Zoanthrope (3.5e Creature)

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Zoanthrope[edit]

Zoanthrope

CR

LE Large Aberation, Undead
Init/Senses +6 (+2 Dex, +4 Improved Initiative)/Listen +11, Spot +11
AC 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
hp 44 (8d8+8 HD)
Fort/Ref/Will +3/+4/+9
Speed 50ft Fly (Good)
Melee Tail +8 melee (1d6+4)
Space/Reach 5 ft./5ft/5ft
Base Atk/Grp +6/+7
Abilities Str 12, Dex 14, Con , Int 19, Wis 17, Cha 17
SQ SR 25
Feats Combat Casting; Improved Initiative; Weapon Finesse
Skills Bluff +11, Concentration +11, Diplomacy +7, Disguise +3 (+5 acting), Hide +10, Intimidate +9, Knowledge (any) +12, Listen +11, Move Silently +10, Sense Motive +7, and Spot +11
Advancement
Mind Blast (Sp) This attack is a cone 60 feet long. Anyone caught in this cone must succeed at a Will save (DC 17) or be stunned for 3d4 rounds and deals 5d8 psychic damage
Psionics (Sp) At will - astral projection, charm monster, detect thoughts, levitate, plane shift, and suggestion. These abilities are as the spells cast by an 17th-level sorcerer (save DC 13 + spell level)
Telepathy (Su) Can communicate telepathically with any creature within 100 feet in a language it understands.
Undead Control (Su) Able to control 30HD of wild undead or undead given to it by its creator
Explosive Death Apon reaching 0 HP everything in 60ft must make a Reflex Save (DC 22) or take 6d6+8 psychic damage, or half on a success.

Strategies and Tactics[edit]

Sample Encounters[edit]

Ecology[edit]

Environment:

Typical Physical Characteristics:

Alignment:

Lore[edit]

Society[edit]

Sample Lair[edit]

Typical Treasure[edit]

For Player Characters[edit]

Creatures As Characters[edit]

Creatures With Class Levels[edit]

Advanced Creatures[edit]


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