Grenadier (5e Feat)
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Grenadier
Prerequisites: Proficiency with smith's tools or tinker's tools, proficiency with bombs, character level 4th
An expert in martial explosives, you gain the following benefits:
- Whenever you finish a long rest, if you have access to tinker's tools or smith's tools you can produce a number of bombs equal to your proficiency bonus. These bombs become inert if unused by the time you finish another long rest.
- When you attack with a bomb, you can add your Intelligence modifier to attack and damage rolls instead of Dexterity.
- The DC for any bomb you throw equals your Dexterity DC or Intelligence DC, whichever is higher.
- You have advantage on any saving throw you make against bombs or other explosions.
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