Centrosaurus (5e Creature)

From D&D Wiki

Jump to: navigation, search

Centrosaurus[edit]

Large beast (ceratopsian), unaligned


Armor Class 15 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 55 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 18 (+4) 7 (-2) 16 (+3) 10 (+0)

Saving Throws Str +6, Con +7
Skills Perception +6
Proficiency Bonus +3
Senses passive Perception 16
Languages
Challenge 6 (2,300 XP)


Sure-Footed. The centrosaurus has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Trampling Charge. If the centrosaurus moves at least 20 feet straight toward a Large or smaller creature and then hits it with a gore attack on the same turn, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the creature is now prone, the centrosaurus may make another stomp attack against it as a bonus action.

ACTIONS

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) bludgeoning damage.


Centrosaurus is very docile, as far as ceratopsians go. A very adaptable creature, they live mostly solitary lives, wandering the forests in familial groups. The only notable exception is during their great migration in the winter. These ceratopsians are seclusive, preferring to sneak away as opposed to fighting. And for an animal of their size they can sneak very well. The centrosaurus can often be found in protected territory or in private hunting grounds, due to an incident called "The Day of Red", when a dark sorcerer wiped out over 2,000,000 centrosaurus in a flash flood. While the motive is unclear, it granted special protection status to the creatures.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: