Martial Arts (5e Feat)
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Martial Arts
Prerequisites: 13 Strength and Dexterity, Level 8
You have learned to harness the strength and flexibility of your body to turn your fists and/or claws into deadly weapons.
- Your unarmed strikes increase one dice size to a minimum of 1d4. (d4-d6, d6-d8, d8-d10, and d10-d12)
- Increase the number of dice you roll for your unarmed strikes by one(1).
- You can use Dexterity for the attack and damage rolls of your unarmed attacks instead of Strength. Add the chosen ability's modifier to your damage with unarmed attacks.
- You can make an unarmed strike when you are granted an attack of opportunity. You can forgo adding your ability modifier in return for not consuming your reaction.
- At 10th level your unarmed strikes land critical hits on a 19-20.
You can take this feat a second time at level 16.
- Your dice size increases again. (d4-d6, d6-d8, d8-d10, and d10-d12)
- You increase the number of dice you roll by one(1).
- when granted an attack of opportunity you can make two unarmed strikes.
- Your unarmed strikes are now considered magical to overcome resistance to non-magical attacks.
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