Vestiges List (5e Other)

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These vestiges are presented in alphabetical order, and grouped by vestige level. Some vestiges have special requirements to forging pacts. You must fulfill its special requirements in order to summon it and bind it, unless you have the Vestigial Mastery class feature.

1st Level Vestiges[edit]

Amon, The Void Before The Altar[edit]

Once a deity of light and justice, his long existence as a vestige has twisted Amon into a monster consumed by wrath. He grants those who summon him his sight, his fiery breath, empowered flames, and his powerful charge.

Special Requirement: He won't answer your call if you are bound to Chupoclops, Eurynome, Karsus, or Leraje.
Aym, Queen Avarice[edit]

Once a monarch of dwarves, Aym allowed her greed to bring an end to her empire. As a vestige, she gives her host the ability to wear heavy armor, do so without impedance, to wreath herself in flames and set targets alight with a touch, to resist fire, and to shatter objects with heavy blows.

Leraje, The Green Herald[edit]

Once a favored servant of the primary elven deity, Leraje allowed her pride to become her downfall. Leraje gives her summoner mastery with ranged weapons, enhanced vision, and skill at hiding. In addition, she gives her host the ability to shoot distant foes with accuracy, and to fire ricocheting arrows.

Special Requirement: You must break an arrow over her seal, and she will not answer your call if you are bound to Amon.
Naberius, The Grinning Hound[edit]

A cunning and mysterious vestige, Naberius can make his summoners adept with all manner of arts and sciences, disguise them, increase their recovery from exhaustion, guard them against disease, and make them cogent speakers.

Special Requirement: You must have proficiency with Deception, Arcana, History, Nature, Persuasion, or Religion.
Ronove, The Iron Maiden[edit]

Binder scholars believe Ronove to have been a human ascetic who lived more than two thousand years ago. As a vestige, she grants her summoners the power to move objects and shove enemies at a distance, to strike with the skill of a monk, to fall as lightly as a feather, and to run like the wind.

Special Requirement: Her seal must be in view of the sky.


2nd Level Vestiges[edit]

Acererak, the Devourer[edit]

Acererak, a half-human lich, grasped at godlike power only to lose his grip on reality. As a vestige, he grants his summoners the resistances of a lich, a paralyzing touch, and immunity to poison. In addition, he grants his host the ability to detect undead, hide from them, and speak with the dead.

Special Requirement: You must place a gem on his seal.
Dahlver-Nar, The Tortured One[edit]

Once a human binder, Dahlver-Nar now grants powers just as other vestiges do. He gives his summoners tough skin, a frightening moan, protections against madness, and the ability to share injuries with allies and foes alike.

Haagenti, Mother of Minotaurs[edit]

Haagenti tricked the god of frost giants and paid a terrible price for that deed. She grants her summoners proficiency and skill with shields and axes, bestows immunity to transformation, and gives them the power to confuse foes.

Special Requirement: You must have a Powerful Build or speak Giant.
Malphaas, The Turnfeather[edit]

Malphas murdered in the name of love, only to have his heart broken. As a vestige, he allows his summoners to see without being seen, to vanish from sight, to resist the effects of poison, and to strike foes' weak points.

Savnok, The Instigator[edit]

Once a servant of gods, Savnok now grants his summoners the ability to summon armor from thin air, to move in armor subtly, to resist the effects of non-piercing weapons, and to swap places with allies in combat.

Special Requirement: You must have stolen before.


3rd Level Vestiges[edit]

Andromalius, the Repentant Rogue[edit]

Once the favorite of the god Olidammara, Andromalius now exists as a vestige. He grants binders the power to see the unseen, to locate lost items, to exploit foes' weaknesses, and to cause fits of uncontrollable laughter.

Special Requirement: You must obtain two different items of Andromalius (detailed in his entry).
Arete, the First Elan[edit]

Arete, a powerful psion who sought immortality, created a new race but doomed himself to never-ending rebirths. He grants his summoners the ability to cast helpful spells psionically, to resist negative effects, and to take reduced physical damage.

Special Requirement: He will not answer your call if you are bound to Chupoclops or Eurynome.
Focalor, Prince of Tears[edit]

Focalor has power over storms and seas. He gives those who bind him the power to call down lightning, breathe in water, spread misery wherever they go, and blind foes with his breath.

Special Requirement: His seal must be made with liquid.
Karsus, Hubris in the Blood[edit]

Karsus lived and died by magic, and so he grants binders mastery over magic items, his skill with spell scrolls, as well as the ability to detect magic, or even dispel it with a touch.

Special Requirement: You cannot summon him within the effects of a spell, without proficiency in Arcana, or while you are bound to Amon.
Paimon, The Dancer[edit]

Paimon whirls into reality with grace and style. He gives his summoners increased dexterity, his talent with blades, the skills needed to dance across the battlefield, plus the ability to dodge and weave, and to strike every foe your sword can reach.


4th Level Vestiges[edit]

Agares, Truth Betrayed[edit]

Agares died at the hands of his allies for a wrong he did not commit. As a vestige, not only does he give binders the ability to summon an earth elemental, or to weaken foes and knock them prone, but also to speak all tongues, and to ignore petrification.

Special Requirement: His seal must be on earth or stone.
Andras the Gray Knight[edit]

A great warrior in life, Andras is an enigma as a vestige. He gives binders the ability to summon a mighty steed, smite foes, and incite enemies to fight amongst themselves. He also grants prowess in combat and skill in the saddle.

Astaroth, Unjustly Fallen[edit]

A fallen angel who would never accept responsibility for his own transgressions, Astaroth grants his summoners influence over the behavior of others, a knack for crafting, knowledge of hidden things, and the ability to sicken enemies.

Buer, The Grandmother Huntress[edit]

Buer's origins are shrouded in mystery, though she is known to be a hunter and healer. Buer grants binders the skills of a huntress, various healing abilities, immunity to poison and disease, and the ability to delay poisons and diseases for your allies.

Special Requirement: Her seal must outside.
Eurynome, Mother of the Material[edit]

Said to be the soul of the universe, Eurynome grants lordship over water and beasts. She also gives those with whom she binds poisonous blood, enhanced durability, and the ability to summon her magical warhammer, Eurynome's Maul.

Special Requirement: She will not answer your call if you are bound to Amon.


5th Level Vestiges[edit]

Balam, The Bitter Angel[edit]

Once a being of pure good, Balam became a wrathful vestige after taking on an impossible task that ended in failure. She grants her summoners glimpses of the future, skill with light arms, a stare that chills flesh, and the ability to succeed where she did not.

Special Requirement: You must inflict 1 damage to a creature and put a drop of blood on her seal.
Dantalion, The Star Emperor[edit]

Dantalion, called the Star Emperor for his legend and appearance, is a composite of many souls. He grants binders insight into lore of all kinds, as well as the ability to teleport short distances, read thoughts, and stop foes.

Geryon, The Deposed Lord[edit]

Once a devil of great power, Geryon now exists only as a vestige. He gives binders the power to see in all directions, to see perfectly in darkness, to melt foes with his acidic gaze, and to take flight at a moment's notice.

Special Requirement: You must have proficiency with Arcana or Religion.
Otiax, The Key to the Gate[edit]

The alien Otiax gives its summoners the power to unlock what is locked, to open what is closed, to move with the wind, to cloak yourself with mist, and to strike foes with fog that lands like a hammer.

Tenebrous, The Shadow That Was[edit]

Tenebrous, once a powerful demon prince, offers his summoners vision in darkness, and the ability to emit darkness, empower your strikes with cold, strike fear into the undead, and teleport in-and-out of combat.

Special Requirement: His seal must be made in darkness.


6th Level Vestiges[edit]

Desharis, the Sprawling Soul[edit]

The first of the "city-born fey", Desharis is the embodiment of civilization, and anathema to nature. He grants binders the ability to easily move within cities, converse with others, connect to distant doors, give life to objects, and smite natural creatures.

Special Requirement: His seal must be made within a city, unless you bound him previously.
Ipos, Prince of Fools[edit]

Called the Prince of Fools because of the crown he wears and the sad legend of his transformation into a vestige, Ipos grants his summoners cold iron claws with which to rend foes, the power to see things as they are, more potent vestiges, and his attunement to the planes.

Special Requirement: You must have proficiency with Religion or Arcana.
Shax, Sea Sister[edit]

Another giant among the vestiges, Shax gives her summoners the ability to swim like fish, to laugh off lightning, to wriggle free of any bonds, and to strike foes like a thunderbolt.

Special Requirement: Her seal must be in view of a body of water.
Vanus, The Reviled One[edit]

Hated out of proportion for his sins, the smiling Vanus remains an enigma to binders. Vanus provides binders with the ability to frighten and punish weaker foes, hear evil afoot with uncanny perception, and free allies from constraints.

Special Requirement: He cannot be summoned within view of a window or doorway.
Zagan, The Duke of Disappointment[edit]

On the cusp of deification, Zagan lost all he had worked for. As a vestige, he offers his summoners a snake’s sense of smell, the power to cause an enemy flee his presence, the ability to immobilize an opponent, and more effective combat abilities against snakes and their ilk.

Special Requirement: You must prostrate yourself before his seal, and address him as a god.


7th Level Vestiges[edit]

Chupoclops, Harbinger of Forever[edit]

A great monster believed to be a harbinger of the apocalypse, Chupoclops became a vestige when slain by mortals. Chupoclops grants its summoner a poisoned bite and unnatural senses, plus the ability to pounce on foes, to exist ethereally, and to make enemies despair.

Special Requirement: Its seal must be made with soil from a grave, or the corpse of a sentient creature must be placed on its seal. It also won't answer your call if you are bound to Amon.
Eligor, Dragon's Slayer[edit]

A champion both against and for evil dragons, Eligor grants enhanced strength, skill in the saddle, and proficiency with the arms needed for battle. He also gives his host the ability to summon a winged dragon-like steed, and empower their attacks with chromatic energy.

Haures, The Dreaming Duke[edit]

A lord who sought to maintain his kingdom after his death, Haures grants his summoners the power to summon spirits to their aid, create illusions, protect their thoughts, move through objects like a ghost, and reveal a creature's worst fears.

Marchosias, King of Killers[edit]

A legendary assassin in life, Marchosias now grants his summoners his supernatural stealth, plus the ability to deal massive damage when taking a foe by surprise, to summon sword or bow to hand, and to disappear in a puff of smoke.

Special Requirement: You must have committed an evil act that you never atoned for.
The Triad, The Gestalt One[edit]

The Triad is a gestalt of three forgotten gods of a lost civilization of mystics. They grant binders psionic spellcasting, knowledge about history, a talent for various skills, proficiency with martial arms, and the ability to smite foes.

Special Requirement: You cannot have any connection to the Plane of Shadow.


8th Level Vestiges[edit]

Abysm, the Schismed[edit]

Abysm, the Schismed, is a living vestige of a psionic mythal. As a vestige, Abysm grants its host potent psionic spellcasting, a psicrystal to aid them, plus the ability to establish a telepathic link with others, and to absorb and redirect elemental damage.

Ashardalon, Pyre of the Three[edit]

A seeker of pure power and wealth, the fiendish red dragon Ashardalon was among the toughest creatures of his era. He grants binders his vitality and resilience, a dragon's ability to find items and identify them, as well as the ability to strike fear into opponents.

Special Requirement: You must have given aid to a dragon.
Halphax, The Angel in the Angle[edit]

Gnomes rarely earn a reputation for their military might, but Halphax is one of the few exceptions to that rule. He grants his summoners the ability to raise a fortress and imprison foes, to summon stone walls, as well as the hardness of stone and knowledge of siege weapons.

Special Requirement: His seal must be made in the corner of a building.
Orthos, Sovereign of the Howling Dark[edit]

Ancient and unknowable, Orthos gives its summoners the power to sense what they cannot see, to fool the sight of others, and to turn their breath into wind that can speak or scour flesh from bones.

Special Requirement: You must summon him in an area of bright light.
Zceryll, The Star Spawn[edit]

Zceryll was a mortal sorceress who communed with alien powers from the far realm. Zceryll grants you the ability to transform your body and mind into an alien form, telepathy, the ability to summon monstrous spirits, and the power to unleash bolts of pure madness.

Special Requirement: You must summon her within sight of a mirror.


9th Level Vestiges[edit]

Amun-Her Khepeshef, The Desecrated Scion[edit]

An amalgamation of souls that were granted peace, Amunher Khepeshef grants the ability to continue to act while dead, protection from death effects and the attacks of undead, bonuses on strategic checks in battle, and the ability to release a powerful burst of positive energy.

Special Requirement: He will not answer your call if you are under the effects of an undead creature, or if you are undead.
Gaia, Soul of the Land[edit]

Gaia, who was once the land itself, grants her summoners the ability to feel the pulse of the land, allowing them advantages against unnatural creatures, senses derived from the land, immunity to elemental forces, the ability to speak with creatures, and the capacity to regenerate wounds.

Special Requirement: Her seal must outdoors, and in view of the sky.
Hektik, The Hand of Fate[edit]

A being that grew too powerful for reality to bear, Hektik grants his summoners the ability to cause disaster, to alter fate to fit their whims, to hunt down humanoids and strike them down, and to summon hands to help to those in need.

Special Requirement: You must place the hand of a murderer on his seal.
Tkhaluuljin, The Cephapocalypse[edit]

A gargantuan alien squidlike entity, Tkhaluuljin traveled the planes, devouring whatever blocked its path. When you bind Tkhaluuljin, you project an aura of madness, gain exceptional abilities of flight, can stun enemies, and can summon a black hole.

Zuriel, The Bronze God[edit]

Zuriel was a just deity of war who sacrificed his life and divinity in vain when githyanki invaded his land. Zuriel grants you the ability to augment your fighting prowess, employ powerful force effects with the speed of thought, empower your spirits, and absorb damage suffered by allies.

Special Requirement: He will not answer your call if you are evil.



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