SRD Talk:Holy Water

From D&D Wiki

Jump to: navigation, search

Damage[edit]

It says that holy water damages undead and evil outsiders as if it were acid. Does that mean that they take damage each round like acid does, or do they just take damage from the initial hit? —The preceding unsigned comment was added by 206.174.5.129 (talkcontribs) 07:21, 29 August 2009 (MST). Please sign your posts.

This is a good question. Our group has always done it on initial hit only - but we've also never looked into it at any great depth. So, to answer - I'm not sure.   Hooper   talk    contribs    email   09:33, 29 August 2009 (MDT)
I've only seen folks used holy water as a single-round attack. --Dmilewski 19:55, 29 August 2009 (MDT)

It does not do on going damge. Note that the text does not say "as if it were acid" or "as acid" or "like acid" but "almost as if it were acid," 'almost' and 'were' being the key words there. This means that it is not an acid attack, but it merely meant to describe teh effect of holy water on the flesh of undead and evil outsiders - a burning, searing, dissolving kind of damage.

Creation of holy water[edit]

One of my players asked me how to get holy water. Under normal circumstances you get it or buy it from your local temple or church at 25 GP per vial.

But my players are cut of from the rest of the world in a small valley with no functioning temples or churhes. This valley is crawling with undeads, so holy water could be really useful.

My question is how do the temples or churches get or create holy water? - Is it the result of a spell I have overlooked? - Is it an cleric ability gained at some level? - Is all water from wells in holy ground holy? (if so what makes holy ground holy?) - And what about unholy water?

Sincerely Michael Nielsen, DM

Bless water and curse waterSledged (talk) 14:16, 12 July 2011 (MDT)

Mass holy floods[edit]

You can use SRD:Polymorph Any Object to turn huge part of the landscape into lots of Holy Water without container. For example - turn ocean of normal water into ocean of Holy Water; or turn mountain into amount of Holy Water equal in mass.

Such would be a permanent polymorph - as it has "Same Kingdom" (mineral/chemical substance), "Same Size", "Same or lover Intelligence", and possibly "Same Class" or "Related" - meaning +9 points at least.

Unlike creating something like Acid, Alchemical fire or Oil, Holy Water won't damage PC's.

A good way of cleaning territory infested with Undead or Evil Outsider. More over - such massive quantities of water wouldn't just cease existing - they would go into soil, stay as big sea, or after evaporating turn into clouds and rain.

Also, how to calculate damage in that case? 2d4 is just a flask; being completely submerged in holy water would do a lot more damage - but exactly how much more many? --109.62.164.162 09:58, 8 May 2024 (MDT)

  • Also, you can't permanently dispel magic. It would work only for 1d4 rounds. And even if it somehow got truely dispelled, the place would be littered with whatever was turned into holy water back there - like, ocean of normal water or mountain (rock). --109.62.164.162 10:16, 8 May 2024 (MDT)
  • If we turn normal water into Holy Water, it would be "Related" and "Same Class" - meaning, you could turn a drop or milliliter of water into ocean of Holy Water.
  • The only problem is - SRD:Polymorph Any Object can't create magic items. Does Holy Water count as Magic Item? If it does, using acids or flammables to flood things are still possible. --109.62.164.162 10:16, 8 May 2024 (MDT)
Home of user-generated,
homebrew pages!


Advertisements: