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Pathfinder Reference Document

Lizard, Giant Gecko

With large bulging eyes to spot prey from afar, this oversized, smooth-scaled lizard has splayed, padded feet and a toothy maw.

Giant Gecko CR 1

XP 400

N Medium animal

Init +6; Senses low-light vision; Perception +6

Defense

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)

hp 11 (2d8+2)

Fort +4, Ref +5, Will +2

Offense

Speed 40 ft., climb 40 ft.

Melee bite +2 (2d4+1)

Statistics

Str 13, Dex 15, Con 12, Int 2, Wis 14, Cha 7

Base Atk +1; CMB +2; CMD 14 (18 vs. trip)

Feats Improved Initiative

Skills Climb +21, Perception +6; Racial Modifiers +8 Climb

SQ expert climber

Ecology

Environment warm forests or mountains

Organization solitary, pair, or nest (3–6)

Treasure none

Special Abilities

Expert Climber (Ex) A gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. In effect, geckos are treated as constantly being under a natural version of the spell spider climb.

These lizards are mostly docile and shy away from attacking creatures larger than a cat or dog. Despite their shyness, they are ultimately curious creatures, and often approach bigger creatures simply to investigate. Of course, a giant gecko is more than capable of defending itself, biting creatures that react violently to the lizard when fleeing is not an option.

Some humanoids train giant geckos as bestial guardians. Smaller humanoids (in particular, goblins) can even use the creatures as mounts, taking advantage of their superior climbing skills to attack from seemingly impossible positions and angles. A giant gecko measures 8 feet from nose to tail and weighs 120 pounds. Coloration among giant geckos can vary wildly, though most are some shade of green.

Lizard, Giant Chameleon

Nearly invisible in its surroundings, this scaly lizard's eyes dart about independently of each other.

Giant Chameleon CR 3

XP 800

N Large animal

Init +6; Senses low-light vision; Perception +4

Defense

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)

hp 34 (4d8+16)

Fort +8, Ref +6, Will +1

Offense

Speed 40 ft., climb 40 ft.

Melee bite +5 (2d6+4) or tongue +5 touch (grab)

Space 10 ft.; Reach 10 ft. (15 ft. with tongue)

Special Attacks tongue, pull (tongue, 5 ft.)

Statistics

Str 16, Dex 15, Con 18, Int 2, Wis 11, Cha 7

Base Atk +3; CMB +7 (+11 grapple); CMD 19 (23 vs. trip)

Feats Improved Initiative, Skill Focus (Stealth)

Skills Climb +15, Perception +4, Stealth +18 (+28 when still); Racial Modifiers +12 Stealth (+22 when still)

Ecology

Environment warm forests and mountains

Organization solitary, pair, or blend (3–6)

Treasure none

Special Abilities

Tongue (Ex) A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner.

These large lizards have the ability to shift the pigments in their skin to match their surroundings. A giant chameleon is typically 11 feet long and weighs 160 pounds.