Oath of the Indomitable (5e Subclass)

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Oath of the Indomitable[edit]

Paladin Subclass

Paladins sworn to the Spirit Oath, decide to make front against all hard times and fight for justice and Hapiness. A Indomitable Paladin is never anchored to no place and, just like the strongest of wills, is always looking for overcome any difficulty and going where their spirit leads them. They consider Family, Friendship and Balance three life goals that every being should pursue.

  It is recommended that you play a chaotic good-aligned character.


Tenets of the Fey and Spiritism

The Cycle of Life. Living beings are equally bound to birth and death. Pure souls are allowed to be reborn or survive. One must keep their soul in the way of virtue.

Eternal Fight. Hope and Dreams are a reason to be kept alive. Losing Hope it's considered the same as dying. Sharing, Helping and teaching are ways to keep it alive.

Indomitable Spirit. A Soul never surrenders, not even on the darkest of times. Even on the hardest of times one has to keep fighting.

Help. Every time, when someone in the life needs a hand, help. Support and trust on the Oath to keep the good on the world.


Oath of the Indomitable Spells
Paladin Level Spells
3rd heroism, shield
5th calm emotions, wither and bloom
9th antagonize, haste
13th banishment, elemental bane
17th dominate person, steel wind strike
Channel Divinity

When you choose this Oath you gain access to the following Channel Divinity options:

  • Shift Places. As a bonus action, you can use your Channel Divinity to imbue an ally that's being attacked on your energy. At the moment their AC is lower than the attack roll, you change positions to receive their attack and change positions with them.
  • Spirit Touch. As a bonus action, You can use this Channel Divinity option when you don't have anymore lay on hands. Heal an ally at your range with a spiritual touch, doing a d12 + your Spellcasting ability
Attack to the Soul

Starting at 3rd level, you can use "Divergent Soul" using an spell slot of 1st level.

Divergent Soul

Starting at 3rd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.

By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divergent Soul with an attack, you add this damage to the extra damage of your Divergent Soul.

Also, if you get an critical hit you get a chance of hitting a "Souls Flash".

Souls Flash

When you get a critical hit from the "Divergent Soul" you get the chance to roll a d100, if you get +90 on the roll on your dice, you get a "Souls flash" making a critical hit with every effect of the divergent soul improved (Making an triple Crit). Also, you get a Healing of 1d10 + proficiency (Ask for your DM if it's okay to use this or even edit it to improve it)

Aura of the Spirits

Starting at 7th level every time you use Lay on Hands, you can instead spend twice as much points to target every friendly creature inside that same 10 feet area. In doing so a sacred warm energy wave spreads the effect. You still need to touch the first target to use this feat.

At 15th level this area increases to 30 feet.

Sacred Soul

Starting at 15th level, your "Divergent Soul" spell ignore any resistance against radiant damage or necrotic damage. If the target is inmune, they take half as many damage points instead of none.

Also, necrotic damage can't reduce your hit points below 1 and you are inmune to necrotic damage while you have 0 hit points.

The Indomitable Human Spirit

At 20th level, your soul is incapable of giving up, for one minute every long Rest you can:

  • Divergent Soul costs 1 spell slot less (level 1 is free, level 2 is 1, etc)
  • The healing of Souls flash doubles.
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