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Rods are scepterlike devices that have unique magical powers and usually do not have any charges. Anyone can use a rod.
Lesser Medium Rods | Price |
---|---|
Rod of grasping hexes | 11,000 gp |
Rod of interminable hexes | 11,000 gp |
Rod of potent hexes | 54,000 gp |
Rod of voracious hexes | 32,500 gp |
Lesser Major Rods | Price |
Rod of abrupt hexes | 75,500 gp |
Rod of Abrupt Hexes
Price 75,500 gp; Slot none; CL 17th; Weight 5 lbs.; Aura strong (no school)
Three times per day when a wielder of this rod uses a hex (but not an advanced hex or grand hex), she can use this rod's power to activate the hex as swift action rather than a standard action.
Construction Requirements
Cost 37,750 gp
Craft Rod, Quicken Spell, creator must possess the hex class feature
Rod of Grasping Hexes
Price 11,000 gp; Slot none; CL 17th; Weight 5 lbs.; Aura strong (no school)
This rod is crafted from a gnarled branch covered in sharp thorns. Three times per day when a wielder of this rod uses a hex (but not an advanced hex or grand hex), she can use this rod's power to double the range of the hex, so long as the hex has a range measured in feet.
Construction Requirements
Cost 5,500 gp
Craft Rod, Reach Spell, creator must possess the hex class feature
Rod of Interminable Hexes
Price 11,000 gp; Slot none; CL 17th; Weight 5 lbs.; Aura strong (no school)
Three times per day when a wielder of this rod uses a hex (but not an advanced hex or grand hex), she can use this rod's power to double the duration of the hex, so long as the hex's normal duration is longer than 1 round. When augmented with this rod, a hex that might have a longer duration if a target fails its save but only a 1-round duration if the target succeeds at its save (such as evil eye) still has only a 1-round duration against a target that succeeds at its save.
Construction Requirements
Cost 5,500 gp
Craft Rod, Extend Spell, creator must possess the hex class feature
Rod of Potent Hexes
Price 54,000 gp; Slot none; CL 17th; Weight 5 lbs.; Aura strong (no school)
Three times per day when a wielder of this rod uses a hex (but not an advanced hex or grand hex), she can use this rod's power to double the damage dealt or healed by the hex. To be augmented in this way, a hex must directly heal damage, directly deal damage, or grant a creature some form of attack or aura that deals damage.
Construction Requirements
Cost 27,000 gp
Craft Rod, Maximize Spell, creator must possess the hex class feature
Rod of Voracious Hexes
Price 32,500 gp; Slot none<; CL 17th; Weight 5 lbs.; Aura strong (no school)
Three times per day when a wielder of this rod uses a hex (but not an advanced hex or grand hex), she can use this rod's power to target not only the hex's normal target, but also another target within 30 feet of the first. The hex must normally target a single creature within a range of at least 30 feet.
Construction Requirements
Cost 16,250 gp
Craft Rod, Split Hex, creator must have the hex class feature