Emerald Splash (5e Spell)

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Emerald Splash
3rd-level Evocation
Casting time: 1 action
Range: Self (20-foot cone)
Components: V, S
Duration: Instantaneous


A blast of water and emeralds comes from your hands in a 20-foot cone in the direction you face. Each creature caught within that cone must make a Dexterity saving throw. A target takes 6d6 piercing damage on a failed save and half as much on a successful save. The emeralds damage any object they come in contact with that aren't being carried or worn.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 or the range increases by 10 feet for each spell slot level above 3rd.

5.00
(2 votes)

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