Mercenary Mage (5e Creature)
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Mercenary Mage[edit]
Medium humanoid (any race), any alignment Armor Class 16 (breastplate)
Saving Throws Int +4, Wis +2 Spellcasting. The mage is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, message, prestidigitation, shocking grasp ACTIONSMultiattack. The mage makes one attack with its rapier and casts a cantrip. Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Mercenary mages blend wizardry and battle cunning to make themselves rich on the battlefield. Their magic can burn soldiers to the bone, paralyze leaders, and empower allies—making their services far more valuable than those of a common sellsword. Wealthy nobles or adventurers may even hire one as a personal escort. |
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