Svalblod Bear (5e Creature)
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Svalblod Bear[edit]
Large beast, chaotic evil Armor Class 16 (natural armor)
Skills Perception +2 Shapechanger. The bear can use its action to polymorph into a Large bear-humanoid hybrid, or back into its true form, which is a bear. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Fear Aura. Any creature hostile to the bear that starts its turn within 20 feet of the beaar must make a DC 18 Wisdom saving throw, unless the bear is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the bear's Fear Aura for the next 24 hours. Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell. The Curse of Svalblod. If the bear inflicts deep wounds on the humanoid enemy, then the creature becomes cursed. After 3 turns, the creature becomes possessed, after 10 turns it becomes a Svalblod Hybrid, and after 30 turns it ends up turning into a Svalblod Bear. Within 24 hours, this curse can be lifted with an ordinary spell, after this time, a simple spell will not be enough. To escape the curse, the humanoid creature must succeed on a DC 14 Constitution saving throw. ACTIONSMultiattack. The bear makes three attacks: one with its bite and two with its claws. Bite (Bear or Hybrid Form). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. Claw (Bear or Hybrid Form). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. Mauling (Bear Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage and 17 (2d8 + 8) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with Svlablod lycanthropy.
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