Dragon's Heir (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete ex-members, and campaign information sections.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Dragon's Heir[edit]

Be like glass if they break you cut them
—Ganon Brok, Dragonblooded Human THE DRAGON´S HEIR, To a fellow combatant in the war between Cormyr and the shadowvar.
7822f60763a289f49c3fc1f8136879e1.jpg
This is a picture of Ganon Brok

Becoming a Dragon's Heir[edit]

Entry Requirements
Alignment: Any chaotic
Base Attack Bonus: +2
Skills: concentration 4 ranks, knowledge (arcana) 4 ranks, spellcraft 4 ranks
Feats: Draconic Heritage, Draconic breath
Spellcasting: Able to cast 2nd level sorcerer spells
Special: Able to speak Draconic
Table: THE DRAGON´S HEIR

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Drakken Familiar +1 LVL of existing caster class
2nd +1 +0 +0 +3 Dragon´s tongue +2 +1 LVL of existing caster class
3rd +1 +1 +1 +3 Draconic Senses, Improved Breath Attack 1d6 +1 LVL of existing caster class>
4th +2 +1 +1 +4 Draconic Toughness +1 LVL of existing caster class
5th +2 +2 +2 +4 Dragon Caster -10%, immunity to dragonfear +1 LVL of existing caster class
6th +3 +2 +2 +5 Draconic Resistance, Improved Breath Weapon 2d6 +1 LVL of existing caster class
7th +3 +2 +2 +5 Dragon's Tongue +4 +1 LVL of existing caster class
8th +4 +2 +2 +6 Draconic Knowledge, Draconic Presence +1 LVL of existing caster class
9th +4 +3 +3 +6 Improved Breath Attack 3d6 +1 LVL of existing caster class
10th +5 +3 +3 +7 Dragon Caster -20%, Draconic Vigor +1 LVL of existing caster class

(Class Skills 4 + INT modifier per level)
The Dragon's Heir’s class skills (and the key abilities for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Gather Information (Cha), Intimidation (Cha), Knowledge (Arcana)(Int), Profession (Wis), Spellcraft (Int).

Class Features[edit]

All of the following are class features of THE DRAGON´S HEIR

Spellcasting: At each level you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming THE DRAGON´S HEIR, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

DRAGON FAMILIAR: When acquiring a new familiar, you can choose a wyrmling dragon. See Dragons as Familiars, page 141 of Draconomicon, for more information. A sorcerer can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant. The sorcerer chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power. If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs. A character with more than one class that grants a familiar may have only one familiar at a time.

DRAGON´S TONGUE:At 2nd level, a Dragon's Heir receives an inherit bonus +2 to his Charisma ability score. This bonus increases to +4 at 7th level

DRACONIC SENSES:At 3rd level a Dragon's Heir receives Draconic Senses. You gain low-light vision and a bonus on Listen, Search, and Spot checks equal to the number of draconic feats you have. If you have three or more draconic feats, you also gain darkvision out to 60 feet. If you have four or more draconic feats, you also gain blindsense out to 20 feet.

IMPROVED BREATH WEAPON:: At 3rd level, the breath weapon of a Dragon's Heir grows more powerful. When you use your Draconic Breath, you add +1D6 to the damage that comes from the sacrificed spell slot. At 6th level, this bonus becomes +2D6 and at 9th level the bonus rises to +3D6.

DRACONIC TOUGHNESS:: At 4th level a Dragon's Heir gain 2 hit points for each draconic feat he has, including this one. Whenever he takes a new draconic feat, he gains 2 more hit points.

DRAGON CASTER -10%:At 5th level, the arcane resilience of a Dragon's Heir grows more stronger. He may ignore 10% of arcane spell failure while wearing a light armor. At 10th level, he may ignore 20% of arcane spell failure while wearing a medium armor.

IMMUNITY TO DRAGONFEAR:At 5th level, THE DRAGON HEIR´S blood becomes more powerful and he gains immunity to the frightful prescence of a dragon.

DRACONIC RESISTANCE:At 6th level, a Dragon's Heir's bloodline hardens his body against effects related to the nature of his progenitor. He gains resistance to the energy type associated with his draconic heritage equal to three times the number of draconic feats he has, including draconic feats he takes after gaining this feat.

DRACONIC KNOWLEDGE:At 8th level Dragon's Heir's draconic blood lets him access ancient draconic knowledge. He gains a bonus on Knowledge checks equal to the number of draconic feats he has. All Knowledge skills are class skills for all his classes.

DRACONIC PRESENCE:At 8th level, when Dragon's Heir uses his magic, his mere presence can terrify those around him. Whenever he casts an arcane spell, opponents within 10 feet of and with fewer Hit Dice than him become shaken for a number of rounds equal to the level of the spell he just cast. A Will save (DC 10 + level of the spell cast + Cha modifier) negates the effect. A successful save indicates that the opponent is immune to his draconic presence for 24 hours. This ability does not affect creatures with an Intelligence of 3 or lower or creatures that are already shaken, nor does it have any effect on dragons.

DRACONIC VIGOR:: At 10th level, whenever Dragon's Heir casts an arcane spell, he heals a number of points of damage equal to the spell's level.

Ex-Dragon's Heirs[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a Dragon's Heir[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Dragon's Heirs in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Dragon's Heir Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

Dragon's Heirs in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->


Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!


Advertisements: