Waker of the Beast (3.5e Prestige Class)
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Waker of the Beast
<-fluff about this prestige class->
Becoming a Waker of the Beast
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
|Base Attack Bonus:||+7.|
|Race:||Any Humanoid or Monstrous Humanoid.|
|Feats:||Power Attack, Toughness.|
|1st||+1||+2||+0||+0||Natural Armor +1, Locate the Sleeper|
|2nd||+2||+3||+0||+0||Strength of the Beast|
|3rd||+3||+3||+1||+1||Natural Armor +2, Claws and Bite|
|4th||+4||+4||+1||+1||Strength of the Beast|
|5th||+5||+4||+1||+1||Natural Armor +3, Tarrasque Apotheosis|
Class Skills (2 + Int modifier per level)
<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Waker of the Beast.
Weapon and Armor Proficiency: A waker of the beast gains no new proficieny with any weapons, armor, or shields.
Natural Armor (Ex): At 1st-level, a waker of the beast begins to grow a tough carapace that provides him with natural armor. This increases the waker's natural armor by +1 and increases it by an additional +1 at 3rd and 5th level.
Locate the Sleeper (Su): At 1st level waker of the beast begins to have visions about the tarrasque. These visions (or nightmares) take place only when the waker of the beast is asleep. Through these dreams, the wake of the beast learns the current location of the tarrasque. These visions also give the waker an understanding of how to awaken the slumbering tarrasque. Once the waker is within 1 mile of the location of the tarrasque, he can begin chanting to cal the tarrasque from its sleep. The waker of the beast can try to awaken the tarrasque once per month, with percent chance equal to his class level. Multiple wakers can attempt the chant together by joining hands, combining their class levels for the total percentage. Upon waking, the tarraque begins it reign of terror on the landscape. The waker of the beast is no way controls the tarrasque.
Strength of the Beast (Su): At 2nd level and 4th level, a waker of the beast begins turning into a terrible monster increasing in strength but losing intellect. The waker gets a permanent +2 increase to Strength and -2 decrease to intelligence. This also results in the loss of skill points.
Claws and Bite (Ex): At 3rd level, the waker of the beast gains claw and bite attacks if he does not already have them. Use the following values or the waker's base claw and bite attacks, whichever are better. Small; Bite 1d4, Claw 1d3. Medium; Bite 1d6, Claw 1d4. Large; Bite 1d8, Claw 1d6.
Tarrasque Apotheosis (Su): At the 5th level, the waker of the beast permanently changes to "monstrous humanoid." All special abilities, spells, or effects treat him as a monstrous humanoid. In addition, the waker of the beast grows larger by one size category, which affects many of its statistics. See "Size Increases" in the Monster Manual for more information on the effects of increasing a size category. Note: This also increases the waker's claw and bite damage. However, this final transformation also decreases the waker of the beast's Intelligence by an additional -2.
Ex-Wakers of the Beast
A waker of the beast who willingly and unnecessarily procrastinates going to awaken the tarrasque loses all class features except that the waker's intelligence remains decreased and he remains a monstrous humanoid.
Playing a Waker of the Beast
Waker of the Beasts in the World
Waker of the Beast Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Waker of the Beasts in the Game