Weapon (Soul Eater)

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Weapon (5e Class)[edit]

Introduction

Weapon[edit]

So, you've been born into this world as a Weapon. (THIS COULD HAVE BEEN A RACE OR SUBRACE, BUT CLASS FELT BETTER). You have the innate ability to transform your body, or parts of it, into a specific weapon at will. If you were lucky, then maybe you got to become multiple weapons, at the cost of partial body transformation. But it doesn't really matter. You've been given this gift, and now you must use it to defeat the monsters of the world that might seek to destroy humanity.

Creating a Weapon[edit]


Quick Build

You can make a Weapon quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution. Second, choose the Soldier or Spy background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Weapon you gain the following class features.

Hit Points

Hit Dice: 1d12 per each Weapon Level per Weapon level
Hit Points at 1st Level: 1d12 per each Weapon Level + Constitution modifier
Hit Points at Higher Levels: 1d12 per each Weapon Level (or Expression error: Unrecognized word "per".) + Constitution modifier per Weapon level after 1st

Proficiencies

Armor: Light Armor
Weapons: Simple Weapons, Martial Weapons, Two Handed Weapons
Tools: Choose 1 from any tools
Saving Throws: Dexterity, Wisdom
Skills: Choose four from Perception, history, insight, investigation, persuasion, and religion, and 3 from Athletics, Acrobatics, Stealth, Sleight of Hand, and Performance

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Any Weapon of Your choice. This is the Weapon you Transform into.
  • (a) Leather Armor or (b) Chain Shirt
  • (a) An adventurer's pack or (b) A diplomat's pack and a sleeping bag
  • (a) A set of books on the history of the world. You can use these during 2 separate long rests to gain proficiency in History or (b) A set of books on how the soul works. You can use these during 2 separate long rests to gain proficiency in Religion or (c) A set of books on battle strategy. You can use these during 2 separate long rests to gain proficiency in Athletics
  • If you are using starting wealth, you have 5d4 x 10 in funds.

Table: The Weapon

Level Proficiency
Bonus
Features Resonance Rate —Spell Slots per Spell Level—
1st +2 Soul Resonance , Transformation 1
2nd +2 Anti Enemy Bond 5
3rd +2 Weapon Upgrade Choice 10
4th +2 Ability Score Improvement, <!-Class Feature3-> 15
5th +3 <!-Class Feature3-> 20
6th +3 <!-Class Feature3-> 25
7th +3 <!-Class Feature3-> 30
8th +3 Ability Score Improvement, <!-Class Feature3-> 35
9th +4 <!-Class Feature3-> 40
10th +4 <!-Class Feature3-> 45
11th +4 <!-Class Feature3-> 50
12th +4 Ability Score Improvement, <!-Class Feature3-> 55
13th +5 <!-Class Feature3-> 60
14th +5 <!-Class Feature3-> 65
15th +5 <!-Class Feature3-> 70
16th +5 Ability Score Improvement, <!-Class Feature3-> 75
17th +6 <!-Class Feature3-> 80
18th +6 <!-Class Feature3-> 85
19th +6 Ability Score Improvement, <!-Class Feature3-> 90
20th +6 <!-Class Feature3-> 100

Transformation[edit]

Thanks to your natural abilities, you can magically transform your body into a

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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