Black Tyranno (5e Creature)

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Black Tyranno[edit]

Huge beast, chaotic evil


Armor Class 18 (natural armor)
Hit Points 270 (20d12 + 140)
Speed 50 ft.


STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 25 (+7) 7 (-2) 16 (+3) 12 (+1)

Saving Throws Str +13, Con +12
Skills Perception +8
Proficiency Bonus +5
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses passive Perception 18
Languages
Challenge 16 (15,000 XP)


Legendary Resistance (3/Day). If the tyranno fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The tyranno can use its Frightful Presence. It then makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage. The tyranno regains hit points equal to half of the damage dealt.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. hit 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the tyranno's choice that is within 120 feet of the tyranno and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tyranno's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6). The tyranno exhales fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save or half as much damage on a successful one.

Roar. The tyranno uses its Frightful Presence. The DM places a d6 on the table with the 6 visible. On each of the tyranno's subsequent turns, the DM moves the d6 down one number until it reaches 1. When the die reaches 1 the tyranno uses its Tyranno Flame.

Tyranno Flame. The tyranno exhales raging hellfire in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save or half as much damage on a successful one.


LEGENDARY ACTIONS

The tyranno can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tyranno regains spent legendary actions at the start of its turn.

Move. The tyranno moves up to its speed.
Tail Attack. The tyranno makes one tail attack.
Pillar of Fire (Costs 3 Actions). The tyranno creates a pillar of fire in a 10-foot-radius, 40-foot-high cylinder centered on a point it can see within 60 feet of it. Each creature in that area must make a DC 20 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save or half as much damage on a successful one.

Monstrously large and intelligent dinosaurs, black tyrannos serve yuan-ti masters in guarding their ancient temple cities even after their original masters died and the secrets of creating more of their kind have since been lost.

Ancient Masters. Once serving the forefathers of the troglodytes the xulgaths, these massive dinosaurs guarded their temples and served as the main defenders of rulers of the reptilian masters as they lorded over their slaves. They served as guardians of their main temples and ziggurats, protecting xulgath monarchs and priests from assassination attempts and the like.

Ritual of Depravity. Black tyrannos were created in a magical ritual that sacrificed thirty slaves of the same race to the serpent gods, granting a bound tyrannosaurus rex, the intelligence of that race sacrificed along with some personality quirks related to that race as the dinosaur was infused with evil and divine might. For example, a black tyranno created by slaying only elves will savor brutally murdering opponents, taking time to make their demise as artistically ironic as possible. One created by sacrificing dwarves will be a steadfast and brutally efficient guardian and so on.

Holdovers of the Ancient Era. When the yuan-ti moved into the ancient temples of the xulgaths still lost within the jungle, the black tyrannos, accepted them, their magical conditioning seeing them as the next best thing to serving a xulgath. They will gladly serve the rare xulgath over a yuan-ti however and will enforce this by attacking any yuan-ti who dares dispute this either verbally or through attacking any xulgath.

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