Nimble Duskblade (3.5e Class)

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Duskblade[edit]

A duskblade is a swordsman with magic blood who harnesses his spellpower and channels it through his sword.

This class is a variant of the "Duskblade variant" class, made with abilities from both the "Duskblade" and the "Mystic Blade (Spencer Edition)" classes.

Making a Duskblade[edit]

The duskblade is usually a front-line combatant, and his spells supplement him to suit this purpose. He also gains the ability to imbue his weapons with elemental energy that he calls upon from the energy around him.

Abilities: As a melee combatant, SRD:Dexterity and Constitution are both valuable to aid in the duskblade's survival. Depending upon his preferred armament, charisma could be equally as important to get him out of trouble. But Intelligence is perhaps his most pivotal stat because it defines the duskblade's strengths and limitations as an arcane spellcaster.

Races: Humans tend to make the best duskblade builds, due to their lack of restrictions and bonus feat at first level.

Alignment: Any, but they tend to be neutral.

Starting Gold: 6d4x10 (120).

Starting Age: Adulthood

Table: The Duskblade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 Armored Caster light, Eschew Materials 3 3 - -
2nd +1 +3 +0 +3 Uncanny Dodge, weapon finesse 3 3 - -
3rd +2 +3 +1 +3 4 4 0 - -
4th +3 +4 +1 +4 Alternate Form fire, frost, and lightning 4 4 3 - -
5th +5 +4 +1 +4 5 5 3 - -
6th +6 +5 +2 +5 Alternate Form acid, sonic 5 5 4 2 1 0 -
7th +7 +5 +2 +5 6 6 4 3 1 0 -
8th +8/+1 +6 +2 +6 bonus feat , Channel Spell, Alternate Form positive, negative 6 6 5 3 2 1 0
9th +9/+2/+1 +6 +3 +6 6 6 5 4 3 2 1
10th +10/+3/+1 +7 +3 +7 Alternate Form ethereal, eldritch, 6 6 6 4 3 2 1
11th +10/+3/+2 +7 +3 +7 Grand Reach 50ft 6 6 6 5 3 2 2
12th +11/+4/+2 +8 +4 +8 6 6 6 5 4 2 2
13th +12/+4/+2 +8 +4 +8 Improved Uncanny Dodge 6 6 6 6 4 3 2
14th +13/+4/+3 +9 +4 +9 6 6 6 6 5 3 2
15th +13/+6/+3 +9 +5 +9 6 6 6 6 5 4 2
16th +14/+7/+3 +10 +5 +10 bonus feat 6 6 6 6 6 4 3
17th +14/+7/+4 +10 +5 +10 Combat Casting 6 6 6 6 6 5 3
18th +14/+8/+4 +11 +6 +11 6 6 6 6 6 5 4
19th +14/+9/+5 +11 +6 +11 Ignore Material Component 6 6 6 6 6 6 4
20th +15/+10/+5 +12 +6 +12 6 6 6 6 6 6 5

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentration (Con), Diplomacy (Cha), Heal (Cha) (Wis), Intimidate (dex) Ride (Wis), survival , Jump (Str), Listen (Wis) SRD:hide(dex), Move Silently ](dex) , Search (Int) Spellcraft (Int), Spot (Wis),Handle Animal (Cha) Swim (Str) Knowledge (arcana)(Int),.

Class Features[edit]

All of the following are class features of the Duskblade.

Weapon and Armor Proficiency: A duskblade is automatically proficient with simple and martial weapons, even the Bastard sword, all forms of armor (Light, Medium and Heavy), and shields (except tower shields).

Spells: A duskblade casts arcane spells, which are drawn from any Arcane Spellcaster list. Intelligence determines the duskblade’s spell DC, bonus spells, and how high level a spell they can cast (In order to cast a particular spell, the duskblade’s Ingelligence score must be at least 10 + the spell’s level).

A duskblade prepares and regains spells in the same fashion as a sorcerer in that he need not prepare spells ahead of time.

A duskblade starts knowing two spells from both the 0 and 1st level spell lists. Every time he learns a new spell list he knows 1 spell from it and every other time he gains a new level he learns 1 new spell from each of his lists. For example a 4th level duskblade knows five 0 level spells, five 1st level spells and two 2nd level spell (one from gaining a new spell list and the second from leveling up).

Armored Caster: Normally, armor of any type interferes with an arcane spellcaster’s gestures, which can cause spells to fail if those spells have a somatic component. A duskblade’s limited focus and specialized training, however, allows you to avoid arcane spell failure so long as you stick to light armor and light shields. This training does not extend to medium or heavy armors, nor to heavy shields. This ability does not apply to spells gained from a different spellcasting class.


Eschew Materials: At 1st level, a duskblade gains the eschew materials feat.

Uncanny Dodge (Ex): At 2nd level, a duskblade retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a dusk blade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Weapon finesse:at level two a duskblade learns the right points to hit in a target and gains weapon finesse as a bonus feat

Alternate Form: A duskblade can change his sword blade from its physical material to different elements starting with fire, frost, and lightning at 4th level. At 6th level he can use the elements acid and sonic, at 8th he can use the elements positive and negative and at 10th he can use the elements ethereal and eldritch. What each of these elements do is up to the DM.

Channel Spell: At 8th level, a duskblade gains the ability to channel spells through his weapon. Any spell the duskblade can cast can now be channeled through a single melee attack, which is made in place of the melee touch attack as part of the spell. This attack is rolled as a normal attack roll, not as a melee touch attack. If it hits, however, the attack deals normal weapon damage as well as the effect of the spell.

Bonus Feat: At 8nd level, a duskblade gains a bonus figter feat,a duskblde gains an additional bonus feat from the, fighter feats every 8 levels after.

Grand Reach: at level 11, a duskblade can channel magical energy (using whatever element his sword is currently made of) into a ranged slash attack. This attack goes 50ft at hitting everything in its path dealing damage equal to the sword's usual damage using this element. This is a full round action.

Improved Uncanny Dodge (Ex): At 13th level and higher, a duskblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the duskblade by flanking him, unless the attacker has at least four more rogue levels than the target has duskblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Combat Casting: At 17th level, a duskblade gains the combat casting feat.

Ignore Material Component: At 19th level, a duskblade gains the ignore material components feat.

Retten's Duskblade Starting Package[edit]

Race: Human.

Weapon: Bastard Sword.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Climb 4 Str
Concentration 4 Con
Search 4 Int
Spellcraft 4 Int

Human Bonus Feat: Dodge

Feat: Weapon Focus (Bastard Sword)

Gear: Studded Leather, Light Steel Shield, Bedroll, 5 Torches, 5 Days Supplies.

Gold: 15 gp.


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