User:Quincy/Two-Fister

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Two-Fister[edit]

<!-Introduction Leader->[edit]

Creating a[edit]


Quick Build

You can make a Two-Fister quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d12 per level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per level after 1st

Proficiencies

Armor: light armor, shields
Weapons: All weapons
Tools:
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The

Level Proficiency
Bonus
Brawling Fast Movement Features
1st +2 2d4 Brawling, Unarmed Defense
2nd +2 2d4 +10 ft. Fast Movement
3rd +2 2d4 +10 ft. Take It On the Chin, Two-Fister Archetype
4th +2 2d4 +10 ft. Ability Score Improvement
5th +3 2d6 +10 ft. Extra Attack
6th +3 2d6 +15 ft.
7th +3 2d6 +15 ft.
8th +3 2d6 +15 ft. Ability Score Improvement
9th +4 2d6 +15 ft.
10th +4 2d6 +20 ft.
11th +4 2d8 +20 ft. Extra Attack
12th +4 2d8 +20 ft. Ability Score Improvement
13th +5 2d8 +20 ft.
14th +5 2d8 +25 ft.
15th +5 2d8 +25 ft.
16th +5 2d8 +25 ft. Ability Score Improvement
17th +6 2d10 +25 ft. Extra Attack
18th +6 2d10 +30 ft.
19th +6 2d10 +30 ft. Ability Score Improvement
20th +6 2d10 +30 ft.

Brawling[edit]

You are an expert at all forms of unarmed and close-quarters combat. You gain the following benefits:

  • You can roll 2d4 in place of the normal damage of your unarmed strike or melee weapon attacks. This die changes as you gain two-fister levels, as shown in the Brawling column of the class table.
  • You can make a grapple check as a bonus action.

Unarmored Defense[edit]

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Constitution modifier.

Fast Movement[edit]

Starting at 2nd level, your speed increases by 10 feet. This bonus increases when you reach certain class levels, as shown in the Two-Fister table.

Take It On the Chin[edit]

Starting at 3rd level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. Ain't no thang.

Two-Fister Archetype[edit]

<!-At 3rd level, you choose an archetype that you emulate. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 17th level in this class.

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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