Vitagician (5e Class)

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Vitagician[edit]

A purple-robed mage reaches out with a clawed gauntlet, ripping a dying orc's life force away

An innocuous-looking halfling poses dramatically, and a spectral creature rises behind them

<!-Introduction Leader->[edit]

Creating a Vitagician[edit]

What drew your character to manipulate souls? What backlash did they face? What are their ambitions with this power??

Quick Build

You can make a Vitagician quickly by following these suggestions. First, intelligence should be your highest ability score, followed by constitution. Second, choose the sage background. Third, choose A quarterstaff, and the Ray of Frost, Mage Hand, and Minor Illusion cantrips


Class Features

As a Vitagician you gain the following class features.

Hit Points

Hit Dice: 1d8 per Vitagician level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Vitagician level after 1st

Proficiencies

Armor: none
Weapons: Simple
Tools: Jewler’s tools
Saving Throws: Intelligence & wisdom
Skills: Choose two from Arcana, Insight, History, Medicine, Nature, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A light crossbow and 20 bolts or (b) Two daggers or (c) A quarterstaff
  • (a) A component pouch or (b) An arcane focus
  • (a) A scholar’s pack or (b) An explorer’s pack
  • If you are using starting wealth, you have 4d4 x 10gp in funds.

Table: The Vitagician

Level Proficiency
Bonus
Soul points Features Cantrips —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 1 Soul Sight, Cantrips 3
2nd +2 2 Soul Manipulation, Spellcasting 3 2
3rd +2 3 Vital Specialization 3 3
4th +2 4 Ability Score Improvement 3 3
5th +3 5 4 4 2
6th +3 6 4 4 2
7th +3 7 4 4 3
8th +3 8 Ability Score Improvement 4 4 3
9th +4 9 5 4 3 2
10th +4 10 5 4 3 2
11th +4 11 5 4 3 3
12th +4 12 Ability Score Improvement 5 4 3 3
13th +5 13 6 4 3 3 1
14th +5 14 6 4 3 3 1
15th +5 15 6 4 3 3 2
16th +5 16 Ability Score Improvement 6 4 3 3 2
17th +6 17 7 4 3 3 3 1
18th +6 18 7 4 3 3 3 1
19th +6 19 Ability Score Improvement 7 4 3 3 3 2
20th +6 20 8 4 3 3 3 2

Soul Sight[edit]

At level 1, you learn how to perceive souls. By closing your eyes or otherwise blocking out light and using your action to focus, you see the presence and approximate level of all creatures within 30 feet. Lead blocks soul sight in its entirety. Especially strong souls, or class features that rely on them (such as an astral self monk, echo knight fighter, or dragonbound), they are visible even with your eyes open.

Cantrips[edit]

Choose three cantrips from the Vitagician list. You may cast them at will, using your intelligence modifier. When you gain a level in this class, you can replace one of the Vitagician cantrips you know with another cantrip from the Vitagician spell list.

Soul Manipulation[edit]

At level 2, you learn the nuance of what it takes to interfere with ambient life force. Whenever a creature dies within 5 feet of you, you may use your reaction to grasp at its soul, turning whatever you grab into one soul point.

Spellcasting[edit]

The Vitagician table shows how many spell slots you have to cast your Vitagician spells of 1st level and higher. To cast one of these Vitagician spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Magic Missile and have a 1st-level and a 2nd-level spell slot available, you can cast Magic Missile using either slot.

Specialization[edit]

At 3rd level, you chose a Specialization. Choose between Soul Scholar, Bound Fighter, and Vital Controller, all detailed at the end of the class description. Your choice grants you features at 7th and again at 10th level

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


Soul Scholar[edit]

Generic mage class. more spell slots

Bound Fighter[edit]

Your soul fights alongside or overtop of you

Vital Controller[edit]

More stuff with soul points

Vitagician Spell List[edit]

You know all of the spells on the basic Vitagician spell list and additional spells based on your subclass.

Cantrips

Chill Touch, Light, Mage Hand, Message, Minor Illusion, Poison Spray, Prestidigitation, Ray of Frost, Shocking Grasp

1st Level

Charm Person, Comprehend Languages, Detect Magic, Disguise Self, Expeditious Retreat, False Life, Feather Fall, Fog Cloud, Illusory Script, Mage Armor, Magic Missile, Protection from Evil and Good, Silent Image, Sleep, Unseen Servant

2nd Level

Alter Self, Blindness/Deafness, Blur, Darkness, Darkvision, Detect Thoughts, Enhance Ability, Enlarge/Reduce, Enthrall, Hold Person, Invisibility, Knock, Levitate, Mirror Image, Misty Step, Ray of Enfeeblement, See Invisibility, Spider Climb, Suggestion, Web

3rd Level

Blink, Clairvoyance, Counterspell, Daylight, Dispel Magic, Fear, Fly, Gaseous Form, Haste, Hypnotic Pattern, Magic Circle, Major Image, Protection from Energy, Remove Curse, Slow, Stinking Cloud, Tongues, Vampiric Touch, Water Breathing, Water Walk

4th Level

Banishment, Blight, Confusion, Dimension Door, Dominate Beast, Greater Invisibility, Hallucinatory Terrain, Polymorph, Stoneskin

5th Level

Animate Objects, Cloudkill, Contact Other Plane, Creation, Dominate Person, Dream, Hold Monster, Insect Plague, Scrying, Seeming, Teleportation Circle, Wall of Stone

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Vitagician class, you must meet these prerequisites: Intelligence and constitution 13

Proficiencies. When you multiclass into the Vitagician class, you gain the following proficiencies: Jewler's tools

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