Solo Leveler (5e Class)

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Recycle.png This page was marked as abandoned on 11:05, 10 April 2024 (MDT) because: This seems to be a multiclassing min-max paradigm. The fluff and background that a class requires is simply totally missing. Just for the later reason, this cannot be considered playable. (discuss)

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Solo Leveler[edit]

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"This truly was our solo leveling." - Sung Jinwoo

Solo levelers share an unparalleled mastery with leveling, and a thorough knowledge of the skills of solo. They are well acquainted with death, both meting it out and staring it defiantly in the face.

Hit Points[edit]

Proficiencies[edit]

Equipment[edit]

You start with the following equipment, in addition to the equipment granted by your background:

Leveling Table[edit]

‎ ‎ ‎ Level‎ ‎ ‎ ‎ ‎ ‎ Proficiency Bonus‎ ‎ ‎ ‎ ‎ ‎ Features‎ ‎ ‎
1st +2 Ability Score Improvement
2nd +2 Ability Score Improvement
3rd +2 Ability Score Improvement
4th +2 Ability Score Improvement
5th +3 Ability Score Improvement
6th +3 Ability Score Improvement
7th +3 Ability Score Improvement
8th +3 Ability Score Improvement
9th +4 Ability Score Improvement
10th +4 Ability Score Improvement
11th +4 Ability Score Improvement
12th +4 Ability Score Improvement
13th +5 Ability Score Improvement
14th +5 Ability Score Improvement
15th +5 Ability Score Improvement
16th +5 Ability Score Improvement
17th +6 Ability Score Improvement
18th +6 Ability Score Improvement
19th +6 Ability Score Improvement
20th +6 Ability Score Improvement

Ability Score Improvement[edit]

At the beginning of each level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As a solo leveler, you can increase an ability score above 20 using this feature.

Burst of Strength[edit]

Beginning at level 2, you can channel your inner power to deliver a devastating unarmed strike. As an action, you can make an unarmed attack that deals triple the normal damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Class Awakening[edit]

At the beginning of each level except level 4, 8, 12 and 16, you pick one class from the players hand book and gain the features of that class for that level. You can not pick the same class 2 levels in a row, example if you pick fighter for level 1 you must pick a different class for level 2 but can take the 3rd level features from fighter.


Job change[edit]

Beginning at level 4 you can pick two job specializations gaining features from them at level 4, 8, and 12.

jobs[edit]

hardcore leveling[edit]

Level 4 Stat gambling you gain the ability to bet your stats in a fight against a creature, both the player and the creature will roll 1d20 highest number win, the winner will gain the stats of the loser for up to 10 minutes.

Level 8 Lucky coin you gain the ability to roll a number of d4s equal to your level and add it to any roll you make excluding natural 1s. Regains the number of d4s after a long rest.

Level 12 Ability thief you gain the ability to steal abilities or stats permanently of creatures that you defeat in battle.

Omni reader[edit]

Level 4

Book mark gain the ability to store a copy of a creature’s character sheet and copy their sheets for 5 rounds. You can store up to 3 character sheets called book marks and you must be in contact with them directly or by viewing them in someway.

Level 8

Reader’s view gain the ability to view things through a friendly character or npc for up to 10 minutes.

Level 12

Forth wall you gain an immunity to being scared or charmed. You can now store as many book marks equal to your level. Your proficiency bonus increases by 5 and your base walking speed is doubled.

Shadow monarch[edit]

4th level

Shadow storage, you gain the ability to store a number of shadows from slain creatures equal to your wisdom modifier, requiring the creatures to make a wisdom save with dc10.

Shadow summoning, you gain the ability to summon the shadows you have stored up to a number equal to your level, but once summoned they can not be stored a second time.

8th level

Shadow copy, you can sacrifice shadows you have stored in order to summon copies of yourself that last up to 10 minutes.

12 level

Shadow absorption, you gain the ability to absorb the shadows you have stored to regain health losing the shadow that was stored.

Shadow status, you gain the ability to absorb the shadows and momentarily transform into the shadow for 10 minuets.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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