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Pathfinder Reference Document
Pathfinder Reference Document

Elemental, Aether

This strange entity is formed from interwoven, translucent threads of an unusual multicolored material.

Aether Elemental

Languages Aquan, Auran, Ignan, Terran

Ecology

Environment any (Ethereal Plane)

Organization solitary, pair, or gang (3-8)

Treasure none

Special Abilities

Telekinetic Invisibility (Ex) An aether elemental's body bends light and dampens sound waves. This works as the kineticist utility wild talent telekinetic invisibility , except that it is constant and doesn't end when the elemental attacks. As this ability is inherent, it is not subject to effects such as invisibility purge.

Telekinetic Throw (Ex) An aether elemental can fling a creature or object (with a maximum range of 480 feet). A creature receives a Fortitude save to avoid being thrown (the save DC is Constitution-based). The telekinetic throw deals the listed damage to both the thrown creature or object and the target. The aether elemental can throw a creature or object that weighs at most 50 pounds per Hit Die the elemental possesses.

Telekinetic Deflection (Su) An aether elemental gains a deflection bonus to its AC equal to its Constitution modifier.

Telekinetic Maneuver (Su) An aether elemental can attempt a ranged combat maneuver check, as per telekinesis, with a CMB equal to its Hit Dice + its Dexterity modifier.

Small Aether Elemental CR 1

XP 400

N Small outsider (aether, elemental, extraplanar)

Init +6; Senses blindsense 60 ft., darkvision 60 ft.; Perception +5

Defense

AC 14, touch 14, flat-footed 12 (+1 deflection, +2 Dex, +1 size)

hp 13 (2d10+2)

Fort +4, Ref +5, Will +0

Defensive Abilities telekinetic deflection; Immune elemental traits, force

Offense

Speed fly 60 ft. (good)

Melee slam +4 (1d4+1)

Ranged telekinetic throw +5 (1d8+2)

Special Attacks telekinetic maneuver, telekinetic throw (DC 12)

Statistics

Str 12, Dex 15, Con 12, Int 4, Wis 11, Cha 11

Base Atk +2; CMB +2; CMD 15

Feats Improved Initiative, Point-Blank Shot

Skills Acrobatics +6, Fly +12, Perception +5, Stealth +11

SQ telekinetic invisibility

Medium Aether Elemental CR 3

XP 800

N Medium outsider (aether, elemental, extraplanar)

Init +8; Senses blindsense 60 ft., darkvision 60 ft.; Perception +7

Defense

AC 17, touch 17, flat-footed 13 (+3 deflection, +4 Dex)

hp 34 (4d10+12)

Fort +7, Ref +8, Will +3

Defensive Abilities telekinetic deflection; Immune elemental traits, force

Offense

Speed fly 60 ft. (good)

Melee slam +6 (1d6+3)

Ranged telekinetic throw +8 (2d6+2)

Special Attacks telekinetic maneuver, telekinetic throw (DC 16)

Statistics

Str 14, Dex 19, Con 16, Int 4, Wis 11, Cha 11

Base Atk +4; CMB +6; CMD 23

Feats Improved Initiative, Iron Will, Point-Blank Shot

Skills Acrobatics +9, Fly +13, Perception +7, Stealth +11

SQ telekinetic invisibility

Large Aether Elemental CR 5

XP 1,600

N Large outsider (aether, elemental, extraplanar)

Init +11; Senses blindsense 60 ft., darkvision 60 ft.; Perception +11

Defense

AC 20, touch 20, flat-footed 13 (+4 deflection, +7 Dex, -1 size)

hp 76 (8d10+32)

Fort +10, Ref +13, Will +4

Defensive Abilities telekinetic deflection; DR 5/—; Immune elemental traits, force

Offense

Speed fly 60 ft. (good)

Melee 2 slams +10 (1d8+3)

Ranged telekinetic throw +14 (4d6+6)

Space 10 ft.; Reach 10 ft.

Special Attacks telekinetic maneuver, telekinetic throw (DC 16)

Statistics

Str 16, Dex 25, Con 18, Int 6, Wis 11, Cha 11

Base Atk +8; CMB +12; CMD 33

Feats Improved Initiative, Improved Iron Will, Iron Will, Point-Blank Shot, Precise Shot

Skills Acrobatics +18, Fly +20, Perception +11, Stealth +14

SQ telekinetic invisibility

Huge Aether Elemental CR 7

XP 3,200

N Huge outsider (aether, elemental, extraplanar)

Init +13; Senses blindsense 60 ft., darkvision 60 ft.; Perception +13

Defense

AC 22, touch 22, flat-footed 13 (+5 deflection, +9 Dex, -2 size)

hp 105 (10d10+50)

Fort +12, Ref +16, Will +5

Defensive Abilities telekinetic deflection; DR 5/—; Immune elemental traits, force

Offense

Speed fly 60 ft. (good)

Melee 2 slams +12 (2d6+4)

Ranged telekinetic throw +17 (6d6+7/19-20)

Space 15 ft.; Reach 15 ft.

Special Attacks telekinetic maneuver, telekinetic throw (DC 17)

Statistics

Str 18, Dex 29, Con 20, Int 6, Wis 11, Cha 11

Base Atk +10; CMB +16; CMD 40

Feats Improved Critical (telekinetic throw), Improved Initiative, Improved Iron Will, Iron Will, Point-Blank Shot, Precise Shot

Skills Acrobatics +22, Fly +22, Perception +13, Stealth +14

SQ telekinetic invisibility

Greater Aether Elemental CR 9

XP 6,400

N Huge outsider (aether, elemental, extraplanar)

Init +14; Senses blindsense 60 ft., darkvision 60 ft.; Perception +16

Defense

AC 24, touch 24, flat-footed 14 (+6 deflection, +10 Dex, -2 size)

hp 149 (13d10+78)

Fort +14, Ref +18, Will +6

Defensive Abilities telekinetic deflection; DR 10/—; Immune elemental traits, force

Offense

Speed fly 60 ft. (good)

Melee 2 slams +16 (2d8+5)

Ranged telekinetic throw +21 (8d6+7/19-20)

Space 15 ft.; Reach 15 ft.

Special Attacks telekinetic maneuver, telekinetic throw (DC 18)

Statistics

Str 20, Dex 31, Con 22, Int 8, Wis 11, Cha 11

Base Atk +13; CMB +20; CMD 46

Feats Deadly Aim, Improved Critical (telekinetic throw), Improved Initiative, Improved Iron Will, Improved Precise Shot, Iron Will, Point-Blank Shot, Precise Shot

Skills Acrobatics +26, Fly +26, Knowledge (planes) +15, Perception +16, Stealth +18

SQ telekinetic invisibility

Elder Aether Elemental CR 11

XP 12,800

N Huge outsider (aether, elemental, extraplanar)

Init +15; Senses blindsense 60 ft., darkvision 60 ft.; Perception +19

Defense

AC 26, touch 26, flat-footed 15 (+7 deflection, +11 Dex, -2 size)

hp 200 (16d10+112)

Fort +17, Ref +21, Will +7

Defensive Abilities telekinetic deflection; DR 10/—; Immune elemental traits, force

Offense

Speed fly 60 ft. (good)

Melee 2 slams +20 (2d8+6)

Ranged telekinetic throw +25 (10d6+7/19-20)

Space 15 ft.; Reach 15 ft.

Special Attacks telekinetic maneuver, telekinetic throw (DC 19)

Statistics

Str 22, Dex 33, Con 24, Int 10, Wis 11, Cha 11

Base Atk +16; CMB +24; CMD 51

Feats Combat Reflexes, Deadly Aim, Improved Critical (telekinetic throw), Improved Initiative, Improved Iron Will, Improved Precise Shot, Iron Will, Point-Blank Shot, Precise Shot

Skills Acrobatics +30, Escape Artist +30, Fly +30, Knowledge (planes) +19, Perception +19, Stealth +22

SQ telekinetic invisibility

Aether elementals are made of living aether, the rare fifth element that arises on the Ethereal Plane near the borders of the Elemental Planes.