Tryndamere (3.5e Class)

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Tryndamere, the Barbarian King[edit]

Tryndamere is a ruthless barbarian from the game League of Legends.

Making a Tryndamere[edit]

Tryndamere is very strong and wise, however he is not very charismatic nor is he intelligent. Tryndamere is generally not used at range, forcing him to be on the frontlines.

Abilities: Strength is the most important for Tryndamere, who is commonly created as a Melee DPS. Dexterity is also great for Tryndamere as he needs to be fairly mobile on the battlefield. Constitution is also good for boosting the amount of HP he has.

Races: Tryndamere is a human in the game of League of Legends.

Alignment: Any non-lawful. (Open to interpretation)

Starting Gold: 5d4 Times 10.

Starting Age: As Fighter.

Table: Tryndamere

Hit Die: d10

Level Base
Attack Bonus
Saving Throw Special
Fort Ref Will
1st +1 +2 +2 +0 Battle Fury, Power Point +1, Bonus Feat
2nd +2 +3 +3 +0 Power Point +1
3rd +3 +3 +3 +1 Power Point +1, Bonus Feat
4th +4 +4 +4 +1 PowerPoint +1
5th +5 +4 +4 +1 Battle Fury +5, PowerPoint +1
6th +6/+1 +5 +5 +2 Undying Rage 1/day, Bonus Feat
7th +7/+2 +5 +5 +2 Power Point +1
8th +8/+3 +6 + +2 Power Point +1
9th +9/+4 +6 +6 +3 Power Point +1, Bonus Feat
10th +10/+5 +7 +7 +3 Battle Fury +5, Power Point +1
11th +11/+6/+1 +7 +7 +3 Improved Undying Rage 2/day
12th +12/+7/+2 +8 +8 +4 Power Point +1, Bonus Feat
13th +13/+8/+3 +8 +8 +4 Power Point +1
14th +14/+9/+4 +9 +9 +4 Power Point +1
15th +15/+10/+5 +9 +9 +5 Battle Fury +5, Power Point +1, Bonus Feat
16th +16/+11/+6/+1 +10 +10 +5 Greater Undying Rage 3/day
17th +17/+12/+7/+2 +10 +10 +5 Power Point +1
18th +18/+13/+8/+3 +11 +11 +6 Power Point +1, Bonus Feat
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Battle Fury +5

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Tryndamere's class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Wis), Spot(Wis), Survival (Wis), and Swim (Str)

Class Features[edit]

All of the following are class features of Tryndamere.

Weapon and Armor Proficiency: Tryndamere is proficient with all Simple Weapons, Longsword, and Greatsword. Tryndamere is proficient with Light and Medium Armor.

Battle Fury(Ex): At 1st level, a Tryndamere accumulates 2 Fury points on every successful attack (5 Fury awarded on a critical strike). If Tryndamere misses an attack, or chooses not to attack, the Fury points immediately reset to 0. The maximum number of Fury points for a level 1 Tryndamere is 10. At level 5 and every 5th level after, (10, 15, 20) his maximum number of Fury points increases by 5. 5th = 15, 10th = 20, 15th = 25, and 20th = 30. At 5 Fury points, and every 5 Fury points thereafter, Tryndamere's critical hit range is increased by 1. For example, a Tryndamere with a Longsword (19-20) who has 5 fury, would have his critical hit range be 18-20. Critically striking his opponent does NOT reset his Fury points to 0.

Power Points: Tryndamere has three skills he can spend his power points on. Once he spends a power point it is permanent, and cannot be reset by any means. A maximum of 5 Power Points per 1 ability, and the number of Power Points in the ability is the number of times you can cast it per day. The abilities he can spend them on are:

Bloodlust(Ex): Tryndamere gets angrier as he gets wounded. Tryndamere adds the amount of power points spent in Bloodlust to Damage rolls per 25% health missing. At Bloodlust (1), Health > 76%, +0. At 75% > Health > 51%, +1. At 50% > Health > 26%, +2. At 25% > Health > 0%, +3. Tryndamere can also cast Bloodlust to restore health equal to the number of Fury Points he has accumulated. Casting Bloodlust consumes all of Tryndamere's Fury points. Casting Bloodlust is a swift action, and requires no concentration check.
Mocking Shout(Ex): Tryndamere insults his enemies. Every enemy within a 30 foot radius of Tryndamere takes a -1/Power Point spent penalty on Damage rolls (Will negates). If the enemy is facing away from Tryndamere, the enemy takes the -1/Power Point spent penalty on Damage rolls and the enemy's movement speed is cut by 10%/Power Point spent.
Spinning Slash(Ex): Tryndamere spins forward slashing foes with his sword. You can only use this ability if you have a slashing weapon equipped. Tryndamere charges forward 5 feet/Power Point spent Dealing damage (against AC) to anyone within his weapon's reach of the path. The damage is equal to the damage die of the weapon Tryndamere is using, +1/Power Point spent, + his Strength Modifier.

Undying Rage(Ex): Tryndamere can fly into a rage where he can't die. No matter how much damage Tryndamere takes, he will always be left with 1 HP during his rage. This rage functions similarly to the Barbarian's rage feature, granting +4 Str, and +4 Con and a -2 penalty to AC. The rage lasts for 1 + his newly improved Con modifier rounds. At the start of his rage, he gains 50% of his maximum amount of Fury points, adding on to whatever he already has. Tryndamere can cast Undying Rage 1/day as a swift action during his turn. After his rage ends, his takes a -4 Penalty to Str and Dex for the duration of the encounter.

Improved Undying Rage(Ex): This functions the same as Undying rage, only now he gets +6 to Str and Con with a -3 penalty to AC, and he gains 75% of his maximum amount of Fury Points. He can cast Improved Undying Rage 2/day as a swift action. After his rage ends, he takes a -6 penalty to Str and Dex for the duration of the encounter. Improved Undying Rage replaces Undying Rage.

Greater Undying Rage(Ex): This functions the same as Undying rage, only now he gets +8 to Str and Con with a -4 penalty to AC, and he gains 100% of his maximum amount of Fury Points. He can cast Greater Undying Rage 3/day as a swift action. After his rage ends, he takes a -8 penalty to Str and Dex for the duration of the encounter. Greater Undying Rage replaces Improved Undying Rage.

Bonus Feats: Tryndamere gets a bonus Feat every time he would normally get a Feat (1st, 3rd, 6th, 9th, 12th, 15th, and 18th levels). These can be any feat as long as Tryndamere meets the requirements for the feat.

Ex-Tryndameres[edit]

.


Human Tryndamere Starting Package[edit]

Weapons: Greatsword (2d6, 19-20/x2, 8 lb., two-handed, Slashing).

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Climb 4 Str -3
Intimidate 4 Cha
Jump 4 Str -3
Listen 4 Wis
Search 4 Wis
Spot 4 Wis
Survival 4 Wis
Swim 4 Str -6

Feat: Weapon Focus (Greatsword)

Bonus Feats: Toughness

Gear: Hide Armor (+3 AC, -3 Armor Check Penalty, speed 20 ft., 25lb.)

Gold: 125 gp

Campaign Information[edit]

Playing as Tryndamere[edit]

Religion: Tryndamere can follow any non-lawful religion, but normally follows Kord.

Other Classes: Tryndamere generally gets along with strong Barbarian-type characters. He despises the weak and helpless.

Combat: Tryndamere's role in combat is to be a heavy damaging Melee fighter.

Advancement: The order in which you spend his Power Points is very significant. It is recommended that you put 1 into each ability and then level up from there. A good multi-class option for Tryndamere would be a fighter, the extra bonus feats would help him significantly.

Tryndamere in the World[edit]

This'll be a slaughter
—Tryndamere, Human Tryndamere

Daily Life: Tryndamere is a ruthless barbarian.

Notables: Tryndamere.

Organizations: Tryndamere usually lead Barbarian clans.

NPC Reactions: NPC's would be wise to be careful around a Tryndamere as he has a short temper.

Tryndamere Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Tryndameres in the Game[edit]

Adaptation: .

Sample Encounter: .

EL : .


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