White Zetsu (5e Creature)
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Medium plant, lawful evil
Saving Throws Wisdom +6
Chakra. White Zetsu have 8 chakra points which they can expend. All chakra points are regained at the end of a long rest.
Mutated Human. White Zetsu do not need to eat, drink, or sleep. If within 15 feet of an exceptional well of natural energy, such as a Jinchuriki in Bijuu Chakra Mode, White Zetsu become a Medium tree.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5(1d4 + 3) bludgeoning damage.
Hashirama Regeneration (2 Chakra). White Zetsu regains 6 (1d8 + 2) hit points.
Disguise (8 Chakra). White Zetsu disguises itself as another Medium creature. It becomes indistinguishable from it, even with chakra detection. Its features, actions, and ability scores do not change.
Possession (8 Chakra). Whet Zetsu surrounds an unconcious Medium creature with 0 hit points with its body. It gains any features and actions the creature had, as well as their Strength, Dexterity, and Constitution ability scores. Very few White Zetsu can use this.
Originally thought to be clones of Hashirama Senju by Madara Uchiha after attempting to cultivate his enemy’s cells in the Gedo Mazo, they are actually the victims of the first Infinite Tsukuyomi who were awakened and removed from the statue after being bolstered by Hashirama’s cells. They are most commonly used as reconnaissance units and disposable front-liners by the Akatsuki.