Whistling Wind (5e Spell)

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Whistling Wind
Abjuration cantrip
Casting time: 1 action
Range: Special
Components: s, M (any melee weapon)
Duration: Concentration, up to 1 minute


You prepare your weapon to attack and get into a countering stance, a field is set in any shape you want around you.

The size of the field is determined by your reach you currently have with that weapon and other factors that give you reach without you having to move. Moving or being moved causes the field to deactivate.

If any creature enters the field unknowingly or by force, you may use your reaction to make an opportunity attack on the target with the melee weapon you are holding. you may do this equal to the number of opportunity attacks or reactions you have unless their AC is higher than your level, than you just have advantage. You may still roll to see if you critically damage the target or not.

If a creature knowingly steps into the field, you may use your reaction to make a melee attack on the target, causing an opportunity attack with the melee weapon you are holding. You may do this equal to the amount of opportunity attacks or reactions you have. You have advantage on this attack and this can not be reacted to unless they have a perception

When you attack(s) while this spell is currently active, it deactivates regardless if it hits or misses after the attack(s).

Critical hits while this spell is currently active are a 19 or 20 and your attacks while the field is still active have +2 to hit and damage.

At Higher Levels. This spell’s Critical hit range lowers by 1 when you reach 5th level (18-20) and again at levels 11th level (17-20), and 17th level (16-20).

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