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This blue-haired, blue-skinned man moves with a liquid grace. His ears are fin-like, and his hands and feet are webbed.
Undine CR 1/2
XP 200
Undine cleric 1
Init +2; Senses darkvision 60 ft.; Perception +3
Defense
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 8 (1d8)
Fort +1, Ref +2, Will +5
Resist cold 5
Offense
Speed 30 ft.; 20 ft. in armor, swim 30 ft.
Melee trident +0 (1d8)
Ranged sling +2 (1d4)
Special Attacks channel positive energy 7/day (DC 12, 1d6)
Spell-Like Abilities (CL 1st; concentration +3)
1/day—hydraulic push
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—dazing touch
6/day—icicle (1d6+1 cold damage)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—bless, charm person, divine favor
0 (at will)—create water, guidance, stabilize
D Domain spell; Domains Charm, Water
Statistics
Str 11, Dex 14, Con 8, Int 10, Wis 17, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Extra Channel
Skills Diplomacy +6, Knowledge (religion) +4, Swim +4
Languages Aquan, Common
SQ water affinity
Ecology
Environment any land
Organization solitary, pair, or gang (3–5)
Treasure NPC gear (scale mail, trident, other treasure)
SPECIAL ABILITIES
Water Affinity (Ex) Undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.
Undines are humans whose ancestry includes elemental beings of water, such as marids. This connection with the Plane of Water is most noticeably manifested in their coloration, which tends to mimic that of lakes or oceans—all undines have limpid, blue eyes, and their skin and hair can range from pale blue-white to the deep blue or green of the sea.
Undines are defined by class levels—they do not possess racial Hit Dice. Undines have the following racial traits.
+2 Dexterity, +2 Wisdom, –2 Strength: Undines are both perceptive and agile, but tend to adapt rather than match force with force.
Speed: Undines have a swim speed of 30 feet.
Darkvision: Undines can see in the dark up to 60 feet.
Spell-Like Abilities: Hydraulic push 1/day. (Caster level equals the undine's total Hit Dice.)
Energy Resistance: Undines have cold resistance 5.
Water Affinity: See above.
Languages: Undines begin play speaking Common and Aquan. Undines with high Intelligence scores can choose any of the following bonus languages: Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran.