You are viewing a mirror of the legacy Pathfinder Reference Document. Hosted on D&D Wiki.
You can find the new official PRD at http://pfrd.info

You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.

Pathfinder Reference Document
Pathfinder Reference Document

Scorpion, Black

This towering scorpion's carapace is as black as coal, and its claws are each as long as a man's body.

Black Scorpion CR 15

XP 51,200

N Colossal vermin

Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 30, touch 2, flat-footed 30 (+28 natural, –8 size)

hp 228 (24d8+120)

Fort +19, Ref +8, Will +8

Immune mind-affecting effects

Offense

Speed 60 ft.

Melee 2 claws +23 (2d8+13 plus grab), sting +23 (2d6+13 plus poison)

Space 30 ft.; Reach 30 ft.

Special Attacks constrict (2d8+19), rapid stinging

Statistics

Str 36, Dex 10, Con 20, Int —, Wis 10, Cha 2

Base Atk +18; CMB +39 (+43 grapple); CMD 49 (61 vs. trip)

Skills Climb +17, Perception +4, Stealth –12; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth

Ecology

Environment warm deserts

Organization solitary

Treasure none

Special Abilities

Poison (Ex) Sting—injury; save Fort DC 27; frequency 1/round for 6 rounds; effect 1d4 Str, 1d4 Dex, and 1d4 Con; cure 3 saves.

Rapid Stinging (Ex) A black scorpion's stinger strikes with astounding speed; it can make one additional attack in a round with its sting as a swift action.

The immense black scorpion is one of the largest desert predators. Capable of stinging with blinding speed, this creature is constantly on the hunt.

Scorpion, Cave

This man-sized, bulky scorpion has thick, unyielding armor that makes it almost seem to be made of stone.

Cave Scorpion CR 1

XP 400

N Medium vermin

Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 12, touch 10, flat-footed 12 (+2 natural)

hp 16 (3d8+3)

Fort +4, Ref +1, Will +1

Immune mind-affecting effects

Offense

Speed 60 ft., climb 40 ft.

Melee 2 claws +2 (1d4), sting +2 (1d4 plus poison)

Special Attacks rend (2 claws, 2d4)

Statistics

Str 11, Dex 10, Con 13, Int —, Wis 10, Cha 2

Base Atk +2; CMB +2; CMD 12 (24 vs. trip)

Skills Climb +8, Perception +4, Stealth +0 (+12 in caves); Racial Modifiers +4 Perception, +12 Stealth in caves

Ecology

Environment any underground

Organization solitary, pair, or swarm (3–12)

Treasure none

Special Abilities

Poison (Ex) Sting—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

The squat cave scorpion is quite well suited for life in caves. With its bulky armor, a cave scorpion at rest looks like a pile of stones. The cave scorpion's favorite food is dwarven meat, and when a cave scorpion finds a working dwarven mine, it can quickly become a major inconvenience. Dwarven societies often post hefty bounties on cave scorpion stingers.