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This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature's body.
Electric Eel CR 2
XP 600
N Small animal
Init +6; Senses low-light vision; Perception +4
Defense
AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +0
Resist electricity 10
Offense
Speed 5 ft., swim 30 ft.
Melee bite +3 (1d6+1) and tail –2 touch (1d6 electricity)
Statistics
Str 13, Dex 14, Con 19, Int 1, Wis 10, Cha 6
Base Atk +1; CMB +1; CMD 13 (can't be tripped)
Feats Improved Initiative
Skills Escape Artist +10, Perception +4, Stealth +10, Swim +9; Racial Modifiers +8 Escape Artist
Ecology
Environment warm fresh water
Organization solitary
Treasure none
Special Abilities
Electricity (Ex) An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.
The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds.
Starting Statistics: Size Small; Speed 5 ft., swim 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 18, Int 1, Wis 10, Cha 6; Special Qualities amphibious, low-light vision, electricity resistance 5.
4th-Level Advancement: AC +2 natural armor; Ability Scores Dex +2, Con +2; Special Qualities electricity (1d6), electricity resistance 10.
This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.
Giant Moray Eel CR 5
XP 1,600
N Large animal (aquatic)
Init +6; Senses low-light vision, scent; Perception +7
Defense
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 52 (7d8+21)
Fort +8, Ref +9, Will +3
Offense
Speed swim 30 ft.
Melee bite +11 (2d6+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks gnaw
Statistics
Str 22, Dex 14, Con 16, Int 1, Wis 12, Cha 8
Base Atk +5; CMB +12 (+16 grapple); CMD 24 (can't be tripped)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
Skills Escape Artist +10, Perception +7, Stealth +8, Swim +14; Racial Modifiers +8 Escape Artist
Ecology
Environment warm oceans
Organization solitary, pair, or nest (3–6)
Treasure none
Special Abilities
Gnaw (Ex) If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed.
The moray eel is a ferocious predator, capable of holding prey in its primary jaws while a smaller set of jaws inside its throat chews away bite-sized portions.
Starting Statistics: Size Medium; AC +5 natural armor; Speed swim 30 ft.; Attack bite (1d8); Ability Scores Str 14, Dex 16, Con 12, Int 1, Wis 12, Cha 8; Special Qualities low-light vision, grab.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities gnaw.