Halt (TOWW)

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Halt [General][edit]

Prerequisites:[edit]

Strength: 13.

Benefit:[edit]

When a target moving through a square that you threaten provokes an attack of opportunity, you can instead choose to make a single attack to attempt to knock down your target. The attack roll is made at your highest base attack bonus. If the attack hits, your target must make a Reflex saving throw (DC=10 + your damage roll) or be knocked prone and have its movement halted.



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