Undead Spirit (5e Creature)

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Undead Spirit[edit]

Medium undead, any alignment


Armor Class 11
Hit Points 13 (2d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
1 (-5) 12 (+1) 15 (+2) 10 (+0) 10 (+0) 14 (+2)

Saving Throws Con +4, Wis +2
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages the languages it knew in life
Challenge 1/2 (100 XP)


Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

ACTIONS

Chilling Grasp. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (2d4) cold damage and the target must succeed on a DC 12 Constitution saving throw or have its speed reduced by 10 feet until the end of its next turn.

Spirit's Guidance. The spirit touches a willing creature and grants it advantage on the next saving throw or attack roll it makes before the end of its next turn.

Fade (Recharges after a Short or Long Rest). The spirit turns invisible for 1 minute or until it takes or deals damage.

REACTIONS

Incorporeal Form (Recharges after a Short or Long Rest). When the spirit takes damage, it turns invisible and magically teleports to an unoccupied space it can see within 30 feet of it.

The spirit of a fallen being. An unfulfilled purpose that it had in life has kept it from moving beyond the mortal realm. Some spirits are unable to remember their unfinished business while others cannot complete it without help from others.

Undead Nature. An undead spirit doesn't require air, food, drink, or sleep.

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