Corrupted Skeleton (5e Creature)

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Corrupted Skeleton[edit]

Medium undead, chaotic evil


Armor Class 16 (leather armor, shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 16 (+3) 8 (-1) 8 (-1) 7 (-2)

Saving Throws Dex +5, Con +5
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)


Undead Fortitude. If damage reduces the skeleton to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the skeleton drops to 1 hit point instead.

ACTIONS

Multiattack. The skeleton makes two attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Disassemble. The skeleton disassembles into a pile of bones. While disassembled, the skeleton appears to be inanimate. A creature can make a DC 15 Wisdom (Perception) check to identify the bones as a creature. While it is disassembled, the skeleton can't move or take actions, except a bonus action to reassemble itself.


The corrupted skeleton is a minion to the great Lunar Stalker, who rules the "Lunar's Hunt" in the Abyss. These skeletons will attack living creatures on sight.

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