Nuriel the Angel of Death (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Medium creatures have d8 hit dice, not d100. Poisoned is a condition, not a trait. No Fluff. Legendary Actions are not reactions. 23:14, 30 April 2024 (MDT)


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Design Note: This creature was designed using Mythic Monsters (5e Variant Rule) as a guide.

Nuriel The Angel of Death[edit]

Medium celestial, chaotic neutral


Armor Class 25 (natural armor)
Hit Points 1250 (12d100 plus + 650)
Speed 80 ft., climb 80 ft., fly 300 ft. (hover)


STR DEX CON INT WIS CHA
27 (+8) 30 (+10) 28 (+9) 30 (+10) 28 (+9) 25 (+7)

Saving Throws Strength 15, Dexterity +15, Constitution +15, Intelligence +15, Wisdom +15, Charisma +10
Skills Athletics +20, Arcana +15, Acrobatics +25, History +25, Investigation +25, Perception +15,Religion +30,
Damage Resistances Damage from an undead source
Damage Immunities Bludgeoning, Slashing and Piercing attacks not made with a magical weapon. Radiant, Necrotic and Acid
Condition Immunities Blinded, Charmed, Frightened, Paralyzed, Poisoned, Exhausted, Unconscious. Also any effect that would instantly kill them
Senses passive Perception 35, Truesight 150 ft, blindsight 100ft
Languages — Common, Celestial and any two other languages
Challenge 28 (310,000 XP)


Aura of Death. Any hostile creature starting their turn within 30 feet of Nuriel, The Angel of Death, must make a Constitution Saving through DC 27 or take 10d10 Radiant Damage on a failed save, and half as much on a successful one. Targets that fail the save also become poisoned, and cannot resist this effect with immunities or resistances (Not applied to construct enemies, and enemies that are made out of non organic material (DM discretion).

Legendary Resistances (3)Day. If Nuriel would fail a saving throw, they can choose to instead to pass instead.

Curse of Death. Radiant damage dealt by Nuriel bypass all immunities and resistances to said damage. This also applies for poisoned trait. If a creatures Hit Points reach zero from Radiant damage dealt by Nuriel, that creature dies instantly. Radiant damage dealt this way also lowers the maximum Hit Points of a creature, and that creature cannot regain those Hit Points until the use of a long rest.

Magic Resistant. Nuriel has advantage on all saving throws against magic, and other magical effects.

Magic Weapons, Attacks made with Nuriel's scythe are magical for the purposes of bypassing immunity to non magical attacks.

Master of Undeath, Nuriel has the ability to maintain over any countless amount of undead creatures that they have animated themselves through varies means. These creatures do not require and upkeep to maintain, and do not require Nuriel to reassert control over said creatures.

Nuriel's Will. Undead under the control of Nuriel are immune to manipulation that would cause them to either flee, or reign control from Nuriel.

Divine Awareness Nuriel knows when they hear a lie.

Innate Spellcasting. Nuriel can innately cast these spells (Save DC 27, +25 to hit):

At Will: Animate Dead, Speak with Undead, Resurrect

3/Day Each: Finger of Death, Circle of Death, Create Undead

1/Day Each: True Resurrect, Power Word Kill , Time Stop

ACTIONS

Multiattack Nuriel makes up to four attacks. Only one of which can be a Drain Life attack.

Blackheart. Melee Weapon Attack: +25 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 10) Slashing damage + 30 (5d10) Radiant Damage. Nuriel uses their scythe to slash at a target.

Drain Life. Melee Weapon Attack: +25 to hit, reach 5 ft., one target. Hit: 30 (5d10). Nuriel reaches out and touches a single target dealing Radiant damage. Nuriel then regains Hit Points equal to the damage done. Nuriel can only uses this ability once per turn

Blight Bolt. Ranged Spell Attack: +25 to hit, reach 75 ft., one target. Hit: 30 (5d10), + another 30 (5d10) if the target is poisoned


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Attack. Nuriel makes an attack with Blackheart. If they land the attack, they can choose to move up to half of their movement speed rounded down, not triggering attacks of opportunity. Uses one Legendary Reaction

Regenerate. Nuriel regenerates 75 Hit Points, then if they have less then 400 Hit Points, they can regenerate another 75 Hit Points. Uses two Legendary Reactions

Raise Dead. Nuriel Raises X (1D4+3) Undead minions of Cr rating 3 or less. Uses Three Legendary Reactions.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: