Kajask (5e Race)

From D&D Wiki

Jump to: navigation, search

Kajask[edit]

Physical Description[edit]

tribal_elf_by_orochi_spawn-d7c09if.jpg
A Lionblood Kajask Male. This picture is owned by Nico Lee Lazarus

Kajask could easily be mistaken for a wood or desert elf at first glance. This is due largely in part to their long pointed ears and how long they live. Kajask have feline features varying from the slit eyes of cats, the powerful musculature of saber-tooths or the black hair of panthers. Their humanoid forms vary within the human range, and often decorate themselves flamboyantly with richly coloured clothes and accessories. In their cat forms, they are indistinguishable from other non-magical felines with the naked eye.

History[edit]

Kajask were created when a human transmutation wizard of a certain empire, wanted to have a more personal and intelligent interaction with his cat familiar. So, he started some tests on the cognitive capabilities of his furry friend, and made a discovery. The first kajask was born. The peculiarity of a side effect was the ability to shift between their cat and humanoid form. All the wizard was wanting for for his cat to speak, not turn into something else. But the specimen flourished in the magical arts under his tutelage. But kajask, like their feline ancestors, have an itchy foot and don't like being confined to a lab. The kajask asked about their freedom and it was granted. Now to see a kajask is rare due to their low number, and slow breeding habits. But should a cat seem to be listening to your conversation, be nice as it could very well be a wandering kajask.

Society[edit]

Kajask are very rare and rarely seen by themselves. They usually decide to either live in other populated cities or create their own small settlements and live there. Either way, there will always be a pride leader. The pride leader is usually charasmatic, wise, and intelligent. They love the arcane and all forms of magic, going on expeditions to locate more books is a common reason for kajasks, to leave their pride. Leadership is determined by vote or challenge, the challenged party may choose the method. Challenges may be either psychical or mental and votes by democratic majority.

Kajask Names[edit]

Male: Ka'tan, Cazar, Srat'on, Yoten

Female: Mai, Teran, Li'to, Talin

Kajask Traits[edit]

Kajask are intelligent feline humanoids with the ability to transform into feline creatures.
Ability Score Increase. Your Intelligence score increases by 2.
Age. Kajasks reach maturity at about 18. Thanks to their innately magical bodies, a kajask can live to be 5000 years old.
Alignment. Kajask tend to be good creatures. However, they can be any alignment.
Size. A kajask's height and build vary depending on their blood. Pantherblood are the smallest and tend to be between 5'10" and 6'5" and are slender. Tigerblood tend to be around 6' to 6'8" and are an average build. Lionblood can be up to 7 and a half feet tall and are bulkier. Saberblood are the largest and average 7' to 8' tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Feline Transformation. Your feline roots combined with your magical being lets you transform into feline beasts. As an action, you may transform into a feline beast of your choice available to you. You can use this trait once per long rest. You can use this feature twice after a long rest starting at 10th level.
At 1st level, you can transform into a cat with this trait. When you reach 3rd level, you can transform into a panther with this trait, a lion at 5th level, a tiger at 7th level, and a saber-toothed tiger at 10th level.
While you are transformed, the following rules apply:
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores.
The transformation lasts until you revert to your normal form by using an action, and return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit point, any excess damage carries over to your normal form. As long as the excess damage does not reduce your normal form to 0 hit points, you are not knocked unconscious.
For every class level you have above the required level for that transformation, you can increase the base amount of hit points by one hit dice. (d4 for cat, d8 for panther, d10 for lion, tiger and sabre-toothed tiger). For example, at level 10 you transform into a tiger and have 37 + 3d10 + 6 (Constitution modifier per level.) hp.
You cannot cast spells, and any action that requires hands is limited to the capabilities of your beast form. Transforming does not break your concentration on a spell you have already cast, however, or prevent you from taking actions that are a part of a spell that you have already cast.
Brave. You have advantage on saving throws against being frightened.
Innately Magical. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Beast Lingo. You can comprehend and verbally communicate with beasts when in your Feline Transformation, as if you are always under the effect of the speak with animals spell.
Languages. You can speak, read, and write Common and one language of your choice.
Subrace. Choose one of the following subraces: Lionblood, Pantherblood, Tigerblood or Saberblood.

Lionblood[edit]

Ability Score Increase. Your Charisma score increases by 1.
Fleet of Foot. Your base walking speed increases to 35 feet.

Pantherblood[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Climber. You have a climbing speed of 30 feet.

Tigerblood[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Darkvision. Your feline senses aren't hindered in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Saberblood[edit]

Ability Score Increase. Your Strength score increases by 1.
Saber Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier.



Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: