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This beguiling female figure is partly obscured by long flowing hair that dances and flows around her as if she were underwater.
Rusalka CR 12
XP 19,200
NE Medium fey (aquatic)
Init +10; Senses low-light vision; Perception +22
Defense
AC 25, touch 17, flat-footed 18 (+6 Dex, +1 dodge, +8 natural)
hp 150 (20d6+80)
Fort +12, Ref +18, Will +15
DR 15/cold iron; Immune fire; SR 23
Offense
Speed 30 ft., swim 60 ft.
Melee staggering touch +16 (stagger), 4 tresses +16 (2d6+5 plus grab)
Space 5 ft.; Reach 5 ft. (15 ft. with tresses)
Special Attacks beckoning call, constrict (2d6+7), tresses
Spell-Like Abilities (CL 20th; concentration +27)
Constant—blur, water walk
At will—entangle (DC 18), fog cloud, invisibility
3/day—quickened charm monster (DC 21), control water
1/day—summon nature's ally VI (water elementals only)
Statistics
Str 20, Dex 23, Con 19, Int 12, Wis 13, Cha 24
Base Atk +10; CMB +16 (+23 when using tresses, +27 grapple with tresses); CMD 32
Feats Agile Maneuvers, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Quicken Spell-Like Ability (charm monster), Skill Focus (Perception), Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +14, Bluff +24, Diplomacy +15, Escape Artist +18, Knowledge (arcana) +6, Knowledge (nature) +18, Perception +22, Perform (dance) +14, Perform (sing) +27, Sense Motive +15, Spellcraft +18, Stealth +27, Swim +31
Languages Common, Sylvan
SQ amphibious
Ecology
Environment any water
Organization solitary, pair, or eddy (3–6)
Treasure standard
Special Abilities
Beckoning Call (Su) As a standard action, a rusalka can sing or speak, causing all non-fey creatures within a 300-foot spread to approach its position as if compelled to do so via a suggestion spell (DC 27 Will negates). A creature that successfully saves is not subject to the same rusalka's beckoning call for 24 hours. When an affected creature begins its turn adjacent to the rusalka, it is dazed for that round. These effects continue as long as the rusalka takes a standard action to maintain the effect, plus 1 additional round. This is a sonic mind-affecting effect. The save DC is Charisma-based.
Staggering Touch (Su) A creature touched by a rusalka must make a DC 27 Fortitude save or be staggered for 1 round by overwhelming feelings of desire and shame. This is a mind-affecting effect. The save DC is Charisma-based.
Tresses (Su) A rusalka's long hair is strong and capable of making powerful primary natural attacks. When it uses its tresses to grapple an opponent, a rusalka does not gain the grappled condition itself. In addition, a rusalka uses its Charisma modifier in addition to its Strength modifier for all combat maneuver checks made with its tresses.
Rusalkas are cruel and bitter fey who inhabit waterways near humanoid settlements. Although rusalkas are not undead, some persist in believing that these fey form from the spirits of those who met a sinister end in the water. Rusalkas do little to dissuade such rumors. Rusalkas are fond of keeping a few charmed monsters or powerful humanoids nearby to aid in their defense or for other forms of cruel and humiliating entertainment, but quickly grow bored with such pets. When this occurs, rusalkas generally murder the creatures and seek more interesting replacement pets.