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These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.
Elephant CR 7
XP 3,200
N Huge animal
Init +0; Senses low-light vision, scent; Perception +21
Defense
AC 17, touch 8, flat-footed 17 (+9 natural, –2 size)
hp 93 (11d8+44)
Fort +13, Ref +7, Will +6
Offense
Speed 40 ft.
Melee gore +16 (2d8+10), slam +16 (2d6+10)
Space 15 ft.; Reach 10 ft.
Special Attacks trample (2d8+15; DC 25)
Statistics
Str 30, Dex 10, Con 19, Int 2, Wis 13, Cha 7
Base Atk +8; CMB +20; CMD 30 (34 vs. trip)
Feats Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception)
Skills Perception +21
Ecology
Environment warm plains
Organization solitary or herd (6–30)
Treasure none
These large land animals, majestically wandering the plains in tightly knit family herds, are symbols of wisdom and strength. Having few natural predators, elephants are sometimes hunted for their ivory tusks. These tusks often become jewelry, statuettes, and trinkets for the wealthy.
This creature is larger than a normal elephant, with enormous sweeping tusks and shaggy brown fur on its body.
Mastodon CR 9
XP 6,400
N Huge animal
Init +1; Senses low-light vision, scent; Perception +24
Defense
AC 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, –2 size)
hp 133 (14d8+70)
Fort +14, Ref +10, Will +7
Offense
Speed 40 ft.
Melee gore +21 (2d8+12), slam +20 (2d6+12)
Space 15 ft.; Reach 15 ft.
Special Attacks trample (2d8+18, DC 29)
Statistics
Str 34, Dex 12, Con 21, Int 2, Wis 13, Cha 7
Base Atk +10; CMB +24; CMD 35 (39 vs. trip)
Feats Endurance, Improved Bull Rush, Improved Iron Will, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (gore)
Skills Perception +24
Ecology
Environment cold or temperate forests and plains
Organization solitary or herd (6–30)
Treasure none
The great mastodons are primeval cousins of elephants. Their large tusks dwarf those of regular elephants, jutting outward and then curving back toward one another at the tips. Shaggy woolly mammoths are a mastodon variant adapted to cold environments, but have the same statistics.
Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8), slam (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 2, Wis 13, Cha 7; Special Abilities low-light vision, scent.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (2d6), slam (1d8); Ability Scores +8 Str, –2 Dex, +4 Con; Special Abilities trample (2d6).