Raesokeran Felis (5e Race)

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Felis[edit]

Physical Description[edit]

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Copyright of Nomax and Noble-2. Image will be removed upon request.

The Felis races are anthropomorphic wild felines consisting of lions, tigers, cheetahs, mountain lions, leopards, snow leopards, cervals, and ocelots. Their whole bodies are covered in fur to match their feral counterparts. Their hands are as dexterous as a human's, but they're covered in fur and have rough padding on the palms and fingers. All felis have sharp retractable claws. Their paws are similar to their hands with the fur and padding, making it difficult to craft boots to fit them. Most simply go barefooted since the padding protects them almost as well as a thick leather sole.

Male lions sport a regal thick manes ranging from golden brown to pitch black and every shade in between, while the rest of their fur, male or female, is golden tawny.

Tigers have a varying range of color from bright red to orange to snowy white with black stripes. They're the largest of the Felis race. Each tiger's stripes are as different as the finger prints of a human.

Cheetahs are tall and thin with especially long tails. Their fur is usually a bright orange tawny with spots all over except the belly.

Mountain lions and bobcats are similar in body structure to the standard lion but smaller, broader, and without the mane. Bobcats have tall sharply pointed ears.

Leopards and snow leopards have orange, brown, yellow, or white fur with thick black spots. Snow leopards are a few inches shorter than leopards on average.

Servals, Caracals, and ocelots are the smallest of the felis and have similar fur patterns to leopards with round ears for ocelots, spotted/striped coats with tall, round ears for Servals similar to the cheetah, or pointed ears with fur-tips and a solid coat similar to the bobcat.

All felis are susceptible to a condition called "pantherism" where their fur is completely black. They're often mistaken for their own race of Felis. When one is born a panther, it's often seen as an omen and they're usually sent away to be raised and trained in the arcane arts or as an assassin.

History[edit]

Most Felis ignored the Purge of Shahalla, viewing the crusade as more of a nuisance rather than a threat. At their first skirmish with a pride of lions, the Shahallan crusaders lost two dozen soldiers before taking down a single huntress. With their defeat, the Shahallan's decided the Felis weren't worth the effort of fighting or seeking out in the jungles.

Most felis that fought for Udraykeland in the Beast War was either a paid mercenary or an assassin. A warrior band of ocelots was hired near the beginning of the war to instruct elite soldiers on guerilla warfare which was instrumental in taking Al Khuhat from the Shahallan crusaders.

One brilliant Felis ocelot panther sage named Rouwjeskaan was recruited by the Shahallan emperor to lead an elite squad of soldiers into Udraykeland during the Beast War. He earned several important victories and nearly won the war before Al Khuhat was captured by Udraykeland soldiers, effectively cutting off all resources to the citizens at the southern capital. Rouwjeskaan disappeared and was never heard from again.

Society[edit]

Other than lions and their prides, most Felis prefer lives of solitude. Even after mating, or especially after, depending on one's perspective, the couple splits up and the mother raises the young alone or sometimes with a small group of matrons watching over each others' cubs and hunting to feed the whole group.

Males, more often than not, remain as hermits and sages. It's not entirely uncommon for Felis to join a multiple race community, seeing other Felis as nothing more than competitors or mates. It's rare for a feline to be monogamous and they view marriage as amusing at best and cruel at worst.

Lions live in small tribes or "prides" consisting of a single male patriarch and a harem of females to care for him and his offspring. The first born male cub is kept close and trained to replace the patriarch while others that come of age are promptly sent on their own to start their own pride or do whatever they desire.

Language[edit]

The Felis language is simple in structure like a form of yowling and mewling latin. Interestingly, each subspecies has its own dialect of the same language, though the differences are subtle enough to still be able to understand any of them if you're fluent. The differences are in inflection and tone, and have a widely varying degree of insults specific to each subspecies. They use a unique and scratchy thirty-seven letter alphabet developed by carving the symbols into tree trunks or hard packed soil with their sharp claws. They use numbers from common script rather than otherwise widely used tally marks.

Felis Names[edit]

In order to differentiate between offspring, the cubs are given temporary names at birth based on the time, place, or circumstances of their birth. At their coming of age, they perform tests of strength, will, and intellect. Upon success of this test, they are rewarded by allowing to choose their own permanent name. Those who fail the tests too many times keep their childhood name as a mark of shame.

Male: Aalenpero, Dean'sden, Fuuhsrad,  Innside, Jungler, Miqote, Sunspot, Rouwjeskaan, Victorson

Female: Ambrosia, Besnettine, Cartwheel, Luna, Nnaiqlatti, River, Windy, Vixen, Zataskkesk

Felis Traits[edit]

Anthropomorphic wild felines from the continent of Raesokera
Ability Score Increase. Felis are naturally elegant and pleasant. Your Charisma score increases by 1
Age. Felis mature at 10 years and live up to 50 years
Alignment. Due to their low communal nature and lack of regard for other races and their rules, Felis tend to lean towards being chaotic.
Size. Your size is medium
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Retractable claws. You have a natural attack that deals 1d4 damage.
Languages. You can speak, read, and write common and Felis.
Subrace. Choose one between Lion, Tiger, Cheetah, Cougar/Bobcat, Leopard, Snow Leopard, or Serval/Caracal/Ocelot


Lion[edit]

Ability Score Increase. Lions are powerful and thick muscled. Your strength score increases by 2
Roar of Kings. When you roar, you create a burst of thunderous sound that can be heard up to 100 feet away. Each enemy creature within 15 feet of you must make a constitution saving throw. On success, there is no effect and that creature becomes immune your roar until their next rest. Upon failure, that creature becomes Frightened for 1d4+1 rounds.
Strength of the Pride. You have proficiency in the Athletics Skill.
Brute Savagery. Your natural attacks increase to 1d6 damage and you may reroll attack rolls of 1, but you must take the second result. You have proficiency in the Intimidation skill.

Tiger[edit]

Ability Score Increase. Tigers are lean but mighty and tall. Your strength score increases by 3
Hunter's Physique. When you are prone, standing up only takes 5 feet from your movement. You have a climb speed equal to your base movement speed. You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. You have proficiency in the Athletics skill.
Brute Savagery. Your natural attacks increase to 1d6 and you may reroll attack rolls of 1, but you must take the second result.

Cheetah[edit]

Ability Score Increase. Cheetahs are lithe and quick. Your dexterity score increases by 2
Cheetah speed. Your base movement speed becomes 40 feet. In addition, when you use your action to Dash, you can use a bonus action to make one melee weapon attack with advantage. If you do not attack during or after a dash action, difficult terrain does not cost you extra movement on that turn.
Hunter's physique. When you are prone, standing up only costs 5 feet of your movement. You have proficiency in the Acrobatics skill.
Thrill of the Hunt. A number of times per day equal to your proficiency modifier, you may gain a boost of adrenaline to increase your speed for a number of rounds equal to your constitution modifier plus 1d4. Your base movement speed doubles, you gain +2 AC, and you gain advantage on dexterity saving throws. Once the effect ends, you gain 1 level of exhaustion. You cannot use this ability if you have any levels of exhaustion.

Cougar/Bobcat[edit]

Ability Score Increase. Cougars and Bobcats are Strong and Agile. Your Strength and Dexterity scores each increase by 1
Hunter's Physique. When you are prone, standing up only takes 5 feet from your movement, you have a climb speed equal to your base movement speed, and you can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
Spirit of the Mountain. You are proficient in the Athletics skill and have advantage on when making climb checks in other than ideal conditions. You can move through nonmagical difficult terrain in mountainous climates without reducing your speed.

Leopard[edit]

Ability Score Increase. Leopards are swift and agile. Your dexterity score increases by 2
Spirit of the Rainforest. You are proficient in both the Acrobatics and Athletics skills and have advantage on climb and jump checks.
Unnatural Camouflage. When in forests or grasslands, you can attempt to hide when lightly obscured. In addition, when you are hidden from your target and miss with a ranged weapon attack, making the attack doesn't reveal your position.

Snow Leopard[edit]

Ability Score Increase. your constitution score increases by 2
Spirit of the Ice. You are proficient in both the Acrobatics and Athletics skills and you gain advantage on Acrobatics checks to remain stable on slippery surfaces. In addition, you have resistance to cold damage.
Unnatural Camouflage. In snowy or icy environments, you can attempt to hide when only lightly obscured. In addition, when you are hidden from your target and miss with a ranged weapon attack, making the attack doesn't reveal your position.

Serval/Caracal/Ocelot[edit]

Ability Score Increase. your dexterity score increases by 2
Little Ones. Your size is small, but your speed remains 30 feet. In addition, you gain advantage on Deception skill checks to disguise yourself as a young leopard if you're an Ocelot, a young cheetah if you're a Serval, or a young bobcat if you're a Caracal.
Lithe and Lethal. You have proficiency in the Agility skill. In addition, creatures provoke attacks of opportunity from you even if they take the Disengage action before leaving your reach. When a creature within your reach makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 9'' +3d8" 200 lb. × (5 x 2d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 6'' +3d6" 150 lb. × (5 x 2d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0'' +3d8" 120 lb. × (5 x 2d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 9'' +3d6 60 lb. × (5 x 2d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)



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