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This giant armored snake has large fangs, dripping with venom that hisses when it spatters on the ground.
Seps CR 11
XP 12,800
N Huge magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +17
Defense
AC 26, touch 10, flat-footed 24 (+2 Dex, +16 natural, –2 size)
hp 147 (14d10+70)
Fort +14, Ref +11, Will +6
Defensive Abilities acid blood; Immune acid, poison
Offense
Speed 30 ft.
Melee bite +23 (3d8+15/19–20 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks poison
Statistics
Str 30, Dex 14, Con 21, Int 2, Wis 11, Cha 11
Base Atk +14; CMB +26; CMD 38 (can't be tripped)
Feats Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Skills Perception +17, Stealth +11; Racial Modifiers +4 Perception, +4 Stealth
SQ liquefaction
Ecology
Environment temperate or warm deserts or forests
Organization solitary or nest (2–5)
Treasure incidental (acid-proof items)
Special Abilities
Acid Blood (Ex) A metal, wooden, or natural weapon that deals piercing or slashing damage to a seps takes 4d6 points of acid damage unless the weapon's wielder succeeds at a DC 22 Reflex save at the listed DC. The DC is Constitution-based.
Liquefaction (Su) Any creature killed by seps poison dissolves into an acidic liquid that deals 2d6 points of acid damage per round to anything in its square (including the dead creature's equipment).
Poison (Ex) Bite—injury; save Fort DC 22; frequency 1/round for 10 rounds; effect 1d8 acid damage and 1d4 Con drain; cure 2 consecutive saves.
A seps is an exotic snake-like creature whose powerful jaws contain acidic venom so potent that it quickly dissolves prey into liquid.
An adult seps is 30 feet long and weighs 1,500 pounds.
This venomous snake is heavily armored and has unusually large fangs.
Juvenile Seps CR 2
XP 600
N Medium magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +9
Defense
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 22 (3d10+6)
Fort +5, Ref +4, Will +2
Offense
Speed 20 ft.
Melee bite +4 (1d6–1 plus poison)
Special Attacks acid blood (2d6, DC 13; see seps), poison
Statistics
Str 8, Dex 13, Con 14, Int 1, Wis 13, Cha 6
Base Atk +3; CMB +2; CMD 13 (can't be tripped)
Feats Improved Initiative, Weapon Finesse
Skills Perception +9, Stealth +10; Racial Modifiers +4 Perception, +4 Stealth
SQ liquefaction (see seps)
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 10 rounds; effect 1d4 acid and 1d2 Con damage; cure 2 consecutive saves.
Sepses are born live. A hatchling soon grows up to 7 feet long and weighs 10 pounds.