming sphere (DC 18), lesser restoration, soften earth and stone, tree shape

1st—ant haul, cure light woundsD, endure elements, faerie fire, goodberry, longstrider, obscuring mist

0—create water, detect magic, purify food and drink, stabilize

D domain spell; Domain Healing

Statistics

Str 6, Dex 23, Con 18, Int 19, Wis 22, Cha 17

Base Atk +9; CMB +13; CMD 21

Feats Augment Summoning, Combat Casting, Great Fortitude, Improved Initiative, Skill Focus (Heal), Spell Focus (conjuration), Toughness, Weapon Finesse, Weapon Focus (vines)

Skills Acrobatics +27, Craft (alchemy) +25, Escape Artist +27, Heal +30, Knowledge (arcana) +22, Knowledge (nature) +25, Perception +27, Sense Motive +27, Spellcraft +22, Survival +24

Languages Common, Sylvan

SQ bountiful basket, healer's blessing, sow corn

Ecology

Environment any temperate land

Organization solitary or court (1 plus 2-26 other good-aligned fey)

Treasure double

Special Abilities

Bountiful Basket (Su) A fastachee carries a basket full of corn. Once per minute as a standard action, a fastachee can refill its basket with 2d6+12 ears of corn.

Plant Projection (Su) At will as a full-round action, a fastachee can project its senses through every non-creature plant within a radius of 1 mile per HD simultaneously. While projecting its senses in this way, the fastachee is flat-footed and can take no other actions. Alternatively, a fastachee can project its senses through a single ear of corn within 1 mile per HD as a free action. It continues projecting in this way for 1 round. The fastachee can treat either the corn plant it's projecting through or its own body as the origin point for any of its spells or spell-like abilities.

Sow Corn (Su) As a standard action, a fastachee can plant an ear of corn in the ground to cause a stand of 1d6 corn stalks to grow to full height and maturity in the span of 1 minute.

Spells A fastachee can cast spells as an 11th-level druid, and can spontaneously swap out any prepared druid spell for the summon nature's ally spell of the same level. A fastachee also gains access to all spells and powers of the healing domain as an 11th-level cleric.

Fastachees are mysterious, wise, and generous fey who foster the growth of nearby plants. Many communities who interact with them revere them as bringers of food and medicine, as well as protectors of crops. These fey have a particularly strong connection to corn; they regularly project their senses through corn plants to monitor the health of the field and search the local area for threats. They prefer to avoid direct confrontation if possible, using their ability to originate their spells from corn plants to harass those they wish to chase away.