Martial Arts (5e Feat)

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Recycle.png This page was proposed for deletion on 09:14, 14 May 2024 (MDT) because: Ludicrously overpowered, uninspired - if this were to be brought to a playable state it would do nothing a monk does not already do better. (discuss).

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Martial Arts

Prerequisites: 13 Strength or Dexterity, Level 8
You have learned to harness the strength and flexibility of your body to turn your fists and/or claws into deadly weapons.

  • Your unarmed strikes increase one dice size to a minimum of 1d4. (d4-d6, d6-d8, d8-d10, and d10-d12)
  • You can use Dexterity for the attack and damage rolls of your unarmed attacks instead of Strength. Add the chosen ability's modifier to your damage with unarmed attacks.
  • You can make an unarmed strike when you are granted an attack of opportunity. You can forgo adding your ability modifier in return for not consuming your reaction.

You can take this feat a second time at level 16.

  • You increase the number of damage dice you roll by one(1).
  • Your unarmed strikes land critical hits on a 19 or 20
  • Your unarmed strikes are now considered magical to overcome resistance to non-magical attacks.


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