Uraga Jadugara (Kyoso no Oni) (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Uraga Jadugara[edit]

Large fiend (Fiend), lawful evil or any other evil


Armor Class 15 (natural armor)
Hit Points 90 (12d10+24) (d10)
Speed 30 feet, swim 50 feet. Flying 20 feet.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 14 (+2) 16 (+3) 20 (+5)

Skills Arcana +8, Perception +8
Senses passive Perception 14, Darkvision 120 feet.
Languages Common, oni
Challenge 12 (8,400 XP)


Oni Telepathy: The Uraga Jadugara can communicate with Bakemono, Yokai, Oni, other Uraga and Rakshasa within 100feet without speaking. It can try to listen on players thoughts and detect them but players must roll a wisdom save dc. 15.

Spell Weaving. When the Kyoso no oni casts a spell, it can cast the spell with each arm depending on the spell's level. (It must spend every spell slot required to do this). A typical Kyoso no oni has 4 arms, allowing it to cast four 1st-level spells at once, three 2nd-level spells, two 3rd-level spells, one 4th-level spells. Each spell is independent from one another even if cast at the same time this way, meaning the Uraga Jadugara can choose different areas or targets for each spell, but can't use this feature to concentrate on more than one spell at a time. As long as it's not casting a spell of 4th-level or higher, it can cast different spells or even spells of different levels this way, with 1 arm per each level of the spell. This means it could cast one 3rd-level spell and one 2nd-level spell at the same time, etc.

ACTIONS

Multiattack: the Uraga Jadugara or Kyoso no oni can make four claw attacks.

Claws. Melee attacks. +5 to hit (1d6+1) 4 slashing damage.

Spellcasting. The Uraga Jadugara is a 12 th-level spellcaster. Its spellcasting ability is Charisma (DM Note: This means it's Spell Attack Bonus is +10 and its Spell Save DC is 20). The Spell Weaver has the following Magic spells prepared:

Cantrips (At will): Burning bolt, mage hand, Blade Ward, minor illusion, ray of frost, shocking grasp

1st-level (4 slots): Chromatic orb, Find Familiar, Burning Hands, Witch Bolt.

2nd-level (3 slots): Shatter, Mirror Image, Heat Metal, Web

3rd-level (3 slots): Glyph of Warding, Protection from Energy, Vampiric Touch, Fireball,

4th-level (3 slots): Wall of Fire, Evard's Black Tentacles, Fire Shield

5th-level (2 slot): Cone of Cold, Scrying

6th-level (1 Slot): Wall of Fire

Violet Third Eye. The Uraga Jadugara has a bright Violet Third Eye that grows vertically on it's forehead. This organ can store 6 charges. As a bonus action on the Kyoso no oni's turn, it can extract any or all of these charges to regain missing spell slots, at one slot level per charge. (DM Note: This means a single charge can restore a used 1st-level spell slot, 2 charges can restore a 2nd-level spell slot or two 1st-level spell slots, etc.) The Violet Third Eye regains all of its charges whenever the Kyoso no Oni finishes a long rest. The organ can be extracted and turned into a talisman, granting spell charges if the Uraga Jadugara dies. if a magic user consumes this organ they regain all spells from level 4 to level 1.


The Uraga Jadugara or the Kyoso no Oni (meaning the fallen naga magi) is a Uraga or Fallen Naga that acts as an emissary from the hidden Uraga empires across the world and from the lower spirit lands of the Asuras. They appear as four armed snake people with the lower end of a snake and the upper torso of a reptilian humanoid. They range in colors just like snakes but generally are ebony black, a shiny copper, Jade green or sometimes white and yellow. they can also have various fabulous patterns like diamonds, stripes and so forth on their scales. They enjoy wearing bronze hoops and bangles, pierced in their hoods or on their arms as well as sandalwood beads. They have a brilliant violet third eye that actually stores magical essence and acts as some type of storage for mana. They act as emissaries, magi and strategists when they encounter tribes of bakemono and Yama Oni. They have a bound with these feral Rakshasa and they generally organize them and use them for military purposes while they lead from the back, better to let the savage Kazan no Oni and Tsuno no Oni lead from the front. They can levitate in the air at a moderate speed but they are not fast flyers. Though they are seen as inferior magi compared to advanced arch-wizard or Sorceror supremes, they can cast a storm of low level spells with their four arms. They are good hedge wizards but they should not be mistaken for being overtly soft, they can easily cast shield and bladeward on themselves and then quickly savage any rogue or ranger with a flurry of razor sharp claws so a hero needs to get the drop on them fast.

The Uraga Jadugara enjoy level's of luxury that are not seen among Oni or Bakemono. They like eating their meat raw or bathed in pepper and vinegar and they especially love eating living things like fish and lizards. The Uraga Jadugara prefer to sleep burrowed in warm sand and they enjoy swimming in cool lakes. The Naga Magi enjoy smoking sheesha while reading their tombs or they scry carving runes into sand or throwing runic dice on flat stone tables. They also meditate and pray to their mighty masters such as the Uragaraja and this gives them a connection to the spirit lands allowing them to quickly replenish their mana pools. The Uraga Jadugara use all maner of potent herbal drugs such as the red lotus and the death creeper during meditation so at times they are considered erratic and insane but this also helps with their meditations. Jadugara who have used to many of these substances have sometimes slipped into madness and become enemies even of their own followers, they are generally chained to platforms and unleashed in battle to act as mad wizards ready to unleash magical death upon their foes. Others have become quickly corrupted by the earthly desires and work as mercenaries for the highest bidder so they will even betray their own kind for coin, fine food and plum wine.



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: