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Pathfinder Reference Document
Pathfinder Reference Document

Dragon

True dragons are divided into two broad categories: chromatic and metallic. Chromatic dragons are almost universally evil, seeking only to slake their endless lust for food, treasure, and bloodshed. Metallic dragons are generally good and often protect the lands under their care.

Age Categories

Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.


Dragon Age Categories
Age CategoryAge in YearsCRSizeHit DiceNatural ArmorBreath Weapon
1 Wyrmling0–5BaseBaseBaseBaseBase
2 Very young6–15Base + 2Base + 1Base + 2Base + 3Base × 2
3 Young16–25Base + 4Base + 2Base + 4Base + 6Base × 3
4 Juvenile26–50Base + 5Base + 2Base + 6Base + 9Base × 4
5 Young adult51–100Base + 7Base + 3Base + 8Base + 12Base × 5
6 Adult101–200Base + 8Base + 3Base + 10Base + 15Base × 6
7 Mature adult201–400Base + 9Base + 3Base + 12Base + 18Base × 7
8 Old401–600Base + 11Base + 4Base + 14Base + 21Base × 8
9 Very old601–800Base + 12Base + 4Base + 16Base + 24Base × 9
10 Ancient801–1,000Base + 13Base + 4Base + 18Base + 27Base × 10
11 Wyrm1,001–1,200Base + 14Base + 4Base + 20Base + 30Base × 11
12 Great wyrm1,201+Base + 16Base + 5Base + 22Base + 33Base × 12

Age Category: This is the age category's name.

Age in Years: This is the dragon's actual age.

CR: This column modifies the dragon's base CR.

Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.

Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table).

Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category.

Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).

Dragon Ability Scores
Age CategoryStrDexConIntWisCha
1 WyrmlingBaseBaseBaseBaseBaseBase
2 Very youngBase + 4Base – 2Base + 2Base + 2Base + 2Base + 2
3 YoungBase + 8Base – 2Base + 4Base + 2Base + 2Base + 2
4 JuvenileBase + 10Base – 2Base + 6Base + 4Base + 4Base + 4
5 Young adultBase + 12Base – 4Base + 6Base + 4Base + 4Base + 4
6 AdultBase + 14Base – 4Base + 8Base + 6Base + 6Base + 6
7 Mature adultBase + 16Base – 4Base + 8Base + 6Base + 6Base + 6
8 OldBase + 18Base – 6Base + 10Base + 8Base + 8Base + 8
9 Very oldBase + 20Base – 6Base + 10Base + 8Base + 8Base + 8
10 AncientBase + 22Base – 6Base + 12Base + 10Base + 10Base + 10
11 WyrmBase + 24Base – 8Base + 12Base + 10Base + 10Base + 10
12 Great wyrmBase + 26Base – 8Base + 14Base + 12Base + 12Base + 12

Combat

The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.

Dragon Attacks and Speeds
SizeFly Speed (maneuverability)1 Bite2 Claws2 Wings1 Tail Slap1 Crush1 Tail SweepBreath Weapon
LineCone
Tiny100 ft. (average)1d41d330 ft.15 ft.
Small150 ft. (average)1d61d440 ft.20 ft.
Medium150 ft. (average)1d81d61d460 ft.30 ft.
Large200 ft. (poor)2d61d81d61d880 ft.40 ft.
Huge200 ft. (poor)2d82d61d82d62d8100 ft.50 ft.
Gargantuan250 ft. (clumsy)4d62d82d62d84d62d6120 ft.60 ft.
Colossal250 ft. (clumsy)4d84d62d84d64d82d8140 ft.70 ft.

Fly Speed: A dragon's fly speed increases as indicated, according to its size.

Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus.

Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus.

Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules).

Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus.

Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).

Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Additional Dragon Rules

Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.

Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules.

Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type.

Spell-Like Abilities: A dragon's caster level for its spell-like abilities is equal to its total Hit Dice.

Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.

Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR.

Chromatic Dragon, Black

Hissing green acid drips from the fanged maw of this black-scaled, horned dragon.

Black Dragon

CE dragon (water)

Base Statistics

CR 3; Size Tiny; Hit Dice 4d12

Speed 60 ft., swim 60 ft.

Natural Armor +3; Breath Weapon line, 2d6 acid

Str 11, Dex 16, Con 13, Int 8, Wis 11, Cha 8

Ecology

Environment warm marshes

Organization solitary

Treasure triple

Special Abilities

Acid Pool (Su) An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. This acid pool has a radius of 5 feet per age category of the dragon. When an acid pool is created, anyone inside its area takes an amount of damage equal to the dragon's breath weapon (Reflex half). Any creature that starts its turn touching this pool takes damage, but can make a Reflex save for half. Each round, the total damage dice of the pool is halved until the result would be less than 1d6. The acid pool floats on water, and deals damage to anything on the surface.

Acidic Bite (Su) At old age, a black dragon's bite deals an additional 2d6 points of acid damage. An ancient dragon's damage increases to 4d6, and a great wrym's to 6d6.

Charm Reptiles (Sp) A great wyrm black dragon can use this ability three times per day. It works as a mass charm monster spell that affects only reptilian animals. This ability is the equivalent of an 8th-level spell.

Corrupt Water (Sp) Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. The ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's frightful presence) or become ruined. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon's frightful presence.

Speak with Reptiles (Sp) A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals.

Spell-Like Abilities (Sp) A black dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Juvenile—darkness (radius 10 feet per age category); Old—plant growth; Ancient—insect plague.

Swamp Stride (Ex) A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed.

Water Breathing (Ex) A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.


Age CategorySpecial AbilitiesCaster Level
WyrmlingImmunity to acid, water breathing
Very youngSwamp stride
YoungSpeak with reptiles
JuvenileDarkness
Young adultDR 5/magic, spell resistance1st
AdultCorrupt water, frightful presence3rd
Mature adultDR 10/magic5th
OldAcidic bite, plant growth7th
Very oldDR 15/magic9th
AncientAcid pool, insect plague11th
WyrmDR 20/magic13th
Great wyrmCharm reptiles15th

Young Black Dragon CR 7

XP 3,200

CE Medium dragon (water)

Init +6; Senses dragon senses; Perception +14

Defense

AC 21, touch 12, flat-footed 19 (+2 Dex, +9 natural)

hp 76 (8d12+24)

Fort +9, Ref +8, Will +7

Immune acid, paralysis, sleep

Offense

Speed 60 ft., fly 150 ft. (average), swim 60 ft.

Melee bite +13 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)

Special Attacks breath weapon (60-ft. line, DC 17, 6d6 acid)

Statistics

Str 19, Dex 14, Con 17, Int 10, Wis 13, Cha 10

Base Atk +8; CMB +12; CMD 24 (28 vs. trip)

Feats Alertness, Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)

Skills Fly +13, Handle Animal +8, Intimidate +11, Perception +14, Stealth +16, Swim +23

Languages Draconic

SQ speak with reptiles, swamp stride, water breathing

Adult Black Dragon CR 11

XP 12,800

CE Large dragon (water)

Init +5; Senses dragon senses; Perception +24

Aura frightful presence (180 ft., DC 19)

Defense

AC 28, touch 10, flat-footed 27 (+1 Dex, +18 natural, –1 size)

hp 161 (14d12+70)

Fort +14, Ref +10, Will +12

DR 5/magic; Immune acid, paralysis, sleep; SR 22

Offense

Speed 60 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +21 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail +15 (1d8+10)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (80-ft. line, DC 22, 12d6 acid), corrupt water

Spell-Like Abilities (CL 14th)

At will—darkness (60-ft. radius)

Spells Known (CL 3rd)

1st (6/day)—alarm, mage armor, obscuring mist

0 (at will)—dancing lights, detect magic, mending, message, read magic

Statistics

Str 25, Dex 12, Con 21, Int 14, Wis 17, Cha 14

Base Atk +14; CMB +22; CMD 33 (37 vs. trip)

Feats Alertness, Improved Initiative, Improved Vital Strike, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite)

Skills Fly +12, Handle Animal +16, Intimidate +19, Knowledge (arcana) +19, Perception +24, Spellcraft +19, Stealth +20, Swim +32

Languages Common, Draconic, Giant

SQ speak with reptiles, swamp stride, water breathing

Ancient Black Dragon CR 16

XP 76,800

CE Huge dragon (water)

Init +4; Senses dragon senses; Perception +34

Aura frightful presence (300 ft., DC 25)

Defense

AC 38, touch 8, flat-footed 38 (+30 natural, –2 size)

hp 297 (22d12+154)

Fort +20, Ref +13, Will +18

DR 15/magic; Immune acid, paralysis, sleep, SR 27

Offense

Speed 60 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +32 (2d8+16 plus 4d6 acid), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail +29 (2d6+16)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks acid pool (50-ft. radius), acidic bite, breath weapon (100-ft. line, DC 28, 20d6 acid), corrupt water, crush

Spell-Like Abilities (CL 22nd)

At will—darkness (100-ft. radius), insect plague, plant growth

Spells Known (CL 11th)

5th (4/day)—cone of cold (DC 19), wall of force

4th (7/day)—arcane eye, black tentacles, dimension door

3rd (7/day)—dispel magic, heroism, hold person (DC 17), slow (DC 17)

2nd (7/day)—blur, glitterdust (DC 16), invisibility, summon swarm, whispering wind

1st (7/day)—alarm, mage armor, magic missile, obscuring mist, true strike

0 (at will)—dancing lights, detect magic, light, mage hand, mending, message, prestidigitation, read magic, resistance

Statistics

Str 33, Dex 10, Con 25, Int 18, Wis 21, Cha 18

Base Atk +22; CMB +35; CMD 45 (49 vs. trip)

Feats Alertness, Combat Expertise, Flyby Attack, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite)

Skills Fly +17, Handle Animal +26, Intimidate +29, Knowledge (arcana) +29, Knowledge (history) +29, Knowledge (geography) +29, Perception +34, Spellcraft +29, Stealth +23, Swim +44

Languages Common, Draconic, Giant, Goblin, Orc

SQ speak with reptiles, swamp stride, water breathing

Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon's reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.

Chromatic Dragon, Blue

With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.

Blue Dragon

LE dragon (earth)

Base Statistics

CR 5; Size Small; Hit Dice 6d12

Speed 40 ft., burrow 20 ft.

Natural Armor +5; Breath Weapon line, 2d8 electricity

Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10

Ecology

Environment warm deserts

Organization solitary

Treasure triple

Special Abilities

Desert Thirst (Su) A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save or be destroyed. The save DC is Charisma-based.

Electricity Aura (Su) An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.

Mirage (Su) An old or older blue dragon can make itself appear to be in two places at once as a free action for a number of rounds per day equal to its Hit Dice. This ability functions as project image but the dragon can use its breath weapon through the mirage.

Sandstorm (Su) As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties (Pathfinder RPG Core Rulebook 431). This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action.

Sound Imitation (Ex) A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.

Spell-Like Abilities (Sp) A blue dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young—ghost sound; Juvenile—minor image; Adult—ventriloquism; Old—hallucinatory terrain; Ancient—veil; Great wyrm—mirage arcana.

Storm Breath (Su) An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon's breath weapon DC. Additional uses of this ability extend the duration by an additional 1d6 rounds.


Age CategorySpecial AbilitiesCaster Level
WyrmlingDesert thirst, immune to electricity
Very youngSound imitation
YoungGhost sound
JuvenileFrightful presence, minor image1st
Young adultDR 5/magic, spell resistance3rd
AdultElectricity aura, ventriloquism5th
Mature adultDR 10/magic7th
OldMirage, hallucinatory terrain9th
Very oldDR 15/magic11th
AncientStorm breath, veil13th
WyrmDR 20/magic15th
Great wyrmSandstorm, mirage arcana17th

Young Blue Dragon CR 9

XP 6,400

LE Large dragon (earth)

Init +5; Senses dragon senses; Perception +14

Defense

AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)

hp 95 (10d12+30)

Fort +10, Ref +8, Will +8

Immune electricity, paralysis, sleep

Offense

Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)

Melee bite +15 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (80-ft. line, DC 18, 6d8 electricity), desert thirst (DC 16)

Spell-Like Abilities (CL 10th)

At will—ghost sound (DC 11)

Statistics

Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12

Base Atk +10; CMB +16; CMD 27 (31 vs. trip)

Feats Dazzling Display, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)

Skills Bluff +14, Fly +8, Intimidate +14, Knowledge (local) +14, Perception +14, Stealth +10, Survival +14

Languages Common, Draconic

SQ sound imitation

Adult Blue Dragon CR 13

XP 25,600

LE Huge dragon (earth)

Init +4; Senses dragon senses; Perception +22

Aura electricity (5 ft., 1d6 elect.), frightful presence (180 ft., DC 21)

Defense

AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)

hp 184 (16d12+80)

Fort +15, Ref +10, Will +13

DR 5/magic; Immune electricity, paralysis, sleep; SR 24

Offense

Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)

Melee bite +23 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, DC 23, 12d8 electricity), crush, desert thirst (DC 21)

Spell-Like Abilities (CL 16th)

At will—ghost sound (DC 13), minor image (DC 15), ventriloquism (DC 14)

Spells Known (CL 5th)

2nd (5/day)—invisibility, resist energy

1st (7/day)—alarm, mage armor, shield, true strike

0 (at will)—arcane mark, detect magic, mage hand, mending, read magic, resistance

Statistics

Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Base Atk +16; CMB +26; CMD 36 (40 vs. trip)

Feats Combat Casting, Dazzling Display, Deadly Stroke, Hover, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)

Skills Bluff +22, Fly +11, Intimidate +22, Knowledge (local) +22, Knowledge (geography) +22, Perception +22, Spellcraft +22, Stealth +11, Survival +22

Languages Auran, Common, Draconic, Giant

SQ sound imitation

Ancient Blue Dragon CR 18

XP 153,600

LE Gargantuan dragon (earth)

Init +3; Senses dragon senses; Perception +32

Aura electricity (10 ft., 2d6 electricity), frightful presence (300 ft., DC 27)

Defense

AC 37, touch 5, flat-footed 37 (–1 Dex, +32 natural, –4 size)

hp 324 (24d12+168)

Fort +21, Ref +13, Will +19

DR 15/magic; Immune electricity, paralysis, sleep; SR 29

Offense

Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)

Melee bite +33 (4d6+18/19–20), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (120-ft. line, DC 29, 20d8 electricity), crush, desert thirst (DC 27), mirage, storm breath (DC 29, 20d8 electricity), tail sweep

Spell-Like Abilities (CL 24th)

At will—ghost sound (DC 15), hallucinatory terrain (DC 19), minor image (DC 17), veil, ventriloquism (DC 16)

Spells Known (CL 13th)

6th (4/day)—forceful hand, mislead

5th (7/day)—dream, persistent image, hold monster (DC 20)

4th (7/day)—dimension door, enervation, fire shield, stoneskin

3rd (7/day)—dispel magic, displacement, haste, vampiric touch

2nd (7/day)—darkness, false life, invisibility, resist energy, shatter

1st (7/day)—alarm, mage armor, shield, true strike, unseen servant

0 (at will)—arcane mark, bleed (DC 15), detect magic, light, mage hand, mending, message, read magic, resistance

Statistics

Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20

Base Atk +24; CMB +40; CMD 49 (53 vs. trip)

Feats Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Quicken Spell, Silent Spell, Shatter Defenses, Weapon Focus (bite)

Skills Bluff +32, Fly +10, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge (local) +32, Knowledge (geography) +32, Perception +32, Spellcraft +32, Stealth +14, Survival +32

Languages Auran, Common, Draconic, Giant, Ignan, Infernal

SQ sound imitation

Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.

Chromatic Dragon, Green

Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.

Green Dragon

LE dragon (air)

Base Statistics

CR 4; Size Small; Hit Dice 5d12

Speed 40 ft., swim 40 ft.

Natural Armor +4; Breath Weapon cone, 2d6 acid

Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10

Ecology

Environment temperate forests

Organization solitary

Treasure triple

Special Abilities

Awaken Treants (Su) A great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it. These treants can be called from any Huge or larger living tree. A green dragon can create a single treant as a standard action, up to a total of 4 treants per day. These treants remain animated for up to 1 hour, at which time they revert to being ordinary trees.

Camouflage (Ex) An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.

Miasma (Su) An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. The cloud moves with the dragon and has a radius of 20 feet. When it's created, anyone inside this area takes an amount of damage equal to half the dragon's breath weapon, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6. Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round.

Spell-Like Abilities (Sp) A green dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young—entangle; Juvenile—charm person; Adult—suggestion; Old—plant growth; Ancient—dominate person; Great wyrm—command plants.

Trackless Step (Ex) An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires.

Water Breathing (Ex) A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Woodland Stride (Ex) A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.


Age CategorySpecial AbilitiesCaster Level
WyrmlingImmunity to acid, water breathing
Very youngWoodland stride
YoungEntangle
JuvenileFrightful presence, charm person1st
Young adultDR 5/magic, spell resistance3rd
AdultTrackless step, suggestion5th
Mature adultDR 10/magic7th
OldCamouflage, plant growth9th
Very oldDR 15/magic11th
AncientMiasma, dominate person13th
WyrmDR 20/magic15th
Great wyrmAwaken treants, command plants17th

Young Green Dragon CR 8

XP 4,800

LE Large dragon (air)

Init +1; Senses dragon senses; Perception +15

Defense

AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)

hp 85 (9d12+27)

Fort +9, Ref +7, Will +9

Immune acid, paralysis, sleep

Offense

Speed 40 ft., fly 200 ft. (poor), swim 40 ft.

Melee bite +13 (2d6+7), 2 claws +13 (1d8+5), 2 wings +8 (1d6+2), tail slap +8 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, DC 17, 6d6 acid)

Spell-Like Abilities (CL 9th)

At will—entangle (DC 12)

Statistics

Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12

Base Atk +9; CMB +15; CMD 26 (30 vs. trip)

Feats Alertness, Cleave, Great Cleave, Iron Will, Power Attack

Skills Fly +7, Knowledge (nature) +13, Perception +15, Spellcraft +13, Stealth +9, Survival +13, Swim +25

Languages Common, Draconic

SQ water breathing, woodland stride

Adult Green Dragon CR 12

XP 19,200

LE Huge dragon (air)

Init +0; Senses dragon senses; Perception +25

Aura frightful presence (180 ft., DC 20)

Defense

AC 27, touch 8, flat-footed 27 (+19 natural, –2 size)

hp 172 (15d12+75)

Fort +14, Ref +9, Will +14

DR 5/magic; Immune acid, paralysis, sleep; SR 23

Offense

Speed 40 ft., fly 200 ft. (poor), swim 40 ft.

Melee bite +21 (2d8+12/19–20), 2 claws +21 (2d6+8/19–20), 2 wings +16 (1d8+4), tail slap +16 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, DC 22, 12d6 acid), crush (Small creatures, DC 22, 2d8+12)

Spell-Like Abilities (CL 15th)

At will—charm person (DC 14), entangle (DC 14), suggestion (DC 16)

Spells Known (CL 5th)

2nd (5/day)—alter self, mirror image

1st (7/day)—shield, silent image (DC 14), summon monster I, ventriloquism (DC 14)

0 (at will)—dancing lights, detect magic, ghost sound, mage hand, message, prestidigitation

Statistics

Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Base Atk +15; CMB +25; CMD 35 (39 vs. trip)

Feats Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite, claws), Iron Will, Power Attack

Skills Fly +10, Knowledge (arcane) +21, Knowledge (nature) +21, Perception +25, Spellcraft +21, Stealth +10, Survival +21, Swim +34, Use Magic Device +21

Languages Common, Draconic, Elven, Sylvan

SQ trackless step, water breathing, woodland stride

Ancient Green Dragon CR 17

XP 102,400

LE Gargantuan dragon (air)

Init –1; Senses dragon senses; Perception +35

Aura frightful presence (300 ft., DC 26)

Defense

AC 36, touch 5, flat-footed 36 (–1 Dex, +31 natural, –4 size)

hp 310 (23d12+161)

Fort +20, Ref +12, Will +20

DR 15/magic; Immune acid, paralysis, sleep; SR 28

Offense

Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.

Melee bite +31 (4d6+18/19–20), 2 claws +31 (2d8+12/19–20), 2 wings +29 (2d6+6), tail slap +29 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (60-ft. cone, DC 28, 20d6 acid), crush (Medium creatures, DC 28, 4d6+18), miasma, tail sweep

Spell-Like Abilities (CL 23rd)

At will—charm person (DC 16), dominate person (DC 20), entangle (DC 16), plant growth, suggestion (DC 18)

Spells Known (CL 13th)

6th (4/day)—disintegrate (DC 21), true seeing

5th (7/day)—polymorph, summon monster V, teleport

4th (7/day)—dimension door, ice storm, scrying (DC 19), stoneskin

3rd (7/day)—dispel magic, displacement, fireball (DC 18), haste

2nd (7/day)—alter self, detect thoughts (DC 17), locate object, mirror image, see invisibility

1st (7/day)—magic missile, shield, silent image (DC 16), summon monster I, ventriloquism (DC 16)

0 (at will)—dancing lights, detect magic, ghost sound, mage hand, message, prestidigitation

Statistics

Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20

Base Atk +23; CMB +39; CMD 48 (52 vs. trip)

Feats Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack, Great Cleave, Improved Critical (bite, claws), Improved Sunder, Iron Will, Multiattack, Power Attack

Skills Fly +9, Knowledge (arcane) +31, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (planes) +31, Perception +35, Spellcraft +31, Stealth +13, Survival +31, Swim +46, Use Magic Device +31

Languages Abyssal, Common, Draconic, Elven, Giant, Sylvan

SQ camouflage, trackless step, water breathing, woodland stride

Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically.

Chromatic Dragon, Red

A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.

Red Dragon

CE dragon (fire)

Base Statistics

CR 6; Size Small; Hit Dice 7d12

Speed 40 ft.

Natural Armor +6; Breath Weapon cone, 2d10 fire

Str 17, Dex 14, Con 15, Int 10, Wis 11, Cha 10

Ecology

Environment warm mountains

Organization solitary

Treasure triple

Special Abilities

Fire Aura (Su) An adult red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.

Incinerate (Su) A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon's DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.

Manipulate Flames (Su) An old or older red dragon can control any fire spell within 10 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.

Melt Stone (Su) An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.

Smoke Vision (Ex) A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

Spell-Like Abilities (Sp) A red dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young—detect magic; Juvenile—pyrotechnics; Adult—suggestion; Old—wall of fire; Ancient—find the path; Great wyrm—discern location.


Age CategorySpecial AbilitiesCaster Level
WyrmlingFire subtype
Very youngSmoke vision
YoungDetect magic1st
JuvenileFrightful presence, pyrotechnics3rd
Young adultDR 5/magic, spell resistance5th
AdultFire aura, suggestion7th
Mature adultDR 10/magic9th
OldManipulate flames, wall of fire11th
Very oldDR 15/magic13th
AncientMelt stone, find the path15th
WyrmDR 20/magic17th
Great wyrmIncinerate, discern location19th

Young Red Dragon CR 10

XP 9,600

CE Large dragon (fire)

Init +5; Senses dragon senses, smoke vision; Perception +15

Defense

AC 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, –1 size)

hp 115 (11d12+44)

Fort +11, Ref +8, Will +10

Immune fire, paralysis, sleep

Weaknesses vulnerability to cold

Offense

Speed 40 ft., fly 200 ft. (poor)

Melee bite +17 (2d6+10), 2 claws +17 (1d8+7), 2 wings +12 (1d6+3), tail slap +12 (1d8+10)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, DC 19, 6d10 fire)

Spell-Like Abilities (CL 11th)

At will—detect magic

Spells Known (CL 1st)

1st (3/day)—shield, true strike

0 (at will)—mage hand, message, prestidigitation, read magic

Statistics

Str 25, Dex 12, Con 19, Int 12, Wis 13, Cha 12

Base Atk +11; CMB +19; CMD 30 (34 vs. trip)

Feats Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike

Skills Appraise +15, Bluff +15, Fly +9, Intimidate +15, Perception +15, Sense Motive +15, Stealth +11

Languages Common, Draconic

Adult Red Dragon CR 14

XP 38,400

CE Huge dragon (fire)

Init +4; Senses dragon senses, smoke vision; Perception +23

Aura fire (5 ft., 1d6 fire), frightful presence (180 ft., DC 21)

Defense

AC 29, touch 8, flat-footed 29 (+21 natural, –2 size)

hp 212 (17d12+102)

Fort +16, Ref +10, Will +15

DR 5/magic; Immune fire, paralysis, sleep; SR 25

Weaknesses vulnerability to cold

Offense

Speed 40 ft., fly 200 ft. (poor)

Melee bite +25 (2d8+15), 2 claws +25 (2d6+10), 2 wings +23 (1d8+5), tail slap +23 (2d6+15)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, DC 24, 12d10 fire), crush

Spell-Like Abilities (CL 17th)

At will—detect magic, pyrotechnics (DC 15), suggestion (DC 16)

Spells Known (CL 7th)

3rd (5/day)—dispel magic, haste

2nd (7/day)—invisibility, resist energy, see invisibility

1st (7/day)—alarm, grease (DC 14), magic missile, shield, true strike

0 (at will)—arcane mark, light, mage hand, mending, message, prestidigitation, read magic

Statistics

Str 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16

Base Atk +17; CMB +29; CMD 39 (43 vs. trip)

Feats Cleave, Greater Vital Strike, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike

Skills Appraise +23, Bluff +23, Fly +12, Intimidate +23, Knowl. (arcana) +23, Perception +23, Sense Motive +23, Spellcraft +23, Stealth +12

Languages Common, Draconic, Dwarven, Orc

Ancient Red Dragon CR 19

XP 204,800

CE Gargantuan dragon (fire)

Init +3; Senses dragon senses, smoke vision; Perception +33

Aura fire, frightful presence (300 ft., DC 27)

Defense

AC 38, touch 5, flat-footed 38 (–1 Dex, +33 natural, –4 size)

hp 362 (25d12+200)

Fort +22, Ref +13, Will +21

DR 15/magic; Immune fire, paralysis, sleep; SR 30

Weaknesses vulnerability to cold

Offense

Speed 40 ft., fly 250 ft. (clumsy)

Melee bite +35 (4d6+21/19–20), 2 claws +35 (2d8+14), 2 wings +33 (2d6+7), tail slap +33 (2d8+21)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (60-ft. cone, DC 30, 20d10 fire), crush, manipulate flames, melt stone, tail sweep

Spell-Like Abilities (CL 25th)

At will—detect magic, find the path, pyrotechnics (DC 17), suggestion (DC 18), wall of fire

Spells Known (CL 15th)

7th (4/day)—limited wish, spell turning

6th (6/day)—antimagic field, contingency, greater dispel magic

5th (7/day)—polymorph, telekinesis (DC 20), teleport, wall of force

4th (7/day)—fear (DC 19), fire shield, greater invisibility, stoneskin

3rd (7/day)—dispel magic, displacement, haste, tongues

2nd (7/day)—alter self, detect thoughts (DC 17), misdirection (DC 17), resist energy, see invisibility

1st (8/day)—alarm, grease (DC 16), magic missile, shield, true strike

0 (at will)—arcane mark, bleed, light, mage hand, mending, message, open/close, prestidigitation, read magic

Statistics

Str 39, Dex 8, Con 27, Int 20, Wis 21, Cha 20

Base Atk +25; CMB +43; CMD 52 (56 vs. trip)

Feats Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Staggering Critical, Vital Strike

Skills Appraise +33, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana) +33, Knowledge (history) +33, Perception +33, Sense Motive +33, Spellcraft +33, Stealth +15

Languages Abyssal, Common, Draconic, Dwarven, Giant, Orc

Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.

Chromatic Dragon, White

This dragon's scales are a frosty white. Its head is crowned with slender horns, with a thin membrane stretched between them.

White Dragon

CE dragon (cold)

Base Statistics

CR 2; Size Tiny; Hit Dice 3d12

Speed 60 ft., burrow 30 ft., swim 60 ft.

Natural Armor +2; Breath Weapon cone, 2d4 cold

Str 11, Dex 16, Con 13, Int 6, Wis 9, Cha 6

Ecology

Environment cold mountains

Organization solitary

Treasure triple

Special Abilities

Blizzard (Su) An ancient white dragon can use its breath weapon to create a blizzard in the area around it as a standard action. This creates heavy snow conditions in a 50-foot radius for 1 minute, centered on the dragon. This snow slows movement (4 squares of movement per square entered) and limits vision as fog does.

Cold Aura (Su) An adult white dragon radiates an aura of cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.

Freezing Fog (Sp) An old white dragon can use this ability three times per day. It is similar to an acid fog spell but deals cold damage instead of acid damage. It also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 6th-level spell.

Ice Shape (Su) A young white dragon can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. A white dragon's caster level for this effect is equal to its Hit Dice.

Ice Tomb (Sp) A great wyrm can, as a standard action, cause a creature to sink into ice. This works as imprisonment, but only while the target is touching an icy surface. A white dragon can use this ability once per day (CL equals dragon's HD). Targets entombed by this ability can be freed by casting freedom or by physically freeing the creature from the ice (Hardness 0, 360 hit points). The save DC is Charisma-based.

Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. The dragon can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Snow Vision (Ex) A very young white dragon learns to see perfectly well in snowy conditions. A white dragon does not suffer any penalties to Perception checks while in snow.

Spell-Like Abilities (Sp) A white dragon gains the following spell-like abilities usable at will upon reaching the listed age category. Juvenile—fog cloud; Young adult—gust of wind; Ancient—wall of ice; Great wyrm—control weather.


Age CategorySpecial AbilitiesCaster Level
WyrmlingIcewalking, cold subtype
Very youngSnow vision
YoungIce shape
JuvenileFog cloud
Young adultDR 5/magic, spell resistance, gust of wind
AdultCold aura, frightful presence1st
Mature adultDR 10/magic3rd
OldFreezing fog5th
Very oldDR 15/magic7th
AncientBlizzard, wall of ice9th
WyrmDR 20/magic11th
Great wyrmIce tomb, control weather13th

Young White Dragon CR 6

XP 2,400

CE Medium dragon (cold)

Init +6; Senses dragon senses, snow vision; Perception +12

Defense

AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)

hp 66 (7d12+21)

Fort +8, Ref +7, Will +5

Immune cold, paralysis, sleep

Weaknesses vulnerability to fire

Offense

Speed 30 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.

Melee bite +11 (1d8+6), 2 claws +11 (1d6+4), 2 wings +6 (1d4+2)

Space 5 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (30-ft. cone, DC 16, 6d4 cold)

Statistics

Str 19, Dex 14, Con 17, Int 8, Wis 11, Cha 8

Base Atk +7; CMB +11; CMD 23 (27 vs. trip)

Feats Alertness, Flyby Attack, Improved Initiative, Power Attack

Skills Fly +12, Intimidate +9, Perception +12, Stealth +12,Swim +22

Languages Draconic

SQ icewalking, ice shape

Adult White Dragon CR 10

XP 9,600

CE Large dragon (cold)

Init +5; Senses dragon senses, snow vision; Perception +22

Aura cold (5 ft., 1d6 cold damage), frightful presence (180 ft., DC 17)

Defense

AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)

hp 149 (13d12+65)

Fort +13, Ref +9, Will +10

DR 5/magic; Immune cold, paralysis, sleep; SR 21

Weaknesses vulnerability to fire

Offense

Speed 30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +20 (2d6+10/19–20), 2 claws +19 (1d8+7), 2 wings +14 (1d6+3), tail slap +14 (1d8+10)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, DC 21, 12d4 cold)

Spell-Like Abilities (CL 13th)

At will—fog cloud, gust of wind

Spells Known (CL 1st)

1st (4/day)—shield, true strike

0 (at will)—dancing lights, detect magic, ray of frost, mending

Statistics

Str 25, Dex 12, Con 21, Int 12, Wis 15, Cha 12

Base Atk +13; CMB +21; CMD 32 (36 vs. trip)

Feats Alertness, Flyby Attack, Improved Critical (bite), Improved Initiative, Power Attack, Vital Strike, Weapon Focus (bite)

Skills Fly +11, Intimidate +17, Knowledge (arcane) +17, Perception +22, Spellcraft +17, Stealth +13, Swim +31

Languages Common, Draconic

SQ icewalking, ice shape

Ancient White Dragon CR 15

XP 51,200

CE Huge dragon (cold)

Init +4; Senses dragon senses, snow vision; Perception +32

Aura cold (10 ft., 2d6 cold damage), frightful presence (300 ft., DC 23)

Defense

AC 37, touch 8, flat-footed 37 (+29 natural, –2 size)

hp 283 (21d12+147)

Fort +19, Ref +14, Will +16

DR 15/magic; Immune cold, paralysis, sleep; SR 26

Weaknesses vulnerability to fire

Offense

Speed 30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +31 (2d8+16/19–20), 2 claws +30 (2d6+11), 2 wings +25 (1d8+5), tail slap +25 (2d6+16)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks blizzard, breath weapon (50-ft. cone, DC 27, 20d4 cold), crush, freezing fog (3/day, DC 19)

Spell-Like Abilities (CL 21st)

At will—fog cloud, gust of wind, wall of ice (DC 17)

Spells Known (CL 9th)

4th (4/day)—charm monster (DC 17), dimension door

3rd (7/day)—dispel magic, displacement, lightning bolt (DC 16)

2nd (7/day)—invisibility, fog cloud, resist energy, see invisibility

1st (7/day)—alarm, grease (DC 14), magic aura, shield, true strike

0 (at will)—acid splash, dancing lights, detect magic, ghost sound, mage hand, mending, message, ray of frost

Statistics

Str 33, Dex 10, Con 25, Int 16, Wis 19, Cha 16

Base Atk +21; CMB +34; CMD 44 (48 vs. trip)

Feats Alertness, Flyby Attack, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (bite)

Skills Fly +16, Intimidate +27, Knowledge (arcane) +27, Knowledge (history) +27, Perception +32, Sense Motive +32, Spellcraft +27, Stealth +16, Swim +43

Languages Common, Draconic

SQ icewalking, ice shape

Although most consider it to be the weakest and most feral of the chromatic dragons, the white dragon makes up for its lack of cunning with sheer ferocity. White dragons dwell on remote, frozen mountaintops and in arctic lowlands, making their home in glittering caves full of ice and snow. They prefer their meals completely frozen.

Metallic Dragon, Brass

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.

Brass Dragon

CG dragon (fire)

Base Statistics

CR 3; Size Tiny; Hit Dice 4d12

Speed 60 ft., burrow 30 ft.

Natural Armor +3; Breath Weapon line, 2d4 fire

Str 11, Dex 16, Con 13, Int 10, Wis 11, Cha 10

Ecology

Environment warm deserts

Organization solitary

Treasure triple

Special Abilities

Desert Wind (Su) A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC.

Fire Aura (Su) An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.

Move Sand (Sp) A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sandstorm (Su) An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.

Sleep Breath (Su) Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities (Sp) A brass dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young—speak with animals; Juvenile—endure elements; Adult—suggestion; Old—control winds; Ancient—control weather; Great wyrm—whirlwind.

Summon Djinni (Sp) This ability, usable by a great wyrm brass dragon once per day, works like a summon monster spell, except that it summons one noble djinni. This ability is the equivalent of a 9th-level spell.


Age CategorySpecial AbilitiesCaster Level
WyrmlingFire subtype, sleep breath
Very young speak with animals
YoungMove sand1st
JuvenileDesert wind, endure elements3rd
Young adultDR 5/magic, spell resistance5th
Adultfrightful presence, suggestion7th
Mature adultDR 10/magic9th
OldFire aura, control winds11th
Very oldDR 15/magic13th
AncientSandstorm, control weather15th
WyrmDR 20/magic17th
Great wyrmSummon djinni, whirlwind19th

Young Brass Dragon CR 7

XP 3,200

CG Medium dragon (fire)

Init +6; Senses blindsense 60 ft., dragon senses; Perception +14

Defense

AC 21, touch 12, flat-footed 19; (+2 Dex, +9 natural)

hp 76 (8d12+24)

Fort +9, Ref +8, Will +7

Immune fire, paralysis, sleep

Weaknesses vulnerability to cold

Offense

Speed 60 ft., burrow 30 ft., fly 150 ft. (average)

Melee bite +12 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)

Space 5 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (60-ft. line, DC 17, 6d4 fire), sleep breath

Spell-Like Abilities (CL 8th)

At will—speak with animals

Spells Known (CL 1st)

1st (4/day)—charm person (DC 13), comprehend languages

0 (at will)—dancing lights, detect magic, mage hand, message

Statistics

Str 19, Dex 14, Con 17, Int 12, Wis 13, Cha 12

Base Atk +8; CMB +12; CMD 24 (28 vs. trip)

Feats Alertness, Hover, Improved Initiative, Spell Focus (enchant)

Skills Bluff +12, Diplomacy +12, Fly +13, Heal +12, Linguistics +12, Perception +14, Sense Motive +14

Languages Common, Draconic, plus any 8 others

SQ move sand

Adult Brass Dragon CR 11

XP 12,800

CG Large dragon (fire)

Init +5; Senses blindsense 60 ft., dragon senses; Perception +24

Aura frightful presence (180 ft., DC 20)

Defense

AC 28, touch 10, flat-footed 27; (+1 Dex, +18 natural, –1 size)

hp 161 (14d12+70)

Fort +14, Ref +10, Will +12

DR 5/magic; Immune fire, paralysis, sleep; SR 22

Weaknesses vulnerability to cold

Offense

Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)

Melee bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail slap +15 (1d8+10)

Special Attacks breath weapon (80-ft. line, DC 22, 12d4 fire), desert wind, sleep breath

Spell-Like Abilities (CL 14th)

At will—endure elements, speak with animals, suggestion (DC 18)

Spells Known (CL 7th)

3rd (5/day)—hold person (DC 18), tongues

2nd (7/day)—alter self, detect thoughts (DC 15), see invisibility

1st (7/day)—alarm, charm person (DC 16), protection from evil, shield, ventriloquism

0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 13), mage hand, message, prestidigitation

Statistics

Str 25, Dex 12, Con 21, Int 16, Wis 17, Cha 16

Base Atk +14; CMB +22; CMD 33 (37 vs. trip)

Feats Alertness, Flyby Attack, Hover, Greater Spell Focus (enchant), Improved Initiative, Power Attack, Spell Focus (enchant)

Skills Bluff +20, Dip. +20, Fly +12, Heal +20, Ling. +20, Per. +24, S. Motive +24, Spellcraft +20, Survival +20

Languages Common, Draconic, plus any 14 others

SQ move sand

Ancient Brass Dragon CR 16

XP 76,800

CG Huge dragon (fire)

Init +4; Senses dragon senses; Perception +34

Aura fire (10 ft., 1d6 fire), frightful presence (300 ft., DC 26)

Defense

AC 38, touch 8, flat-footed 38; (+30 natural, –2 size)

hp 297 (22d12+154)

Fort +20, Ref +13, Will +18

DR 15/magic; Immune fire, paralysis, sleep; SR 27

Weaknesses vulnerability to cold

Offense

Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)

Melee bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16)

Special Attacks breath weapon (100-ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breath

Spell-Like Abilities (CL 22th)

At will—control weather, control winds, endure elements, speak with animals, suggestion (DC 18)

Spells Known (CL 15th)

7th (4/day)—g. teleport, power word blind

6th (6/day)—forceful hand, geas, greater dispel magic

5th (7/day)—contact other plane, dominate person (DC 22), mirage arcana, prying eyes

4th (7/day)—charm monster (DC 21), confusion (DC 21), dimensional anchor, locate creature

3rd (7/day)—displacement, heroism, hold person (DC 20), tongues

2nd (7/day)—alter self, detect thoughts (DC 17), locate object, resist energy, see invisibility

1st (8/day)—alarm, charm person (DC 18), protection from evil, shield, ventriloquism

0 (at will)—arcane mark, dancing lights, d. magic, d. poison, ghost sound (DC 15), mage hand, message, prestidigitation, r. magic

Statistics

Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Base Atk +22; CMB +35; CMD 45 (49 vs. trip)

Feats Alertness, Flyby Attack, Greater Spell Focus (enchant), Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (enchant), Vital Strike

Skills Bluff +30, Diplomacy +30, Fly +17, Heal +30, Knowledge (local, history) +30, Linguistics +30, Perception +34, Sense Motive +34, Spellcraft +30, Survival +30

Languages Common, Draconic, plus any 22 others

SQ move sand

Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.

Metallic Dragon, Bronze

This sleek dragon is covered in dull metallic scales that range in color from shining bronze to mottled blue.

Bronze Dragon

LG dragon (water)

Base Statistics

CR 5; Size Small; Hit Dice 6d12

Speed 40 ft., swim 60 ft.

Natural Armor +5; Breath Weapon line, 2d6 electricity

Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14

Ecology

Environment temperate coastlines

Organization solitary

Treasure triple

Special Abilities

Change Shape (Su) A young or older bronze dragon can take any animal or humanoid form 3/day as if using polymorph.

Electricity Aura (Su) An old or older bronze dragon has an aura of electricity. All creatures within 5 feet take 1d6 points of electricity damage at the start of the dragon's turn. An ancient dragon's aura is 10 feet. A great wyrm's damage increases to 2d6. A bronze dragon can suppress this aura at will.

Repulsion Breath (Su) Instead of a line of electricity, a bronze dragon can breathe a cone of repulsion gas. Targets must make a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category. This is a mind-affecting compulsion effect.

Spell-Like Abilities (Sp) A bronze dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young—speak with animals; Juvenile—create food and water; Adult—fog cloud; Old—detect thoughts; Ancient—control water; Great wyrm—control weather.

Tidal Wave (Su) A great wyrm bronze dragon can cause the sea to rise up and crush his enemies once per day as a standard action. This affects an area of coastline 120 feet in length and targets all creatures within 40 feet of the shore—treat the targets as if struck by an avalanche (Pathfinder RPG Core Rulebook 429). Treat all creatures as if they were in the bury zone. The save DC to halve this damage is equal to the dragon's breath weapon DC. Those who fail their saves take full damage and are drawn 60 feet off shore and deposited 20 feet under the surface on the round after the wave hits.

Vortex (Ex) Once per day, an ancient or older bronze dragon can create a vortex as a standard action, just like an elder water elemental. A bronze dragon can maintain this vortex for 1 round per age category.

Water Breathing (Ex) A bronze dragon breathes water and can use its breath weapon, spells, and abilities underwater.

Wave Mastery (Su) For up to 10 minutes per age category per day, a juvenile bronze dragon, along with creatures or vessels within 50 feet, can move at twice its normal speed in water.


Age CategorySpecial AbilitiesCaster Level
WyrmlingImmunity to electricity, repulsion breath, water breathing
Very youngSpeak with animals
YoungChange shape1st
JuvenileWave mastery, create food and water3rd
Young adultDR 5/magic, spell resistance5th
Adultfrightful presence, fog cloud7th
Mature adultDR 10/magic9th
OldElectricity aura, detect thoughts11th
Very oldDR 15/magic13th
AncientVortex, control water15th
WyrmDR 20/magic17th
Great wyrmTidal wave, control weather19th

Young Bronze Dragon CR 9

XP 6,400

LG Large dragon (water)

Init +1; Senses dragon senses; Perception +20

Defense

AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)

hp 95 (10d12+30)

Fort +10, Ref +8, Will +10

Immune electricity, paralysis, sleep

Offense

Speed 40 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +14 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail +12 (1d8+7)

Special Attacks breath weapon (80-ft. line, DC 18, 6d6 electricity), repulsion breath

Spell-Like Abilities (CL 10th)

At will—speak with animals

Spells Known (CL 1st)

1st (4/day)—alarm, obscuring mist

0 (at will)—detect magic, light, message, resistance

Statistics

Str 21, Dex 12, Con 17, Int 16, Wis 17, Cha 16

Base Atk +10; CMB +16; CMD 27 (31 vs. trip)

Feats Alertness, Flyby Attack, Multiattack, Power Attack, Vital Strike

Skills Diplomacy +16, Fly +8, Intimidate +16, Knowl. (arcana) +16, Percep. +20, S. Motive +20, Spellcraft +16, Stealth +10, Swim +26

Languages Aquan, Common, Draconic, Elven

SQ change shape, water breathing

Adult Bronze Dragon CR 13

XP 25,600

LG Huge dragon (water)

Init +0; Senses dragon senses; Perception +28

Aura frightful presence (180 ft., DC 23)

Defense

AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)

hp 184 (16d12+80)

Fort +15, Ref +10, Will +15

DR 5/magic; Immune electricity, paralysis, sleep; SR 24

Offense

Speed 40 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +22 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, DC 23, 12d6 electricity), crush, repulsion breath

Spell-Like Abilities (CL 16th)

At will—create food and water, fog cloud, speak with animals

Spells Known (CL 7th)

3rd (5/day)—dispel magic, slow (DC 18)

2nd (7/day)—blur, gust of wind, mirror image

1st (8/day)—alarm, mage armor, obscuring mist, shield, true strike

0 (at will)—detect magic, light, message, resistance, 2 more

Statistics

Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Base Atk +16; CMB +26; CMD 36 (40 vs. trip)

Feats Alertness, Cleave, Flyby Attack, Hover, Improved Vital Strike, Multiattack, Power Attack, Vital Strike

Skills Diplomacy +24, Fly +11, Handle Animals +21, Intimidate +24, Knowledge (arcana, geography) +24, Perception +28, Sense Motive +28, Spellcraft +24, Stealth +11, Swim +35

Languages Aquan, Common, Draconic, Elven, Gnome, 2 more

SQ change shape, water breathing, wave mastery

Ancient Bronze Dragon CR 18

XP 153,600

LG Gargantuan dragon (water)

Init +3; Senses dragon senses; Perception +38

Aura electricity aura, frightful presence (300 ft., DC 29)

Defense

AC 37, touch 5, flat-footed 37; (–1 Dex, +32 natural, –4 size)

hp 324 (24d12+168)

Fort +21, Ref +13, Will +21

DR 15/magic; Immune electricity, paralysis, sleep; SR 29

Offense

Speed 40 ft., fly 250 ft. (clum.), sw. 60 ft.

Melee bite +32 (4d6+18/19–20), 2 claws +32 (2d8+12/19–20), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. w/bite)

Special Attacks br. weapon (120-ft. line, DC 29, 20d6 elect.), crush, repul. breath, tail sweep, vortex

Spell-Like Abilities (CL 24th)

At will—control water, create food and water, detect thoughts (DC 19), fog cloud, speak with animals

Spells Known (CL 15th)

7th (5/day)—spell turning, statue

6th (7/day)—greater dispel magic, mass suggestion (DC 23), mislead

5th (7/day)—dismissal, interposing hand, mind fog, teleport

4th (7/day)—dimension door, ice storm, solid fog, stoneskin

3rd (7/day)—dispel magic, heroism, slow (DC 20), suggestion

2nd (8/day)—blur, gust of wind, invisibility, mirror image, web

1st (8/day)—alarm, mage armor, obscuring mist, shield, true strike

0 (at will)—detect magic, light, message, resistance, 2 more

Statistics

Str 35, Dex 8, Con 25, Int 24, Wis 25, Cha 24

Base Atk +24; CMB +40; CMD 49 (53 vs. trip)

Feats Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Vital Strike

Skills Diplomacy +34, Fly +10, Handle Animals +31, Heal +34, Intimidate +34, Knowledge (arcana, geography, history) +34, Percep. +38, S. Motive +38, Spellcraft +34, Stealth +14, Swim +47

Languages Aquan, Common, Draconic, Elven, Gnome, 3 more

SQ change shape, water breathing, wave mastery

Bronze dragons have been known to ally with travelers and adventurers if the cause and reward is right and just.

Metallic Dragon, Copper

Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.

Copper Dragon

CG dragon (earth)

Base Statistics

CR 4; Size Tiny; Hit Dice 5d12

Speed 40 ft.

Natural Armor +4; Breath Weapon line, 2d6 acid

Str 11, Dex 16, Con 13, Int 12, Wis 13, Cha 12

Ecology

Environment warm hills

Organization solitary

Treasure triple

Special Abilities

Climb Stone (Ex) A copper dragon can climb on stone surfaces as though using the spider climb spell.

Deadly Joke (Sp) Once per day, as a standard action, a great wyrm copper dragon can tell a joke that kills. This affects one target, and functions as power word kill. This is a language-dependent sonic effect.

Mass Laughter (Sp) An ancient copper dragon can tell a fantastic joke once per day as a standard action. All creatures within 10 feet per age category must make a Will save or laugh for 1 round per age category, as if affected by hideous laughter. The save DC is Charisma-based. This is equal to a 6th-level spell.

Slow Aura (Su) An old or older copper dragon is surrounded by an aura of slowness. All creatures within 5 feet of the dragon must make a Will save or be affected as per slow for 1 round. An ancient dragon's aura extends to 10 feet. For great wyrm copper dragons, those opponents that fail their saves are slowed for 1d4 rounds. The DC of this save is equal to the dragon's breath weapon. A copper dragon can suppress or activate this aura at will as a free action.

Slow Breath (Su) Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities (Sp) A copper dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young—grease; Juvenile—hideous laughter; Adult—stone shape; Old—transmute rock to mud/mud to rock; Ancient—wall of stone; Great wyrm—move earth.

Trap Master (Ex) A juvenile or older copper dragon receives a +1 bonus per age categroy on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue's Trapfinding class feature.

Uncanny Dodge (Ex) A young or older copper dragon is always looking out for an ambush. He can never be caught flat-footed. This ability functions like the rogue ability of the same name.


Age CategorySpecial AbilitiesCaster Level
WyrmlingImmunity to acid, climb stone, slow breath
Very youngGrease
YoungUncanny dodge1st
JuvenileTrap master, hideous laughter3rd
Young adultDR 5/magic, spell resistance5th
AdultFrightful presence, stone shape7th
Mature adultDR 10/magic9th
OldSlow aura, transmute rock/mud11th
Very oldDR 15/magic13th
AncientMass laughter, wall of stone15th
WyrmDR 20/magic17th
Great wyrmDeadly joke, move earth19th

Young Copper Dragon CR 8

XP 4,800

CG Medium dragon (earth)

Init +6; Senses Perception +14

Defense

AC 22, touch 12, flat-footed 20 (+2 Dex, +10 natural)

hp 85 (9d12+27)

Fort +9, Ref +8, Will +8

Defensive Abilities uncanny dodge; Immune acid, paralysis, sleep

Offense

Speed 40 ft., fly 150 ft. (average); climb stone

Melee bite +13 (1d8+6/19–20), 2 claws +13 (1d6+4), 2 wings +8 (1d4+2)

Space 5 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (60-ft. line, DC 17, 6d6 acid), slow breath (30-ft. cone, DC 17, slowed for 1d6+3 rounds)

Spell-Like Abilities (CL 9th)

At will—grease (DC 13)

Spells Known (CL 1st)

1st (4/day)—alarm, silent image (DC 13)

0 (at will)—detect magic, ghost sound (DC 12), light, message

Statistics

Str 19, Dex 14, Con 17, Int 14, Wis 15, Cha 14

Base Atk +9; CMB +13; CMD 25 (29 vs. trip)

Feats Combat Expertise, Improved Critical (bite), Improved Initiative, Improved Trip, Power Attack

Skills Bluff +14, Craft (trap) +14, Fly +14, Perception +14, Perform (comedy) +11, S. Motive +14, Stealth +14, Use Magic Device +14

Languages Common, Draconic, Gnome

Adult Copper Dragon CR 12

XP 19,200

CG Large dragon (earth)

Init +5; Senses Perception +22

Aura frightful presence (180 ft., DC 21)

Defense

AC 29, touch 10, flat-footed 28 (+1 Dex, +19 natural, –1 size)

hp 172 (15d12+75)

Fort +14, Ref +10, Will +13

Defensive Abilities uncanny dodge; DR 5/magic; Immune acid, paralysis, sleep; SR 23

Offense

Speed 40 ft., fly 200 ft. (poor); climb stone

Melee bite +21 (2d6+10/19–20), 2 claws +21 (1d8+7/19–20), 2 wings +16 (1d6+3), tail +16 (1d8+10)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks b. weapon (80-ft. line, DC 22, 12d6 acid), slow breath

Spell-Like Abilities (CL 15th)

At will—grease (DC 15), hideous laughter (DC 16), stone shape

Spells Known (CL 7th)

3rd (5/day)—dispel magic, major image (DC 17)

2nd (7/day)—glitterdust (DC 16), invisibility, phantom trap

1st (7/day)—alarm, identify, magic missile, shield, silent image (DC 15)

0 (at will)—detect magic, ghost sound (DC 14), light, message, open/close, prestidigitation, read magic

Statistics

Str 25, Dex 12, Con 21, Int 18, Wis 19, Cha 18

Base Atk +15; CMB +23; CMD 34 (38 vs. trip)

Feats Combat Expertise, Greater Trip, Improved Critcal (bite, claw), Improved Initiative, Improved Trip, Power Attack, Vital Strike

Skills Bluff +22, Craft (traps) +28, Diplomacy +22, Fly +13, Perception +22, Perform (comedy) +19, Sense Motive +22, Spellcraft +22, Stealth +15, Use Magic Device +22

Languages Common, Draconic, Elven, Gnome, Halfling

SQ trap master

Ancient Copper Dragon CR 17

XP 102,400

CG Huge dragon (earth)

Init +4; Senses dragon senses; Perception +32

Aura frightful presence (300 ft., DC 27), slow

Defense

AC 39, touch 8, flat-footed 39 (+31 natural, –2 size)

hp 310 (23d12+161)

Fort +20, Ref +13, Will +19

Defensive Abilities uncanny dodge; DR 15/magic; Immune acid, paralysis, sleep; SR 28

Offense

Speed 40 ft., fly 200 ft. (poor); climb stone

Melee bite +32 (2d8+16/19–20), 2 claws +32 (2d6+11/19–20), 2 wings +27 (1d8+5), tail slap +27 (2d6+16)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, DC 28, 20d6 acid), crush, mass laughter, slow breath

Spell-Like Abilities (CL 23rd)

At will—grease (DC 17), hideous laughter (DC 18), stone shape, transmute mud to rock, transmute rock to mud, wall of stone

Spells Known (CL 15th)

7th (4/day)—reverse gravity, teleport object (DC 23)

6th (7/day)—antimagic field, mislead, programmed image (DC 23)

5th (7/day)—mind fog (DC 21), polymorph, sending, teleport

4th (7/day)—confusion, rainbow pattern, stone shape, stoneskin

3rd (7/day)—dispel magic, haste, suggestion (DC 19), tongues

2nd (7/day)—glitterdust (DC 18), invisibility, phantom trap, pyrotechnics, see invisibility

1st (8/day)—expeditious retreat, magic aura, obscuring mist, shield, silent image (DC 18)

0 (at will)—dancing lights, detect magic, ghost sound (DC 17), light, mage hand, message, open/close, prestidigitation, read magic

Statistics

Str 33, Dex 10, Con 25, Int 22, Wis 23, Cha 22

Base Atk +23; CMB +36; CMD 46 (50 vs. trip)

Feats Combat Expertise, Greater Trip, Imp. Critical (bite, claw), Improved Disarm, Imp. Initiative, Imp. Trip, Improved Vital Strike, Power Attack, Quicken Spell, Spell Focus (illusion), Vital Strike

Skills Bluff +32, Craft (traps) +42, Diplomacy +32, Fly +18, Knowledge (geography) +32, Knowledge (history) +32, Perception +32, Perform (comedy) +29, Sense Motive +32, Spellcraft +32, Stealth +18, Use Magic Device +32

Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling

SQ trap master

This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.

Metallic Dragon, Gold

Golden scales cover the body of this majestic dragon, and a regal crest of horns arches backward above wise and piercing eyes.

Gold Dragon

LG dragon (fire)

Base Statistics

CR 7; Size Small; Hit Dice 8d12

Speed 60 ft., swim 60 ft.

Natural Armor +7; Breath Weapon cone, 2d10 fire

Str 17, Dex 14, Con 15, Int 14, Wis 15, Cha 14

Ecology

Environment warm plains

Organization solitary

Treasure triple

Special Abilities

Change Shape (Su) A very young or older gold dragon can assume any animal or humanoid form three times per day as if using polymorph.

Detect Gems (Sp) A young or older gold dragon can detect gems three times per day. This functions as locate object, but can only be used to locate gemstones.

Divine Aid (Sp) Once a week, a great wyrm gold dragon can call upon celestial powers for aid. This functions as a miracle.

Fast Flight (Ex) A young or older gold dragon is treated as one size category larger when determining his fly speed.

Fire Aura (Su) An old or older gold dragon is surrounded by an aura of fire. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient gold dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. The dragon can activate or suppress this aura as a free action.

Luck (Sp) Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature within a given radius of it (10 ft. per age category) receives a +1 luck bonus on all saving throws. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon. This ability is the equivalent of a 2nd-level spell.

Spell-Like Abilities (Sp) A gold dragon gains the following spell-like abilities upon reaching the listed age category. Its caster level for these effects is equal to its Hit Dice, and any save DCs are Charisma-based. A gold dragon can use these abilities at will. Very young—detect evil; Juvenile—bless; Adult—daylight; Old—geas/quest; Ancient—sunburst; Great wyrm—foresight.

Weakening Breath (Su) Instead of a cone of fire, a gold dragon can breathe a cone of weakening gas. Creatures within the cone must succeed on a Fortitude save or take 1 point of Strength damage per age category (Will save half).


Age CategorySpecial AbilitiesCaster Level*
WyrmlingFire subtype, weakening breath
Very youngChange shape, detect evil
YoungFast flight, detect gems1st
JuvenileBless3rd
Young adultDR 5/magic, spell resistance5th
AdultFrightful presence, luck, daylight7th
Mature adultDR 10/magic9th
OldFire aura, geas/quest11th
Very oldDR 15/magic13th
AncientSunburst15th
WyrmDR 20/magic17th
Great wyrmDivine aid, foresight19th
* A gold dragon can cast cleric spells as arcane spells.

Young Gold Dragon CR 11

XP 12,800

LG Large dragon (fire)

Init +1; Senses dragon senses Perception +22

Defense

AC 23, touch 10, flat-footed 22; (+1 Dex, +13 natural, –1 size)

hp 126 (12d12+48)

Fort +12, Ref +9, Will +13

Immune fire, paralysis, sleep; Weaknesses vulnerability to cold

Offense

Speed 60 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +18 (2d6+10), 2 claws +18 (1d8+7/19–20), 2 wings +16 (1d6+3), tail +16 (1d8+10)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, DC 20, 6d10 fire), weakening breath

Spell-Like Abilities (CL 12th)

At will—detect evil

Spells Known (CL 1st)

1st (4/day)—mage armor, shield

0 (at will)—detect magic, light, mending, stabilize

Statistics

Str 25, Dex 12, Con 19, Int 16, Wis 17, Cha 16

Base Atk +12; CMB +20; CMD 31 (35 vs. trip)

Feats Alertness, Improved Critical (claw), Iron Will, Multiattack, Power Attack, Vital Strike

Skills Diplomacy +18, Fly +10, Heal +18, Knowledge (local, religion) +18, Perception +22, Sense Motive +22, Spellcraft +18, Swim +30

Languages Common, Draconic, Elven, Halfling

SQ change shape, detect gems, fast flight

Adult Gold Dragon CR 15

XP 51,200

LG Huge dragon (fire)

Init +0; Senses dragon senses; Perception +30

Aura frightful presence (180 ft., DC 24)

Defense

AC 30, touch 8, flat-footed 30 (+22 natural, –2 size)

hp 225 (18d12+108)

Fort +17, Ref +11, Will +18

DR 5/magic; Immune fire, paralysis, sleep; SR 26

Weaknesses vulnerability to cold

Offense

Speed 60 ft., fly 250 ft. (poor), swim 60 ft.

Melee bite +26 (2d8+15/19–20), 2 claws +26 (2d6+10/19–20), 2 wings +24 (1d8+5), tail +24 (2d6+15)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, DC 25, 12d10 fire), crush, weakening breath

Spell-Like Abilities (CL 18th)

At will—bless, daylight, detect evil

Spells Known (CL 7th)

3rd (5/day)—dispel magic, prayer

2nd (7/day)—aid, cure moderate wounds (DC 17), resist energy

1st (7/day)—alarm, divine favor, mage armor, shield, shield of faith

0 (at will)—detect magic, light, mending, stabilize, 3 more

Statistics

Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Base Atk +18; CMB +30; CMD 40 (44 vs. trip)

Feats Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw), Iron Will, Multiattack, Power Attack, Vital Strike

Skills Diplomacy +26, Fly +13, Heal +26, Knowledge (arcana, local, nobility, religion) +26, Perception +30, Sense Motive +30, Spellcraft +26, Swim +39

Languages Celestial, Common, Draconic, 3 more

SQ change shape, detect gems, fast flight, luck

Ancient Gold Dragon CR 20

XP 307,200

LG Gargantuan dragon (fire)

Init –1; Senses dragon senses; Perception +40

Aura fire, frightful presence (300 ft., DC 30)

Defense

AC 39, touch 5, flat-footed 39 (–1 Dex, +34 natural, –4 size)

hp 377 (26d12+208)

Fort +23, Ref +14, Will +24

DR 15/magic; Immune fire, paralysis, sleep; SR 31

Weaknesses vulnerability to cold

Offense

Speed 60 ft., fly 250 ft. (clumsy), swim 60 ft.

Melee bite +36 (4d6+21/19–20), 2 claws +36 (2d8+14/19–20), 2 wings +34 (2d6+7/19–20), tail +34 (2d8+21/19–20)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (60-ft. cone, DC 31, 20d10 fire), crush, tail sweep, weaken breath

Spell-Like Abilities (CL 26th)

At will—bless, daylight, detect evil, geas/quest, sunburst (DC 25)

Spells Known (CL 15th)

7th (5/day)—greater teleport, resurrection

6th (7/day)—antimagic field, greater dispel magic, heal

5th (7/day)—dispel evil, plane shift, teleport, true seeing

4th (7/day)—divination, restoration, spell immunity, stoneskin

3rd (7/day)—dispel magic, haste, invisibility purge, prayer

2nd (8/day)—aid, cure moderate wounds, lesser restoration, resist energy, silence

1st (8/day)—alarm, divine favor, mage armor, shield, shield of faith

0 (at will)—detect magic, light, mending, stabilize, 6 more

Statistics

Str 39, Dex 8, Con 27, Int 24, Wis 25, Cha 24

Base Atk +26; CMB +44; CMD 53 (57 vs. trip)

Feats Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw, wing, tail), Iron Will, Multiattack, Power Attack, Quicken Spell, Staggering Critical, Vital Strike

Skills Diplomacy +36, Fly +13, Heal +36, Knowledge (arcana, history, local, nobility, planes, religion) +36, Perception +40, Sense Motive +40, Spellcraft +36, Swim +51

Languages Celestial, Common, Draconic, 5 more

SQ change shape, detect gems, fast flight, luck

Gold dragons are the epitome of virtue. Other metallic dragons revere their gold cousins as the agents of divine forces and the paragons of dragonkind, and often seek them for advice or aid.

Metallic Dragon, Silver

The scales of this tall, elegant dragon shine like polished silver, and its tail has a feathered appearance.

Silver Dragon

LG dragon (cold)

Base Statistics

CR 6; Size Small; Hit Dice 7d12

Speed 40 ft.

Natural Armor +6; Breath Weapon cone, 2d8 cold

Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14

Ecology

Environment temperate mountains

Organization solitary

Treasure triple

Special Abilities

Change Shape (Su) A silver dragon can assume any animal or humanoid form three times per day as if using polymorph.

Cloudwalking (Su) A very young or older silver dragon can tread on clouds or fog as though on solid ground.

Cold Aura (Su) An old or older silver dragon is surrounded by an aura of cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon's turn. An ancient dragon's aura extends to 10 feet. A great wyrm's aura damage increases to 2d6. A silver dragon can suppress or activate this aura at will as a free action.

Fog Vision (Ex) A juvenile or older silver dragon can see perfectly well in fog and clouds.

Graceful Flight (Ex) A young or older silver dragon's aerial maneuverability is one step better than normal.

Paralyzing Breath (Su) Instead of a cone of cold, a silver dragon can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.

Reflective Scales (Su) Any spell that targets an ancient or older silver dragon but fails to penetrate the silver dragon's spell resistance might be reflected. If the caster level check to penetrate the dragon's spell resistance is failed by 5 or more, the spell is reflected. If the check fails by 4 or less, the spell is merely wasted. This otherwise functions as spell turning.

Spell-Like Abilities (Sp) A silver dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young—detect evil; Juvenile—feather fall; Adult—fog cloud; Old—control winds; Ancient—control weather; Great wyrm—reverse gravity.

True Courage (Ex) A great wyrm silver dragon can fight on through pain and death. When reduced to below 0 hit points, it remains conscious, automatically stabilizes, and can continue to act (although it is staggered). If it takes damage or is the target of a spell that causes its death, it remains alive for 1 round and can act normally (it is not staggered for this final round).


Age CategorySpecial AbilitiesCaster Level*
WyrmlingChange shape, cold subtype, immune to acid, paralyzing breath
Very youngCloudwalking, detect evil
YoungGraceful flight1st
JuvenileFog vision, feather fall3rd
Young adultDR 5/magic, spell resistance5th
AdultFrightful presence, fog cloud7th
Mature adultDR 10/magic9th
OldCold aura, control winds11th
Very oldDR 15/magic13th
AncientReflective scales, control weather15th
WyrmDR 20/magic17th
Great wyrmTrue courage, reverse gravity19th
* A silver dragon can cast cleric spells as arcane spells.

Young Silver Dragon CR 10

XP 9,600

LG Large dragon (cold)

Init +5; Senses dragon senses; Perception +17

Defense

AC 22, touch 10, flat-footed 21; (+1 Dex, +12 natural, –1 size)

hp 104 (11d12+33)

Fort +10, Ref +8, Will +12

Immune acid, cold, paralysis, sleep

Weaknesses vulnerability to fire

Offense

Speed 40 ft., fly 200 ft. (average); cloudwalking, graceful flight

Melee bite +16 (2d6+7), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail +13 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, DC 18, 6d8 cold), paralyzing breath

Spell-Like Abilities (CL 11th)

At will—detect evil

Spells Known (CL 1st)

1st (4/day)—alarm, true strike

0 (at will)—detect magic, light, message, read magic

Statistics

Str 21, Dex 12, Con 17, Int 16, Wis 17, Cha 16

Base Atk +11; CMB +17; CMD 28 (32 vs. trip)

Feats Hover, Improved Initiative, Iron Will, Multiattack, Power Attack, Weapon Focus (bite)

Skills Acrobatics +12, Diplomacy +17, Fly +13, Heal +17, Intimidate +17, Know. (local) +17, Perception +17, S. Motive +17, Spellcraft +17

Languages Auran, Common, Draconic, Giant

SQ change shape

Adult Silver Dragon CR 14

XP 38,400

LG Huge dragon (cold)

Init +4; Senses dragon senses, fog vision; Perception +25

Aura frightful presence (180 ft., DC 23)

Defense

AC 29, touch 8, flat-footed 29 (+21 natural, –2 size)

hp 195 (17d12+85)

Fort +15, Ref +12, Will +17

DR 5/magic; Immune acid, cold, paralysis, sleep; SR 25

Weaknesses vulnerability to fire

Offense

Speed 40 ft., fly 200 ft. (average); cloudwalking, graceful flight

Melee bite +24 (2d8+12), 2 claws +23 (2d6+8), 2 wings +21 (1d8+4), tail slap +21 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, DC 23, 12d8 cold), crush, paralyzing breath

Spell-Like Abilities (CL 17th)

At will—detect evil, feather fall, fog cloud

Spells Known (CL 7th)

3rd (5/day)—dispel magic, wind wall

2nd (7/day)—augury, cure moderate wounds, web (DC 17)

1st (7/day)—alarm, bless, divine favor, shield, true strike

0 (at will)—detect magic, flare, light, message, prestidigitation, read magic, stabilize

Statistics

Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Base Atk +17; CMB +27; CMD 37 (41 vs. trip)

Feats Flyby Attack, Hover, Improved Initiative, Iron Will, Lighting Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (bite)

Skills Acrobatics +17, Diplomacy +25, Fly +16, Heal +25, Intimidate +25, Knowledge (arcana, local, nobility) +25, Perception +25, Sense Motive +25, Spellcraft +25

Languages Auran, Common, Draconic, Dwarven, Giant, Terran

SQ change shape

Ancient Silver Dragon CR 19

XP 204,800

LG Gargantuan dragon (cold)

Init +3; Senses dragon senses, fog vision; Perception +35

Aura cold, frightful presence (300 ft., DC 29)

Defense

AC 38, touch 5, flat-footed 38; (–1 Dex, +33 natural, –4 size)

hp 337 (25d12+175)

Fort +21, Ref +15, Will +23

Defensive Abilities reflective scales; DR 15/magic; Immune acid, cold, paralysis, sleep; SR 30

Weaknesses vulnerability to fire

Offense

Speed 40 ft., fly 250 ft. (poor); cloudwalking, graceful flight

Melee bite +34 (4d6+18/19–20), 2 claws +33 (2d8+12), 2 wings +31 (2d6+6), tail slap +31 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (60-ft. cone, DC 29, 20d8 cold), crush, paralyzing breath, tail sweep

Spell-Like Abilities (CL 25th)

At will—control weather, control winds, detect evil, feather fall, fog cloud

Spells Known (CL 15th)

7th (5/day)—holy word (DC 24), repulsion (DC 24)

6th (7/day)—banishment (DC 23), greater dispel magic, heal

5th (7/day)—break enchantment, flame strike (DC 22), plane shift, wall of force

4th (7/day)—dimension door, freedom of movement, restoration, solid fog

3rd (7/day)—cure serious wounds, dispel magic, hold person (DC 20), wind wall

2nd (8/day)—augury, calm emotions (DC 19), cure moderate wounds, invisibility, web

1st (8/day)—bless, divine favor, protection from evil, shield, true strike

0 (at will)—detect magic, flare (DC 17), light, message, prestidigitation, read magic, stabilize, resistance, virtue

Statistics

Str 35, Dex 8, Con 25, Int 24, Wis 25, Cha 24

Base Atk +25; CMB +41; CMD 50 (54 vs. trip)

Feats Critical Focus, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lighting Reflexes, Multiattack, Power Attack, Quicken Spell, Skill Focus (Fly), Vital Strike, Weapon Focus (bite)

Skills Acrobatics +24, Diplomacy +35, Fly +21, Heal +35, Intimidate +35, Knowledge (arcana, history, local, nobility, planes) +35, Perception +35, Sense Motive +35, Spellcraft +35

Languages Auran, Common, Draconic, Dwarven, Elven, Halfling, Giant, Terran

SQ change shape

Of all the dragons, silvers are the most courageous, holding themselves to a chivalrous code to help the weak, defeat evil, and behave in an honorable manner.