Traveler (5e Class)

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Travelers are those who wonder the wilds and aren’t suited for combat.

What is a traveler?[edit]

A human wearing padded clothes and holding a whip in one hand a a bullhook in the other punctures a saber cat with the bullhook and whips another, which both turn on the rest of the pack in a bloody battle.

A half-orc rides on a chariot aiming a mounted crossbow at a hoard of goblins as he ransacks their loot.

An halfling sits at a tavern playing a song and gambling the patron’s gold away.

All of these are travelers, which vary greatly. They’re jacks of all trades but better, adepts of all and masters of one that don’t go out seeking glory, they go out seeking adventure.

Creating a Traveler[edit]

Quick Build

You can make a traveler quickly by following these suggestions. First, wisdom should be your highest ability score, followed by charisma. Second, choose the folk hero background. Third, choose a whip and lite for equipment. For the 100 gp worth of vehicles, mounts, and their associated equipment, choose a draft horse, riding saddle, wagon, and 100 days of animal feed, each day of animal feed weighing in at 10 lbs.

Class Features

As a Traveler you gain the following class features.

Hit Points

Hit Dice: 1d8 per Traveler level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Traveler level after 1st


Armor: light armor
Weapons: light simple melee weapons, slings, quaterstaffs, spears, whips, nets, improvised weapons
Tools: Gaming sets, vehicles, one instrument of your choice, cook’s utensils
Saving Throws: Wisdom, Charsima
Skills: Choose two from Animal Handling, Survival, Persuasion, Nature, Medicine


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Club or (b) Sling and 20 bullets or (c) Whip
  • 100 gp worth of vehicles, mounts, and their associated equipment
  • (a) Dice set and card set or (b) Any instrument of your choice or (c) Cook’s utensils
  • If you are using starting wealth, you have 5d4x10 in funds.

Table: The Traveler

Level Proficiency
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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