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This godlike giant wears armor made of thick plates of blackened iron and wields a great bladed mace.
Fomorian Titan CR 22/MR 8
XP 614,400
CE Colossal outsider (chaotic, evil, extraplanar, mythic)
Init +1; Senses darkvision 60 ft., divine spell perception; Perception +26
Aura frightful presence (60 ft., DC 27)
Defense
AC 41, touch 3, flat-footed 40 (+14 armor, +1 Dex, +24 natural, –8 size; +4 deflection vs. divine)
hp 413 (18d10+314); regeneration 15 (good artifacts, effects, and spells)
Fort +24, Ref +9, Will +18; +8 vs. mind–affecting, +4 vs. divine
Defensive Abilities fortification (50%); DR 15/epic and lawful; Immune aging, death effects, disease; Resist electricity 30, fire 30; SR 33
Offense
Speed 30 ft., (40 ft. base), air walk
Melee +3 speed wounding heavy mace +29/+29/+24/+19/+14 (6d6+19/19–20/×3 plus bleed and push), slam +26 (2d8+24 plus push)
Space 30 ft.; Reach 30 ft.
Special Attacks bleed (4d6), blood rage, mythic power (8/day, surge +1d10), push (heavy mace or slam, 10 ft.), rock throwing (100 ft.), trample (2d8+24, DC 35)
Spell-Like Abilities (CL 20th; concentration +28)
Constant—air walk, mind blank, true seeing
At will—break enchantment, divination, greater dispel magic, sending
3/day—disintegrate (DC 24), greater scrying (DC 25), heal, mass suggestion (DC 24)
1/day—cursed earth, greater planar ally, mage's disjunction (DC 27), spell turning, wish
Statistics
Str 42, Dex 12, Con 37, Int 29, Wis 20, Cha 27
Base Atk +18; CMB +42 (+44 bull rush); CMD 53 (55 vs. bull rush)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved CriticalM (heavy mace), Iron WillM, Lightning Reflexes, Power AttackM, Staggering Critical, Vital StrikeM
Skills Acrobatics +14, Bluff +29, Craft (any one) +30, Diplomacy +20, Heal +23, Intimidate +29, Knowledge (arcana, history) +21, Knowledge (planes, religion) +30, Perception +26, Sense Motive +26, Spellcraft +30, Survival +23, Swim +29, Use Magic Device +29
Languages Abyssal, Celestial, Common; telepathy 300 ft.
Ecology
Environment any (Abyss)
Organization solitary, pair, or war band (3–6)
Treasure double (+3 speed wounding heavy mace, +4 moderate fortification full plate, other treasure)
Special Abilities
Divine Resistance (Su) A fomorian titan gains a +4 deflection bonus to Armor Class and a +4 bonus on saving throws against attacks and effects from deities, outsiders who serve a deity, and divine spellcasters.
Divine Spell Perception (Su) A fomorian titan automatically notices divine spellcasting within 60 feet. It automatically pinpoints the location of the caster, identifies the spell being cast, and knows the intended target or area of the spell.
Fomorian titans were the first titans created by the gods. In their pride, the titans intruded on the domain of their masters and created life of their own, so they too might be worshiped. The gods were forced to battle their creations, and though they won, they could not bring themselves to destroy the fomorians, and instead shackled the titans in armor that hid their beauty and imprisoned them in secret prisons across the multiverse.