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This green-skinned fey has webbed hands and feet. Its hair is the color of seaweed, and is decorated with shells.
Nixie CR 1
XP 400
N Small fey (aquatic)
Init +3; Senses low-light vision; Perception +6
Defense
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 9 (2d6+2)
Fort +1, Ref +6, Will +4
DR 5/cold iron; SR 12
Offense
Speed 20 ft., swim 30 ft.
Melee short sword +5 (1d4–2/19–20)
Ranged light crossbow +5 (1d6/19–20)
Spell-Like Abilities (CL 6th; concentration +10)
3/day—charm person (DC 15)
1/day—water breathing (CL 12th)
Statistics
Str 7, Dex 16, Con 13, Int 12, Wis 13, Cha 18
Base Atk +1; CMB –2; CMD 11
Feats Weapon Finesse
Skills Bluff +9, Craft (any one) +5, Escape Artist +8, Handle Animal +6, Perception +6, Perform (sing) +8, Sense Motive +5, Stealth +12, Swim +10
Languages Aquan, Sylvan
SQ amphibious, wild empathy +14
Ecology
Environment temperate water
Organization gang (2–4), band (6–11), or tribe (20–80)
Treasure standard (light crossbow with 20 bolts, short sword, other treasure)
Special Abilities
Wild Empathy (Ex) This ability works like the druid ability of the same name. The nixie's total includes a +8 racial bonus on wild empathy checks.
Nixies are guardians of ponds, rivers, lakes, and springs. They prefer dwelling in idyllic places, which they protect from the depredations of predators and careless humanoids. While this often involves confusing enemies and driving foes away, nixies are not afraid of spilling blood to protect their homes—though they prefer not to resort to such means unless completely necessary. Nixies are 4 feet tall and rarely weigh more than 45 pounds.
Nixies avoid combat if possible, using charm person to lead humanoids away from their lairs. They sometimes use this ability to enslave people to act as protectors or help with a task that is simply too big for them to deal with. They cast water breathing on charmed creatures helping with tasks below the surface. Nixies are reclusive and prefer to keep their presence hidden. They make lairs underwater, forming small communities if their numbers are great enough. Legends speak of a secret nixie kingdom at the bottom of a great lake, but no one has yet confirmed its location.
In some lands, nixies are evil creatures who lead folk to drown in their waters, either by captivating their targets with song or by assuming the form of an animal or humanoid and tricking a hunter or explorer into dangerous waters. These evil nixies prefer dwelling in festering swamps or blighted fens, and are typically known as bog nixies. The fact that a bog nixie can grant minor wishes, ironically, only increases their opportunities for evil, as brave or foolish explorers deliberately seek them out.
A bog nixie is a neutral evil nixie with the advanced creature template who has the following additional powers. A bog nixie's CR is +2 higher than a normal nixie's.
Captivating Song (Su): This works like the harpy ability of the same name. The save DC is Charisma-based.
Change Shape (Su): This works as polymorph, and allows the bog nixie to assume the form of any Small or Medium aquatic animal or humanoid.
Minor Wish (Sp): Once per day, a bog nixie can create a magical effect in exchange for a gift or service from a humanoid. The power of this "wish" is no greater than what can be done with a 3rd-level spell.